Missing Princess by rzaba
Puzzle game in which your goal is to find the princess. You can navigate through the world by using portals (green words), that let you travel to some place related to that word. During your journey you follow the story of the princess and the community she lives in. Along the way, you collect items that you can use or combine to progress through the game.


Additional notes:
Missing features (due to lack of time and/or skills): - Goat is not animated - No audio
When I woke up today, I realized that my game had an issue with keyboard focus on Kongregate. I resubmitted the game with a fix.
| HTML5 (web) | https://www.kongregate.com/games/Zabobinozaur/missing-princess |
| Original URL | https://ldjam.com/events/ludum-dare/41/missing-princess |
Ratings
| Overall | 346th | 3.667⭐ | 23🧑⚖️ |
| Fun | 454th | 3.429⭐ | 23🧑⚖️ |
| Innovation | 16th | 4.31⭐ | 23🧑⚖️ |
| Theme | 161th | 4.143⭐ | 23🧑⚖️ |
| Humor | 372th | 3.25⭐ | 22🧑⚖️ |
| Mood | 429th | 3.452⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 0🗨️ |
I definitely would play more, but I had some issues: the text was hard to read (maybe add shadows?), and I filled the bucket with water for the soldier but it kept saying I had no water :(
Nice job!
Liked very much the mechanics of having the text as a narration driver and path picker. Even though next time please don't make it red, my eyes are bleeding xDDD
The game is very complete and nice to play anyway for being a jam, and not an "arcade like" game like most of the games presented.
Also, It was awesome that the princess is the princess from the fat princess game, awesome game if you ask me xDD
Well done, Thank you very much for this good time you gave me ^^
I would also like to vote for being able to enter a portal from above it - my literal only gripe is having to fall through the text hammering space to make sure I get in. I laughed when I reached the princess. I had, I think unintentionally, managed to pick up the feces again and still had it when I reached her. So I threw it at her.
The ending really made me laugh!
I liked the concept of using the menu as a tutorial.
Changing the color of the portals, when you are near enough to use them and increasing that distance would have made them a lot more intuitive from the beginning.
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional