Spear the sun by lightsoda

[raw]
made by lightsoda for LD36 (COMPO)
My original idea was a castle of sorts that you had to breach with catapults and such. Not a cheap Angry Birds knock-off. Oh well, it is what it is.

Controls: Click and move mouse, release to shoot.

Goal: Get the "sungod" figure out of place.

Known issues: win condition can possibly be finicky in a few rare instances. I have managed to play through the game often enough that I found it not that big of an issue

Feedback

btwj_
28. Aug 2016 · 15:12 UTC
Maybe not the most original mechanic (haha) but those graphics are really great. And the music too. Maybe add some constraints for a greater challenge? Fun to play and good execution of the concept :)
MaTeX-7seven
29. Aug 2016 · 16:51 UTC
Great Music ! the gameplay worked solidly and the graphics look pretty good ^^ gj
tenpn
29. Aug 2016 · 16:55 UTC
Lovely polished UI, and it had a sense of humour that made it fun to play!
lekiy
29. Aug 2016 · 17:29 UTC
Looks really good! The music is nice, it feels at though it needs something to limit the player like a limited number of tries.
Marta Viader
29. Aug 2016 · 17:46 UTC
Love the music and the graphics!
oskardevelopment
29. Aug 2016 · 20:14 UTC
Cool music and graphics! The physics worked and after I figured out I had to draw in the opposite direction to fire it all went nice.

Sadly I figured out that I could always finish the levels at the end if I spammed the arrows quickly enough making the sun crash in the expanding movement. Speed went better than precision.

Cool game, fun to learn and was fun to finish (even if it'd be cool with a few more levels)! :)
Neonable
30. Aug 2016 · 06:50 UTC
Excellent game!
I have played similar games in the past and I must say that this one has exceeded my expectations. The execution is solid and the mechanic feels good. The visual style is fantastic as well. Overall, this is a well-rounded and well-balanced entry that is very enjoyable. I am looking forward to play the sequel!
randomhuman
01. Sep 2016 · 21:47 UTC
Looks and sounds great, but it seems to be impossible to lose. A lot of the levels there's no challenge to at all. I can imagine it working quite well if there was a limited number of arrows, and maybe if you had to hit different things in sequence to win or something.
HuvaaKoodia
05. Sep 2016 · 08:23 UTC
I'm just going to be regurgitating what other people have already said. In essence, due to lacking constraints there is little challenge: only spam, spam, spam...

Also if you intend to continue the project, the graphics could be scaled up and use thicker lines as, currently, they don't stand out. This is doubly true on mobile devices.
Kirstine
05. Sep 2016 · 18:29 UTC
Fun and cute game! Nice use of colors :)
Rudenko
07. Sep 2016 · 11:24 UTC
Nice game! i like it, nice graphics and sound.
komilll
08. Sep 2016 · 17:40 UTC
The concept isn't really innovative because it's another clone of Angry Birds and I think it's kinda bad. First of, the arrow physics was bad because it wasn't rotating and almost always was staying horizontal. Also level design wasn't interesting because there wasn't many option. You could only use brute force and spamming arrows on wall to finish level. Also unlimited arrows is boring mechanic because there is no challange in game at all.
Steel Lynx
08. Sep 2016 · 18:05 UTC
This is a really nice game. As mentioned above the levels are easy to clear by simply sending lots of arrows in the general direction. However! This is a game jam entry so balancing out the levels etc is difficult to get done in such a short time :)
I hope you keep working on this as it's a nice take on this type of game.
ajayajayaj
09. Sep 2016 · 13:40 UTC
Awesome animations, some arrows o so fast they go through the blocks and the game seems really small, but other than that it is a really cool game!
Dining Philosopher
09. Sep 2016 · 16:04 UTC
Nice game! The graphics are very nice and have a nice coherent style.
It was a bit unclear at first how to shoot the arrows, but once I understood, I had fun playing with the unlimited amount of arrows. I liked that the used arrows stayed during the levels. The levels were indeed a bit too easy because of this unlimited amount of arrows though. ;)
Oh, and I like the subtle background image of the web page. :)
Great work!
The Mad Strauss
12. Sep 2016 · 19:37 UTC
If yo release the game to Android/IOS with more levels, I will probably download it. It is simple but fun. The graphics are nice. The physics are great. Great job