Lantern by hasuprobe

You walk in the shoes… err.. in the bare feet of a child, wandering through Boogeyland, where nightmares chase and hunt you, until your heart can’t take any more.
Your only allies are your lantern and faint fireflies, scattered around the eerie wasteland, to bring you some rest to your soul.
Run child, run! Until the endless run is over...
Lantern is an endless dodge game, where you can use WASD keys to move in the cave, Left SHIFT to RUN, U and I to shrink and enlarge lantern radius.
Keep the Monsters outside your lantern radius to preserve your heart rate.
Follow the compass to find and collect fireflies to lower your heart rate.
The game is localized in: - English - German - Hebrew - Italian - Russian - Slovak - Spanish
(There has been some confusion about the integration of the theme into the game, and I will explain some different ways the game fits the theme: 1. The more light you have, the more likely you are to be chased by monsters. 2. The more your heart rate goes up, the lower health you have. 3. The more fear you as a player have, the more likely you are to make a mistake. Thank you all for the support!)
Ratings
| Overall | 778th | 3.214⭐ | 23🧑⚖️ |
| Fun | 1078th | 2.5⭐ | 23🧑⚖️ |
| Innovation | 1051th | 2.476⭐ | 23🧑⚖️ |
| Theme | 1044th | 2.667⭐ | 23🧑⚖️ |
| Graphics | 209th | 4.119⭐ | 23🧑⚖️ |
| Audio | 93th | 3.929⭐ | 23🧑⚖️ |
| Mood | 140th | 3.881⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 3🗨️ |
The boy is cute especially when he taking a light bulb and his hair is waving :)
The gameplay was fairly basic and, once you've figured it out, not incredibly challenging. I feel the theme got lost a bit though. The further you went on, perhaps more enemies could spawn, or they could get a little faster.
Overall, pretty fun little entry, I enjoyed it. The art was the best part though.
thanks a lot to everyone! :)
Our interpretation of the theme was: the more you have (heartbeats) the worse it gets. Thanks for the feedback, it would be very helpful to polish the game and balancing it better!
Best,
Giorgio
I did have some problems with the actual interface. The back button in the options screen is very hard to find, it blended in very well with the lantern hanging in the top corner. There also didn’t seem to be anything after the game over, it just faded to black and stayed there with no options.
While this is a fantastic environmental game I didn’t see much of the theme in it. What is it that gets worst if you have more of something? Fears themselves? That would be very Meta, I like it. Complaint revoked. Thanks for the fantastic game!
The back button is too hard to see and I'd like to be able to play again without having to exit and relaunch the game. Also, using the shift key to run is awkward, plus Windows kept thinking I wanted to enable sticky keys.
@smilewood Thanks for the wonderful review! the element that gets worse is the heartbeat, or fear as you suggested :) Thanks again for looking into the game!
@sand-gardeners Thanks!! It was definitely a team work from second 1 to the very last minutes! :D thanks for looking into it!
@sonofsofaman thanks for looking into the game! We'll look into the replayability and try to come up with some design to keep it enjoyable through multiple attempts! ^_^
Thanks to everybody! :)
Netherless...cool work