The Circuit Designer by Aggrathon
The Circuit Designer
When modern electronics gets smaller and smaller the circuits also have to get smaller. Not anybody can design working circuits on this scale. That's why we need The Circuit Designer! (Not the best superhero name ever...)
Features
- A puzzle game about designing logic circuits.
- Build up your knowledge with earlier puzzles helping to solve more difficult cases.
Tips
- If you get stuck think about the input-output patterns.
- Also think about the patterns that parts of your circuits create.
- Randomly placing components rarely yields the correct result.
- The theme (running out of space) really comes into only near the end, so don't overcomplicate things.
- Use the 'Select Level' dropdown to go back and remind you of previous concepts.
- Getting to the end is really hard without previous logic-gate experience.
Development tools
- Unity
- Visual Studio
- Inkscape
- Audacity
| Source code | https://github.com/Aggrathon/LudumDare42 |
| HTML5 (web) | https://aggrathon.github.io/LudumDare42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-circuit-designer |
Ratings
| Given | 22🗳️ | 0🗨️ |
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
I could have used a little more feedback and fanfare for the test run, especially when winning. I felt that I didn't really SEE the events occur, and a win didn't feel as rewarding as it might have. This was especially true when I took a winger on a solution and hadn't carefully thought through but just tested, and it was like zoom next puzzle... my knowledge gained was not locked in or celebrated.
Overall though I thought this had a nice interface, a nice challenge level. I got stuck on some of the later gate mimics, eventually bruted my way through "or from nand" but then I lost heart after that. Part of it was the way the wires drew themselves going into the nand, it looked like it went in three times not two, and without more transparency, or the ability to toggle inputs in a live-test mode, it was all a little hard to see if the layout I'd made was doing what I thought. I could infer it from test runs with some tinkering, but it felt a little more indirect than necessary.
That was more critique-heavy than I meant - I liked this and spent a good chunk of time with it! A solid entry with cool concept that made me think, and a nice presentation.
Also something I like: the SFX is really nice with the wire and other placement effects.
Anyway, it's very nice to see more Zachtronics-type games during this iteration (I found at least one other during rating). Yours is a nicely minimalist interpretation :-)
What I like a bit less is that its just bog-standard gate-logic. Now that's fine, but I can get that everywhere else as well. A story is also missing, and while the 'blueprint' thematics fit the minimalist interpretation very well, it also feels a bit uninspired? Every Zachlike (even the majority of homages) usually include some fantastical element to make the logic required _just_ a little bit unfamilliar.
Thankfully, the placement/erasure/rotate controls are well thought out. Even the wire can be stretched over longer spans. Well... except around the corners, but you can't get evrything in a Compo entry :-)
Minor stuff:
'The and gate 2' level can be solved with only a NOT-gate on the middle input.