Dungeon Dealer by ponywolf

[raw]
made by ponywolf for LD 40 (JAM)

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Hark, ye olde master of the Dungeon Dealer. You must stack the deck in the favour of our mighty hero, for he knows not how to choose what to do next. Take care my old friend, for the more cards you get, the more dangerous the dungeon for our noble knight.

Tis nothing but gameplay!

Tis a lost art indeed! Many a Dungeon Dealer are now under the employ of various dens of ill repute. Such as casinos, cruise ships and the occasional used car lot. Aye, but with a steady hand and a keen vision of the future, you just may be able to succeed where others have lost. Enter with care!

Ratings

Overall 222th 3.795⭐ 24🧑‍⚖️
Fun 229th 3.682⭐ 24🧑‍⚖️
Innovation 153th 3.727⭐ 24🧑‍⚖️
Theme 910th 2.932⭐ 24🧑‍⚖️
Graphics 226th 4.091⭐ 24🧑‍⚖️
Audio 209th 3.636⭐ 24🧑‍⚖️
Humor 500th 3.071⭐ 23🧑‍⚖️
Mood 445th 3.455⭐ 24🧑‍⚖️
Given 23🗳️ 17🗨️

Feedback

le_american
05. Dec 2017 · 20:08 UTC
i like this game :) its simple enough but i like how random it is with the card queue is and the bit with the dice deciding attacks
radmars
06. Dec 2017 · 02:45 UTC
Cool concept! Great presentation, graphics are really good and the audio is very atmospheric. Gameplay-wise it definitely took me a few turns to get the hang of (the rules page was a bit overwhelming), but it was fun once I learned it. The card reordering felt a little bit weird in some cases and it wasn't immediately clear that I couldn't move the next card. An interactive tutorial would help a lot here. Solid game though, nice work!
paulhocker
12. Dec 2017 · 04:00 UTC
a fantastic game - too bad more people do not know about it - really like how the cards were alive - great job
🎤 ponywolf
14. Dec 2017 · 15:59 UTC
Enjoy this playthrough by Joshua McLean

https://www.youtube.com/watch?v=0WMzitatEpI
Tom Panton
19. Dec 2017 · 21:44 UTC
Well done, this is a really cool concept! I like the simplicity of it, and I felt that the icons above the cards communicated the rules of the game very well. The art style is lovely (I especially liked the bat), and the sound effects are top-notch :)
lexi
19. Dec 2017 · 22:13 UTC
Great concept, graphics and audio. I thought it was really easy to get into and a lot of fun, even though it was quite simple. I think with some sort of more involved levelling system and maybe some items this could really turn into a really cool app/game.
Yetman
20. Dec 2017 · 09:10 UTC
It has been a long while since I played a card game. I like the idea and the art is great. I think it needs more card types or mechanics to keep it fun on the long run. May be multiple heroes with different abilities who can be swapped together would add more variation to the game too. Good job.
muffty
20. Dec 2017 · 16:01 UTC
Clever idea. Fun game!
yancharkin
23. Dec 2017 · 19:45 UTC
Well-made game, especially considering that it was made in less then 72 hours. One thing that I find not cool is that you enabled payment option on itch. Maybe that's the reason why you have so few ratings. I personally thing it's a good idea to disable this option during jam / rate period and if you really want to, enable it when it's over.
stmatn
23. Dec 2017 · 20:28 UTC
Very nice game! The gameplay is simple but fun. The graphics look really nice and the sfx are very fitting. Unfortunately the game got stuck at one point, where I had a monser in the arena, but clicking it, didn't show the dice. Maybe I clicked too fast. All in all very fun game!
Space_man
23. Dec 2017 · 20:38 UTC
Really cool concept, and it was fun to play. I think the game could use a bit more complexity, after getting used the mechanics there weren't many difficult decisions on how to reorder the cards - but I think there is a lot of potential there. Maybe there could be different effects when you get hit by each monster type?
YouBeStrong
24. Dec 2017 · 04:06 UTC
Nice concept! I liked how there are good strategies to it even if the mechanic is so simple. The visuals fitted quite nicely too!

There are two things I can think of that didn't feel quite right to me though. First, it was a bit frustrating to get stuck with a useless card at the start of a series, like a potion when at full health. Having a setup phase for that could be nice? But at the same time I liked how fast paced it was so maybe that be a bad thing? The second thing was that the RNG really stomped on my enthusiasm when getting to the last monster with full health and just losing completely at random, though I don't have an idea how that could be balance easily though, so I understand it's like that for the jam.
SraBatata
28. Dec 2017 · 06:08 UTC
Really fun game! I liked the graphics and the sound too! Great work :smiley: