MiniRacer by AyyAmThe1
A fast-pace endless arcade obstacle course/racing... with toy cars.
Controls:
wasd/arrow keys to move press R to restart
Credits:
Concept: CoderC
Coding: CoderC, boredDev, Ayy
Music/Sounds: Benjo
Level Design: boredDev, Ayy
Art: Ayy
WEB(Itch.io) https://ayyamthe1.itch.io/miniracer
| Original URL | https://ldjam.com/events/ludum-dare/38/miniracer |
Ratings
| Overall | 700th | 2.72⭐ | 27🧑⚖️ |
| Fun | 691th | 2.44⭐ | 27🧑⚖️ |
| Innovation | 755th | 2.04⭐ | 27🧑⚖️ |
| Theme | 489th | 3.217⭐ | 25🧑⚖️ |
| Graphics | 384th | 3.52⭐ | 27🧑⚖️ |
| Audio | 266th | 3.25⭐ | 26🧑⚖️ |
| Humor | 386th | 2.583⭐ | 26🧑⚖️ |
| Mood | 658th | 2.609⭐ | 25🧑⚖️ |
| Given | 11🗳️ | 12🗨️ |
The controls are a bit confusing when the track starts to circle around.
It's an interesting take on the "small world" theme, I didn't see many other games in this style.
Thanks for making this game.
Well done!
The music is cool and catchy and I'm very impressed with how many 3d models you were able to generate. It is a shame you didn't actually have time to complete the game.
However, it isn't really complete :(
Like others have mentioned, it would have been nice to have a time based goal to work towards, and there were a few physics bugs.
The music and art are fantastic, however complete gameplay should have been prioritized. Even just adding a timer would have added a huge amount, even if it meant taking out the coins.
Good work overall.
It's a bit odd not to be able to move backward, you can only brake.
I reminds me when I played micromachines V2 on Super Nintendo with my friends :)
I encoutered many physics bugs, as the car rotating backward that got me stuck few times.
Great job doing this by the way ! Hope to see you on next jams ;)
(I hope you got your last 5 votes ;) )
Enjoyed the layout of the track, I managed to get the car stuck a few times but it didn't stop me from enjoying what you made.
If the car was sped up a bit, adding in a bit of skidding and sorting out physics issues and this could be really something. I hope you work on it more as I'd look forward to seeing this polished!
Thanks for creating and share!
I feel like not having reverse is a strange choice as I often wound up facing a wall and my instinct was to reverse out of it.
Additionally, the physics gets all wonky while driving into the wall -- I ended up upsidedown at one point and the car continued to drive around without any issues as if my wheels were still on the ground.
Finally, I think that you need a larger view of the game -- you have essentially zero time to react to obstacles. I get that part of the fun of this game is crashing, but I wish that it was more so a result of me messing up as opposed to simply not seeing it with enough time to avoid even with perfect reflexes.
Despite all of my criticisms I think that you should be proud of what you made in the time allotted -- thanks for making it!