This Way Up by Virtual Window

[raw]
made by Virtual Window for LD 42 (JAM)

Banner.jpg

Top down, multiplayer, couch game you can enjoy with 2-4 friends. Load up delivery trucks with packages with the help of your friends before the trucks leave. Work fast for the packages could clutter up the warehouse, look out for a flamethrower to clear up some space.

The Open Window LD42 Jam game. Students and lecturers came together to create a top-down couch game you can enjoy with 2-4 friends or solo for a more challenging experience.

This Way Up Download

https://youtu.be/z2AI1FZ9vKo

Objective:

Load up delivery trucks with packages with the help of your friends before the trucks leave Work fast for the packages could clutter up the warehouse, look out for a flamethrower to clear up some space. Use the lift when you feel like it or if something drops

Game controls (2-4 players):

  • L Analog - Move
  • R Trigger - Run
  • A - Pickup/Drop
  • Start - Pause

Game controls (Keyboard - 1 player):

  • Tab - Character Switch
  • WASD - Move
  • LShift - Run
  • LClick - Pickup/Drop
  • Esc - Pause
  • Space - Submit in Menu

kP056Y.jpg +w4dix.jpg Wallpapers3.jpg Wallpapers1.jpg Wallpapers2.jpg

Credit List:

* *Lectures: ** Jared Brandjes, Paulo Vilela

* *Honours Students: ** Andalé Visser, Reynard Droste

* *3rd Years: ** Hardus van Zyl, André Hamman, Nicola Alberts, Reder Joubert, Callum Stout, Kobus Geldenhuys

* *2nd Years: ** Mary-Ann Botha, Dylan Fairhurst, Henrico Pienaar, Christiaan de Jager, Jean-Luc Lamarque, Kevin Mynhardt

* *1st Years: ** Christopher Fourie, Josh Shneier

* *Other: ** Bennet Rumboll, Ross Adams

Ratings

Overall 420th 3.548⭐ 23🧑‍⚖️
Fun 510th 3.31⭐ 23🧑‍⚖️
Innovation 366th 3.4⭐ 22🧑‍⚖️
Theme 275th 3.875⭐ 22🧑‍⚖️
Graphics 29th 4.525⭐ 22🧑‍⚖️
Audio 149th 3.725⭐ 22🧑‍⚖️
Humor 313th 3.132⭐ 21🧑‍⚖️
Mood 326th 3.425⭐ 22🧑‍⚖️
Given 8🗳️ 11🗨️

Feedback

Rs11s21n
14. Aug 2018 · 13:42 UTC
my try end when i fall throw textures XD
Rodrigo Denúbila
14. Aug 2018 · 13:53 UTC
Awesome work guys! Very beautiful and really fun. My only complaint is about the the walk animation cycle, it's a little bit strange, but doesn't affect the game at all.

Good job!
Samurai Ducks
14. Aug 2018 · 15:30 UTC
We were stuck in the pause menu and we couldn't break boxes. Adding some sort of sound or visual cue when switching characters would help a lot too. Great job nevertheless!
Naghen
14. Aug 2018 · 18:10 UTC
I have no idea why but I could play the game only once until I couldn't interact with it anymore. The problem was there even after I restarted it...
So far, was a really funny polished game! Great job!
🎤 Virtual Window
14. Aug 2018 · 18:28 UTC
@naghen Ah yes I had come across this too. It's the game not coming out of pause mode. Simply tap in and out of the pause menu. I'll get this fixed asap :) Thanks for the feedback.
Mero
15. Aug 2018 · 08:51 UTC
After 5th time i was finaly able to play the game and not being stck in menu. Then i paused the game and realized i have to restart. After next 5 tries i finally played the game. It quite suprising that ARMY of people couldnt make it work. I didnt found anything interesting in the gameplay.
🎤 Virtual Window
15. Aug 2018 · 09:25 UTC
@mero Sorry to hear you couldn't get it working. Could you provide me with more details, as I haven't come across this issue. Were you using keyboard and mouse for single player?
Mero
15. Aug 2018 · 09:56 UTC
@virtual-window Yes i was
i cant unpause the game
and when i start the game.exe game isnt reacting to anything im doing
🎤 Virtual Window
15. Aug 2018 · 09:58 UTC
@mero I found the bug and uploaded a fix :) Please give it another go if you don't mind.
tuism
16. Aug 2018 · 16:10 UTC
Did 16 people really make this one game? :O That's gotta be a statistical NIGHTMARE.

