Prog-Jet vs Guardians by Bismark
It's over ... but not as much as I would have liked.

The gameplay currently proposed does not exploit all the intrinsic wealth of the code already in place. And as usual, I missed time to worry about sounds and music. A little more "polish" would not have displeased me either. But at least it's playable ... and replayable :-)
Any resemblance to a film released in 1982 is not due to an unfortunate accident ... No pixel was hurt during the realization of this game.
During the game, you can use : * [Q] & [D] (on AZERTY keyboard layout), or [A] & [D] (on QWERTY keyboard layout), or [left arrow] & [right arrow] to turn respectivly to left and right (at 90 degree at middle of the next cell) * [1] (on alphapad or numpad of your keyboard) to activate/desactivate CAPACITOR effect (if it's enough loaded) to accelerate your "Prog-Jet" (and increase scoring rate) * [2] (on alphapad or numpad of your keyboard) to activate/desactivate RESISTOR effect (if it's enough loaded) to do nothing special for now (except increase scoring rate) * [3] (on alphapad or numpad of your keyboard) to activate/desactivate GROUND MASS effect (if it's enough loaded) to remove a part of queue of the "Prog-Jet" trail (and increase scoring rate) * [4] (on alphapad or numpad of your keyboard) to activate/desactivate "STAR" effect (if it's enough loaded) to increase scoring rate, and also allowing to terminate the game with nice bonus added to your score, only if "STAR" effect stays activated until its full discharge
Be carefull at "guardians" ... they don't appreciate your presence in the "Grid" ; they hunt your light wall trail, trying to destroy it ... with the ground cells in the vicinity of their attack ! Thus, each their attacks make less space for your motions !!!
https://youtu.be/Hi23_Nz6bOU
Ratings
| Overall | 1151th | 2.765⭐ | 51🧑⚖️ |
| Fun | 1220th | 2.378⭐ | 51🧑⚖️ |
| Innovation | 1211th | 2.333⭐ | 50🧑⚖️ |
| Theme | 883th | 3.12⭐ | 52🧑⚖️ |
| Graphics | 874th | 3.01⭐ | 52🧑⚖️ |
| Humor | 893th | 1.786⭐ | 44🧑⚖️ |
| Mood | 947th | 2.641⭐ | 48🧑⚖️ |
| Given | 47🗳️ | 40🗨️ |
Thanks @parkerduncan : after seeing the film when it was released (and yes, I'm not very young any more), I became addicted to computer science (programming and games - go know why ;-)
It takes a while to understand the game. The turns are very rough... i did not realize for few tries on whats exactly happening.
Still cool game though.. :)
But I feel it misses a bit of precision when there is a turn. I had to adjust the timing to turn at the expected moment.
It will look cooler with some music and sound effcts.
Nice one overall.
It also seemed that the bike was turning based on it's last cell rather than it's current one.
But the game looked cool and I thought it was interesting.
Not bad at all. I think the idea has potential.
http://eice.be/ld42/ProgJet_vs_Guardians.MacOSX.zip
I hope you can play the game on your mac.
The camera lagging a little after your input to turn is a bit disorienting, but overall the game is quite well done.
Anyway you made some parts very nice!
There was a bit of a lag somehow (camera and inputs?) so that's a shame. Also it would have been great if the speed increased with time or something. Also, check out the canvas elements, they overlapped in the webgl build and couldn't really know if they were charged or not :\
A continuous camera rotation would be a great addition.
The graphics are good. I didn't hear any sound.
These few bugs have been fixed, and an increase in the Prog-Jet motion speed has been made.
Post-Scriptum : better rendering with standalone versions (Windows 32 or 64 bits, Mac OS-X) than in WebGL.
Great work! :thumbsup: