Hell's Janitor by Happy

Controls:
- WASD - Move around
- Left Mouse Button - Shovel Strike/Throw corpse if you're holding one
- Right Mouse Button - Pick up a nearby corpse
- Space - Dash
- F - switch between resolutions/toggle fullscreen
- P - Pause
Many years ago hell froze over. To counteract this and bring it back to its old glory Satan himself started deploying some of his demons to cause global warming in the world above his domain. To generate the necessary heat, corpses of the damned are being burned in the central incinerator.
This would be business as usual - if not for the fact that all that's left of hell's great factory is a single lava hole in the middle of the icy wastes.
Meet Smokes - hell's janitor. His job is cleaning up after new sinners are brought into the once fiery depths and making sure they're incinerated at all costs. He couldn't do this job reliably without his trusty shovel, which you can use to strike enemies and push around their leftovers.
During the regular waves banished souls (in the form of skulls) will spawn. Fend them off and push (or throw) their corpses into the central incinerator/lava hole to fill it up.
After enough corpses are burned, a frantic boss wave will begin - during which you can't dispose of corpses as the incinerator is closed and working. Try to avoid the masses of enemies and don't run out of space!
| Windows | https://happyhead.itch.io/hells-janitor |
| Original URL | https://ldjam.com/events/ludum-dare/42/hells-janitor |
Ratings
| Overall | 408th | 3.558⭐ | 28🧑⚖️ |
| Fun | 448th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 836th | 2.944⭐ | 29🧑⚖️ |
| Theme | 919th | 3.056⭐ | 29🧑⚖️ |
| Graphics | 171th | 4.111⭐ | 29🧑⚖️ |
| Audio | 344th | 3.333⭐ | 29🧑⚖️ |
| Humor | 484th | 2.8⭐ | 27🧑⚖️ |
| Mood | 695th | 3.019⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |
There are still some problems: sometimes the enemy will hit you only once and deal 50 damage for some reason (you remembered to give the player a second of invulnerability when hit, right?). Also, why is there such a long wait until the furnace reappears? I understand it was needed so that the theme can come in play but I think it would have been better and more fun if you made more enemies attack you at once with you one hit killing them all. This way you could have shorten that length to 10 seconds but still have a challenge and run out of space from killing too many enemies.
I of course like that you, like, made game and hope you a lot of luck with whatever you next project is.
But, and this might be subjective, I think the game would be greatly improved if enemies died in just one hit and came in larger numbers to compensate. This way you'd get more corpses sooner and you could shorten the waves and keep the pace nice and fast. Also didn't really like getting stunlocked and ganged up upon, kinda defeats the purpose of invincibility frames if you don't have control during.
Good job!
Really nice aesthetics, would love the gameplay way more if we could strike and move faster. Also, not sure what the audio cues are about - I can hear this "ping" every now and then but is this enemy spawning, or... something else? Hmm!