Cleanup on Crime Dragon Planet! by jhandsy

[raw]
made by jhandsy for LD 40 (JAM)

Play it HERE: https://strangespaces.itch.io/cleanup-on-crime-dragon-planet

Gameplay video: https://youtu.be/O7YlPv64sxc

Using her cybernetic enhancements, Jane tries her hand at vigilante justice to help wipe out crime on Crime Dragon Planet! But those cybernetic arms of hers are STRONG, so she better watch how hard she hits or she might get into trouble with the fuzz!

Post your best scores in the comments!

QWERTY Controls:

WASD or ARROWS to move.

P or X to attack (combine with W/UP or S/DOWN for special attacks).

SPACEBAR to jump or double jump.

Mechanics: In the upper left corner is your power meter. It charges constantly! The higher is is, the stronger your attacks. Attacking reduces it.

Enemies have red health and blue health. If an enemy has red health left, they will still be able to fight! If they only have blue health, they will collapse in a heap and await arrest. If you knock out an enemy's blue health, they will die, and you'll draw the attention of the Dragon Cops! CD_arrest.gif

With each Fugitive Star comes more and more Dragon Cops. Stars will slowly drain, but once a star fills all the way, you have that star forever! CD_cop.gif

Mr. Drippy's will drop sometimes. They fill up some of your health and also a large amount of your power, so be careful!

Art by Joe https://twitter.com/JoeHasDiedGames

Coded by Andrew

Audio by Micah https://backontheteam.bandcamp.com/

Ratings

Overall 96th 3.972⭐ 38🧑‍⚖️
Fun 81th 3.971⭐ 37🧑‍⚖️
Innovation 725th 3⭐ 38🧑‍⚖️
Theme 497th 3.514⭐ 38🧑‍⚖️
Graphics 23th 4.653⭐ 38🧑‍⚖️
Audio 13th 4.343⭐ 37🧑‍⚖️
Humor 399th 3.279⭐ 36🧑‍⚖️
Mood 236th 3.697⭐ 35🧑‍⚖️
Given 18🗳️ 7🗨️

Feedback

Move127
05. Dec 2017 · 02:45 UTC
Amazing job! This was one of the best looking and most fun ones I've seen so far. I love the blue health/red health mechanic the most.
tweedle
05. Dec 2017 · 04:47 UTC
Dragon Fuzz FTW - great job!
hillexed
05. Dec 2017 · 04:54 UTC
I loved this! Good character design, interesting mechanics, and good pixel graphics. It was also very hard, so I'm sure there's more depth to it if one doesn't die on wave two. Well done!
TBaudon
05. Dec 2017 · 15:21 UTC
I liked the art style and audio a lot ! Really catchy song. I think the game is a bit hard but i'm not a super player so, it's probably my fault. Good job !
Compufreak
05. Dec 2017 · 20:43 UTC
Really great art and sound design you got there. The controls are a bit unsatisfying, it's quite hard to reach jump and punch at the same time o.0
steven-pinto
05. Dec 2017 · 20:48 UTC
Really well done! The art style and the feed back along with the UI and animations is really good. U have the enemies right and the players ability also done well. Would have really appreciated in game tutorial for control, but I guess its stupid of me not to read your description first xD
Overall a solid and good quality product for a Jam!
Anyway all the best!
Pls feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
Ittai Manero
05. Dec 2017 · 20:48 UTC
Pretty awesome little game! Loved almost everything. The character designs are super cool :D
ehe
05. Dec 2017 · 20:49 UTC
Love the artwork and animation! The game is hard for me, but that makes me play more and more to achieve a higher score (:
You did an amazing job there (:
btw dragon with a knife really creepes me out, i have no idea why
averagebrownie
05. Dec 2017 · 20:53 UTC
Love love love the art style. The controls are strange i'm not sure why, and the combos were a bit weird too, maybe because of stamina that i forgot about. The animations on the enemies were a bit lacking but overall the game was very pretty and made for some quick fun.
SeanW
05. Dec 2017 · 20:57 UTC
Great job! This really is excellent. One of the best I've played so far!
Alex Davies
05. Dec 2017 · 21:03 UTC
Cool idea, and great execution. The graphics are good, and the music is catchy but not invasive. Very well done!
jfraser314
05. Dec 2017 · 21:16 UTC
Awesome art work. Great music. Super simple/fun idea.
Frozedon
05. Dec 2017 · 21:24 UTC
Awesome little beat em up! The damage amount was difficult to gauge and I end up getting enemies to just a little above the blue bar a lot. Also, I wish there was a way to forcefully diminish your bar other than attacking.
Fis
05. Dec 2017 · 21:43 UTC
Well done, very polished and good music/sfx :)
antoined73
05. Dec 2017 · 22:01 UTC
Very nice game, good graphics and very retro style, i like it !
I think policeman have a too long range so they beat us very easely compared to us.
Great game ! :smile:
Stix
05. Dec 2017 · 22:12 UTC
This was easily my favourite so far, and I'm so glad I got to play. The art and sound were perfect and the combat felt great. No more typing for me - back to fighting dino's!
esper000
06. Dec 2017 · 01:14 UTC
Love the visual and the feels! The only thing that felt wrong was having to kill the police after killing the bandits. Somehow doesn't felt like a very coherent action for a protagonist who seems to be avoid killing. Maybe just knocked out? Anyway, awesome work <3
Kaisean Games
06. Dec 2017 · 08:26 UTC
Man those cops hit hard! :p
I wasn't able to fight a good strategy for surviving past wave 2.
But I am also bad at such games, so no wonder. :)

Very polished game though. :)
Angry Squirrels
06. Dec 2017 · 11:18 UTC
Loved it :)

Great pixel art ! the animations are simple yet really effective, the feedback on the hits is good.
I really loved the music a lot too, it really has a lot of energy and serves the gameplay well. I'll definitely check your bandcamp after that.

The only black point for me is that i use a french keyboard, so it felt more intuitive for me to use the arrows, but not being able to jump using the top arrow felt weird.

But that left aside i really enjoyed that game a lot.

Great job !!
videojames
08. Dec 2017 · 07:21 UTC
This game was great man, really high scores from me! The art, animations, and sounds were perfect.
Lex
09. Dec 2017 · 02:25 UTC
I loved this! This one is definitely in my top 10.
gelisam
17. Dec 2017 · 03:03 UTC
Amazing, 5 out of 5! The only thing I would improve is that since the power level is much more important for gameplay decisions than the player's health, I would swap the two bars to make it easier to see whether we're about to accidentally murder a poor plushy dragon thug.