Panic at the Haunted Hotel by Danilo Nishimura
You are a spirit trying to exorcide ghosts.
Destroy all arcane chandeliers to free the area from the ghosts.
There are only 3 levels, but they're quite challenging.
Controls: WASD - Movement
Remarks:
- Don't let the ghosts get you.
- Everytime you get a chandelier, you lose that area.
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Game was built using Unity, Magica Voxel, Bfxr, Audacity and Paint.net.
[Changelog] - Added HTML5 Build! Uhul! No gameplay changes, only a few visuals (removed cloth on slimes and ghosts). Play the Windows version if you want to experiment the best visuals.
- Post Version 1.1
- Fixed a bug where players could walk into the limbo during wall animation.
- Various performance improvements
- Difficulty selection, now you all can finish the game! (We hope)
Ratings
| Overall | 465th | 3.5⭐ | 22🧑⚖️ |
| Fun | 254th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 872th | 2.9⭐ | 22🧑⚖️ |
| Theme | 817th | 3.225⭐ | 22🧑⚖️ |
| Graphics | 223th | 4.025⭐ | 22🧑⚖️ |
| Audio | 406th | 3.225⭐ | 22🧑⚖️ |
| Mood | 341th | 3.4⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 8🗨️ |
Two things though: The theme of the jam is not that present, I mean you have tha falling platforms but otherwise is a bit lacking on the theme regard.
And I did found a bug, when you broke a chandelier, a really cool animation plays that makes the walls kinda jump. I love the animation, but one time it made me go under the wall and then I was shoot to the infinite void below. So you could fix that making the wall colliders bigger so they remain there in the animation.
Overall. An awesome entry!
@roy-berardo Yea, sorry about that. I like hard games and tend to make things really hard. Slime was there to try to make you "run out of space" even more when trying to avoid the ghosts.
(ノ・∀・)ノ
We also have an entry if you want to play it and rate it.

About the ambient music, yea... neither of us are great with music so we designed some background sfx just to create the mood and that's all.
Nice Job!
It is visually great (and the reference too :) ), and the first "booh" of the ghost combined with the zoom effect made me jump, I wasn't expecting that!
Great job!