Any way Mac users can try it at all?
blacksheepza
17. Aug 2018 · 11:58 UTC
Firstly well done on getting a game out with such a huge team! Kudos to the teams communication skills!

The start screen is cool but it took me a few moments to realise that I was looking at the menu, it felt like something more was going to happen. The buttons need to stick out a bit more, especially since there are other images that look like the buttons.

The audio and art is awesome! I really like the detail on the props and the animations that made the level feel alive. There is a great deal of polish in this game which is fantastic!
The level layout is really interesting but I found it hard to tell where I was able to traverse.
The walk cycle of the main character makes the movement feel sluggish and it felt odd while running. Also I found it hard to swap between the player characters.
I wasn't able to tell but do the characters move at different speeds when holding different weighted boxes? If not why not? It would add an extra layer in the decision making.

I can see it being similar to games like Overcooked or even Lovers In A Dangerous Spacetim, where you have to work together towards a goal. One being against the clock, the other being against foes. It would be cool if you could play against another team and sabotage their packages or conveyor belts.
Unfortunately your game didn't have much of an incentive to fill up the trucks other than the fact that you could. Without some sort of driving force, it just felt like a chore which wasn't very fun.
With a bit more work on developing that aspect, I think you would have a really awesome game!
🎤 Virtual Window
17. Aug 2018 · 22:39 UTC
@tuism Yeah the logistics are rather intense but fun nonetheless :) I've uploaded a Mac build but have not been able to test it so please give it a go :)

@blacksheepza Thanks for the great feedback, we'll probably pick it up again for another jam and get the gameplay more polished. Appreciate the lengthy and detailed response.
saoi-games
18. Aug 2018 · 08:03 UTC
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142
Wahooney
20. Aug 2018 · 20:14 UTC
This would make a cool multiplayer game (I only played single player). The characters do move infuriatingly slow when carrying the lighter packages, switching that up would allow for some strategy.
ursagames
30. Aug 2018 · 22:29 UTC
What an awesome experience that must have been to make! I wish I could have played this multiplayer. Thanks for sharing your game with my stream awhile back. Your game was played around 2:15 into this vod: https://www.twitch.tv/videos/297885983
Max S.
02. Sep 2018 · 06:50 UTC
Overall a good game, but a (local) multiplyer option would be very fun.
CristiHKJ
02. Sep 2018 · 15:17 UTC
Great game! Very good graphics! :D
EvanGreenwood
03. Sep 2018 · 21:47 UTC
Really impressive visuals. The game looks gorgeous!

The opening screen is really great as well. The atmosphere for a Overcooked game is spot on.

Like others have said, filling the boxes isn't very motivating yet. It takes a long while and doesn't really reward you. It's a nice start to a box packing game though, and I expect you had a ton more planned that didn't get in.

Congratulations on making a game with such a large team with so many different levels of expertise! (I know it can be tough keeping everyone pulling in the same direction on a project like this).
DDRKirbyISQ
03. Sep 2018 · 23:28 UTC
Interesting start. Kind of buggy (was able to clip through a wall and ended up trapped on the conveyor belt with no way out), and the gameplay isn't really quite all there (moving while carrying a box is terribly slow, but you can circumvent that entirely by repeatedly picking up the box and then throwing / shoving it a bit), but I like the attempt!