{"author_link":"\/users\/jeiting","author_name":"jeiting","author_uid":"1010266","comments":[{"author_name":"Marcio Gastaldello","author_uid":"1012604","time":"2017-05-16T20:10:56Z","epoch":1494965456,"modified":1494965456,"text":"it's very interesting, the missile is very slow, but ideia is good!","likes":0,"format":"md"},{"author_name":"FireSlash","author_uid":"1000025","time":"2017-05-17T05:56:12Z","epoch":1495000572,"modified":1495000572,"text":"Loved how planets had their own local gravity.\n\nThings progress a bit slow, and I would have liked to see gravity exploited a bit more vs planet movement and rocket speed. Collisions also felt weird; I often got core hits when I didn't feel like I should have.\n","likes":0,"format":"md"},{"author_name":"camilovr","author_uid":"1013638","time":"2017-05-17T11:11:37Z","epoch":1495019497,"modified":1495019497,"text":"Very good gameplay in 3d, has a lot in common with our game but we chose to do in 2d. I loved the explosions.\nCongratulations!!","likes":0,"format":"md"}],"format":"md","images":["ld38\/19056-8ebc3601615c9412eeeb9903119d6e24.png"],"links":[],"metadata":{"g_key":"46564","g_author":"1010266","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"229248","g_title":"Destroy Small Worlds","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"19056","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"19056","n_urlkey":"229248","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/destroy-small-worlds","n_slug":"destroy-small-worlds","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"10266","n_created":"1492822829","n_modified":"1493079171","n_version":"57572","n_status":"COMMIT"},"node":{"id":19056,"parent":9405,"superparent":9,"author":10266,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-24T23:25:03Z","created":"2017-04-22T01:00:29Z","modified":"2017-04-25T00:12:51Z","version":57572,"slug":"destroy-small-worlds","name":"Destroy Small Worlds","body":"![screenshot.png](\/\/\/raw\/a18\/2\/z\/1a26.png)\n\n![Screen Shot 2017-04-24 at 4.23.22 PM.png](\/\/\/raw\/a18\/2\/z\/1a50.png)\n\n[Play the Game Here](https:\/\/jeiting.itch.io\/destroy-small-worlds)\n\n[Source code here](https:\/\/github.com\/jeiting\/destroy-small-worlds)\n\nRight-click to aim.\n\nLeft-click to fuel and launch the rocket.\n\nFirst game we've ever made together and the first game I've ever done in Unity.\n\nSome of the cool stuff:\n\nThe planet damage deformation is done using a 3D texture to store damage in spherical coordinates, then I upload this texture to the vertex shader where I deform the vertices by sampling the texture.\n\nThe waves on the fuel remaining display is done using a fragment as well that undulates the fragments that fall within the last .05 of the uv x coordinate.\n","meta":{"cover":"\/\/\/content\/a18\/2\/z\/46c5.png","author":[10266]},"path":"\/events\/ludum-dare\/38\/destroy-small-worlds","parents":[1,5,9,9405],"love":0,"notes":3,"notes-timestamp":"2017-05-17T11:11:37Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":2,"grade-08":2},"magic":{"cool":143.92458342578,"feedback":0,"given":3.625,"grade":2.75,"grade-01-average":4,"grade-02-average":4,"grade-03-average":4,"grade-04-average":4,"grade-05-average":3,"grade-06-average":3,"smart":14.81209945741}},"text":"![screenshot.png](\/\/\/raw\/a18\/2\/z\/1a26.png)\n\n![Screen Shot 2017-04-24 at 4.23.22 PM.png](\/\/\/raw\/a18\/2\/z\/1a50.png)\n\n[Play the Game Here](https:\/\/jeiting.itch.io\/destroy-small-worlds)\n\n[Source code here](https:\/\/github.com\/jeiting\/destroy-small-worlds)\n\nRight-click to aim.\n\nLeft-click to fuel and launch the rocket.\n\nFirst game we've ever made together and the first game I've ever done in Unity.\n\nSome of the cool stuff:\n\nThe planet damage deformation is done using a 3D texture to store damage in spherical coordinates, then I upload this texture to the vertex shader where I deform the vertices by sampling the texture.\n\nThe waves on the fuel remaining display is done using a fragment as well that undulates the fragments that fall within the last .05 of the uv x coordinate.\n","title":"Destroy Small Worlds"}