Down to the last Percents by Garazbolg2
You wake up in your room after some monsters have invaded your building and cut the power. Your only source of light is your mobile phone ... but you don't have much battery left.
Manage your battery to find the exit. And hide from angry monsters.

I didn't have enough time to make proper monster animation, so its just the placeholders, even though a horror should have a menacing monster.
We could add more apps to the phone like messenger(Story), or music(to release tension). That would each consume some battery.
I did the menus and ending at the very end, so there isn't enough drama for what i intended. But still I think there is enough tension to get the point across.
Commands :
WASD/ZQSD/UpLeftDownRight => Move (Up = Jump; Down = Hide)
To hide you need to press down when near the little blue eyes.
And the phone is controlled with the mouse.
Softwares : Unity, VS2017, Gimp, Sprite Illuminator, Audacity, Leshy SFMaker
Enjoy
| Windows | http://bit.ly/2uRmZCk |
| HTML5 (web) | https://itch.io/embed-upload/555453?color=000000 |
| Original URL | https://ldjam.com/events/ludum-dare/39/down-to-the-last-percents |
Ratings
| Overall | 321th | 3.333⭐ | 23🧑⚖️ |
| Fun | 492th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 220th | 3.35⭐ | 22🧑⚖️ |
| Theme | 96th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 122th | 3.8⭐ | 22🧑⚖️ |
| Audio | 117th | 3.5⭐ | 22🧑⚖️ |
| Humor | 342th | 2.235⭐ | 19🧑⚖️ |
| Mood | 34th | 4⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 10🗨️ |
The graphics are really good and the atmosphere is awesome. The gameplay feels pretty clunky though. The player doesn't feel very smooth to control, the jump is extremely heavy and the mapping is weird. Down to hide and down to come out of hiding for example. Or using the mouse for the phone.
There's also a few bugs like pressing a button multiple times on the intro screen will make the fading go awry.
Overall I did like it a lot. A bit more polish regarding the controls and you'll have something very good here.
Good job !
The light didn't seem to do much aside from let you see background details, so I ended up playing most of the game without the flashlight. I suppose this is a good place to work on the actual uses of light if you continue developing the game.
Speaking of, I really think you should! This has some great makings for a 2d horror game. As you said, adding other apps for story purposes or other mechanics is definitely a possibility. There's lot of room for exploration with this concept, I think. Great work!
Pros:
- I love werewolves
- couldn't ask for chunkier pixels at all
- nice idea with the lighting
- cool death sequence
Challenges:
- a bit tricky to play, really. Hiding from the eyes doesn't really work reliably...?
Still, most fun and most pixelated way to get eaten by a werewolf!
I do agree that adding more apps, notifications and sound-related stuff could add to the challenge and difficulty! :P The current state is kinda simple and easy to get by the stages.
Control-wise, it played really well, and having to manage walking, handling the phone and hiding is nice too! :D
Good job there! ;)
The sound effect for the monster is pretty cool.