Rickshaw World by tobico
* Play in your browser on Itch.io
* Get the source on GitLab
Drive a rickshaw around the tiny, colorful planet of Rickshaw World. There's a bunch of different customers with their own unique stories to tell, in this cross between a walking simulator and visual novel.
Control the game with your arrow keys, and select from menus using the numbers 1, 2, and 3. Best played full-screen.

Ratings
| Overall | 320th | 3.19⭐ | 23🧑⚖️ |
| Fun | 464th | 2.571⭐ | 23🧑⚖️ |
| Innovation | 272th | 3.143⭐ | 23🧑⚖️ |
| Theme | 227th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 384th | 2.905⭐ | 23🧑⚖️ |
| Audio | 209th | 3.105⭐ | 21🧑⚖️ |
| Humor | 148th | 3.059⭐ | 19🧑⚖️ |
| Mood | 219th | 3.238⭐ | 23🧑⚖️ |
| Given | 8🗳️ | 13🗨️ |
1. He runs a crowdfunding campaign to pay for a rickshaw license
2. He retrains as a software developer
3. He moves back in with his parents
A few specific notes I picked out: I liked how the rickshaw slowed down when someone entered it, it helped give a feeling of exertion to holding down the movement keys. The diagonal movement might have been faster than the cardinal directions though, which came across a little game-y. Also, I was surprised the man who talked about 'never having received a handout' gave such a large tip, I expected him to give bugger all!
Thanks for this little experience, and congratulations on making it within the time limit!
It was a varied little world - the distinct areas felt different enough to give the illusion of traveling across a populated world. Sometimes it was a bit hard to navigate towards the camera - I think that a tracking camera would have worked better for the exploration.
Storywise, it was a really sad game. Not only were many of the passengers completely oblivious, the ending really struck the point home. Well done! The mood was well supported by the slow music in the background. Perhaps some "inner monologue" could be added, for the long trips between passengers, for a deeper insight into our protagonist's backstory.
>Transporting people,
>Some nice, some oblivious.
>...so much wasted work.
But so true.
Great start to a game.
The target arrow looks weird, but once you know which way to go it's fine.
I do wish you could go a little faster, or that the fares you take on would generate closer to your current position. Some of the longer "drives" seemed to go on longer than they perhaps could have (although the banter was a clever way of mitigating that).
Overall, a solid effort for the time frame. I enjoyed it.