LD42 - 42 Pillars of Stone by Furtive Pygmy

[raw]
made by Furtive Pygmy for LD 42 (COMPO)

Wowsers, first Game Jam and got something done! PillarsOfStoneMenu.PNG

Controls: - Mouse-Look - WASD to move - Left click to fire

Post-Mortem

You are a bad ass fire mage, to complete your training you are sent to the dimension of fire and stone. Your only weapon is your fireball, and all corpses turn to stone blocking your way and the orcs.

Run around and avoid the Orcs, gain levels and try to finish it! Not that hard if you get a few good levels.

Sound toggle / slider doesn't work.

Wanted to get so much more in there and iron it out, just didn't have the time! Was amazing to take part, and will definitely be in the next one!

Probably buggy as all hell, but need to get to work, going to book next one off.

Let me know what you think and good luck.

Ratings

Overall 459th 3.221⭐ 36🧑‍⚖️
Fun 545th 2.871⭐ 37🧑‍⚖️
Innovation 607th 2.671⭐ 37🧑‍⚖️
Theme 417th 3.429⭐ 37🧑‍⚖️
Graphics 529th 2.857⭐ 37🧑‍⚖️
Audio 325th 2.971⭐ 36🧑‍⚖️
Mood 468th 2.71⭐ 33🧑‍⚖️
Given 37🗳️ 21🗨️

Feedback

DoubleBiceps
13. Aug 2018 · 01:19 UTC
I love the sound on hit ahah, good job
🎤 Furtive Pygmy
13. Aug 2018 · 01:48 UTC
@doublebiceps haha, I made them all in about 20 minutes. Good old Audacity and gaming headset!
TontonPizza
13. Aug 2018 · 02:12 UTC
really like the sounds too. was not clear at first ho to control the player, i thought the UP arrow will move it in whatever direction it is looking. I think it is the way it's done in games like GTA1 or Take No Prisoners
Guilhermoni
13. Aug 2018 · 02:13 UTC
Nice animation when they turn into stone, well done!
Rkuhl
13. Aug 2018 · 02:15 UTC
I really like it, but I kind of wish the orcs had an attack animation.
Korso
13. Aug 2018 · 02:15 UTC
Simple concept, but solid enough. I've liked if there were some mechanic to get rid of the corpses, or to use them as a weapon.
Good job.
🎤 Furtive Pygmy
13. Aug 2018 · 02:43 UTC
@tontonpizza Thanks for the suggestion, it was a toss up between that and my current implementation.

@rkuhl and @korso Thanks for the comments. Those were definitely on the TODO list, had to cut my time down due to work so didn't get to implement :(
🎤 Furtive Pygmy
13. Aug 2018 · 02:43 UTC
@guilhermoni Cheers!
torcado
13. Aug 2018 · 07:43 UTC
interesting game! a few weird issues: moment keys got stuck sometimes, either preventing me from moving or forcing me to move without pressing anything. also, sometimes an enemy would hit me several times in quick succession, while other times it would last several seconds before another heart was taken.
I found a cool technique of surrounding myself with corpses, then the enemies couldn't get me. but i couldn't shoot back, so it was basically a stalemate.

nice job :slight_smile:
🎤 Furtive Pygmy
13. Aug 2018 · 08:16 UTC
@torcado Thanks for the feedback, didn't get to have a tonne of play-testing but knew there would be a fair few bugs etc. Always a case of "If only I had X more hours!"
squirmonkey
13. Aug 2018 · 08:44 UTC
Seems like a good foundation for a shooter game. I think it would help if you leaned into your concept a little more, and really made me feel like a bad-ass fire mage. If there were lights and explosions when I shot the enemies, it'd feel really cool even though the mechanics would still be simple.
jackyjjc
13. Aug 2018 · 08:46 UTC
Nice work! Pretty neat mechanics, i can see how it ties to the theme and forces the player to strategize where to kill the orcs.

I ran into this bug however where the game freezes and i cannot move and there was no enemies. I would also love to see some visual to indicate the orc hits me because I cannot tell if it hits me or not.

Good job finishing the game and have sound effect and music though :slight_smile:
Ghen
13. Aug 2018 · 08:55 UTC
simple yet effective game mechanic, love the top down action gameplay, nice take on the theme, piling bunch of orcs statues, i wish theres more visual feedback when we got hit tho, also the control sometimes feels sluggish and sometimes wont even respond at all, but i only experience it when the theres only 1 left on the health bar, dunno if this is a bug or intended mechanic, but overall well done !
🎤 Furtive Pygmy
13. Aug 2018 · 08:55 UTC
@squirmonkey Thanks, my ideas were lofty but I'm definitely going to polish it up and chuck that on the list.

@jackyjjc Cheers, yeah I noticed that bug pretty close to when I had to submit. Was due to me using some really hacky code to get things to work in a time efficient manner, I tried to squash it with some if(x != null) but didn't get them all I see.
Cheers for the comments, was terrified I wouldn't get anything done in time. I'm happy to get it out there, but oh man, makes me feel bad when I know it's not 100% perfect.
mrjorts
13. Aug 2018 · 09:29 UTC
I like the interpretation of the theme. It's very funny to kill an orc and trap yourself behind a wall of statues.
RavenFlame
13. Aug 2018 · 10:16 UTC
Congratulations on completing the jam. Cool game, great use of the theme, love the sound effects.
Eric Kulbiej
13. Aug 2018 · 13:14 UTC
Nice game, enjoyed it very much. Keep it up!
mike_inPrinciple
14. Aug 2018 · 04:51 UTC
The random generation hurts this game. Quite a few times I was hit by enemies that basically appeared very close to me, because I happened to be near a corner. I definitely had a hard time noticing when I was being hit as well.
Tudvari
14. Aug 2018 · 10:13 UTC
It surely has potential. Yeah, there are flaws as the people before me already mentioned it. But there is potential too.

I liked the music but in my opinion the game should have had a darker tone: diablo-esque. (does this word exist? :smile: )

Also I would have enjoyed some physics and/or deeper mechanics behind the fireball, instead of just clicking that much for one single level 1 orc. It felt grindy.
tetra
14. Aug 2018 · 12:33 UTC
Really reminded me of gauntlet. There was a big bug when you can't replay after clicking restart. I think I would have enjoyed the game much more if there were a level system, or somethign to doother than run backwards and shoot enemies. Saying that I did enjoy playing it, and with some workj you could have something really cool. Art is good but I had trouble understanding when I was getting hit.

https://www.twitch.tv/videos/296991095## : game at 22:17
🎤 Furtive Pygmy
16. Aug 2018 · 09:13 UTC
@tetra @tudvari @mike-inprinciple @eric-kulbiej @ravenflame @mrjorts @ghen

Thanks for your feedback, I appreciate everyones comments on my entry, and have taken them on board for next time.
I'll get around to playing all of your games and rating this weekend.
[I've also created a Post-Mortem if you're interested](https://ldjam.com/events/ludum-dare/42/ld42-42-pillars-of-stone-aka-negative-1-the-game-ld-etc/post-mortem-42-pillars-of-stone)
OadT
16. Aug 2018 · 10:32 UTC
The sound sliders work for me. I would recommend you to turn sound on by default, because your music is pretty good and the sound effects are funny. Hitboxes seem to be a bit too big.

Good first entry for only having 38? hours :)
🎤 Furtive Pygmy
16. Aug 2018 · 22:52 UTC
@oadt Thanks for the review, I was thinking to have it on by default but didn't want to burst peoples ear-drums. Probably could have set it to a low volume to start. Hitboxes should have been reduced, didn't really think about that to be honest.
Yeah, only 38hr jam :(