{"author_link":"\/users\/andrewballinger","author_name":"AndrewBallinger","author_uid":"1008021","comments":[{"author_name":"ChuChuGeralt","author_uid":"1066842","time":"2018-08-16T19:31:19Z","epoch":1534447879,"modified":1534447879,"text":"I played a few rounds and I liked the \"snake\"-Vibe your game has. \nPersonally, I truly believe that anyone wants to make WAY more Features in their game, but as you already mentioned, its super hard to implement just the basics in two days. So keep it up! Next time you will implement more! :)","likes":0,"format":"md"}],"format":"md","images":["ld42\/111054-291d912d5b054430d69709ed6481012a.png"],"links":[{"url":"http:\/\/naga.aaballinger.com","text":"HTML5 (web)"},{"url":"http:\/\/naga.aaballinger.com\/Naga.zip","text":"Windows"}],"metadata":{"g_key":"46598","g_author":"1008021","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"244512","g_title":"Naga","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"111054","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"111054","n_urlkey":"244512","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/naga","n_slug":"naga","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"8021","n_created":"1534044174","n_modified":"1534200939","n_version":"334363","n_status":"COMMIT"},"node":{"id":111054,"parent":97793,"superparent":9,"author":8021,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-13T22:55:39Z","created":"2018-08-12T03:22:54Z","modified":"2018-08-13T22:55:39Z","version":334363,"slug":"naga","name":"Naga","body":"![Naga_Cover_Border2_Narrow_Large_Dark.png](\/\/\/raw\/d71\/2\/z\/17e3f.png)\n\n**In this turn-based dungeon crawler, help a youngster grow big and strong as he explores the creature-filled subterranean world. In this nostalgic reimagining of the classic Snake, defeat monsters while avoiding severing your own tail in the confusion!** \n\n*Growing up has advantages, but what happens when you continue to grow? Will you find yourself running out of space or will you maneuver out of the dangerous depths to freedom?* :snake:\n\n### How to Play\n\n- WASD to move\n\n - Clear the level of monsters\n - Retrieve the golden key to unlock the trapdoor\n - Go through the trapdoor to the next room\n\n\n- The Naga has an indiscriminate palate. Be careful or you might end up eating your own tail!\n\n![Loading_Screen_4_Animation_Completed.gif](\/\/\/raw\/d71\/2\/z\/17d8b.gif)\n\n### Team\n\n                                         Andrew Ballinger: Developer\n![Rabbit_Brown.gif](\/\/\/raw\/d71\/2\/z\/17f26.gif)\n\n                                         Alex Welsh: Developer\n![Rat_Black.gif](\/\/\/raw\/d71\/2\/z\/17f21.gif)\n\n                                         Amy Ballinger: Art\n![Spider_Joro.gif](\/\/\/raw\/d71\/2\/z\/17f20.gif)\n\n                                         Jennifer Welsh: Product Manager\n![Key_Bronze.gif](\/\/\/raw\/d71\/2\/z\/17f2e.gif) \n\n                                         Dana Ballinger: Music and Sound\n![Spider_BlackWidow.gif](\/\/\/raw\/d71\/2\/z\/17f32.gif)\n\n                                         Chris Ballinger: UI\n![Rat_Brown.gif](\/\/\/raw\/d71\/2\/z\/17f30.gif)\n\n                                         Nic Ballinger: Junior Developer\n![Rabbit_White.gif](\/\/\/raw\/d71\/2\/z\/17f2f.gif)\n\n### Behind the Scenes\n\n- The naga is affectionately (or sarcastically) referred to as Bob the Snake by the members of the team\n\n- The game went through several concepts, at one point our creature had loftier goals and wanted to conquer the world before we agreed on a Baby Snake (or Baby Bob) maturing into adulthood and learning the pitfalls of growing too big.\n\n### Post-Mortem\n\n- We weren't able to implement *nearly* as many gameplay elements as we wanted. Including, but not limited to: levels with increasing difficulty, damage\/health, game-end scoring, real-time play, a puzzle-strategy mode, dungeon loot, upgrades, curses, more monster types and abilities, and bosses. But, we did it! It's there!\n\n- This was our first time using our two primary tools: Unreal Engine 4 and Aesprite. The whole team learned a lot of the ins and outs the software via the traditional method of Ludum Dare Trial By Fire.\n\n\n- As is, it ended up having a pretty short play time. We're hoping to flush it out a bit more post-jam, so let us know what you'd like to see added!","meta":{"author":[8021,101484,8682,8573,105602,8014],"link-01-tag":"42336","cover":"\/\/\/content\/d71\/2\/z\/17d82.png","grade-07-out":"1","allow-anonymous-comments":"1","link-01":"http:\/\/naga.aaballinger.com","link-01-name":"","link-02":"http:\/\/naga.aaballinger.com\/Naga.zip","link-02-tag":"42337","link-02-name":"Windows 64 exe"},"path":"\/events\/ludum-dare\/42\/naga","parents":[1,5,9,97793],"love":0,"notes":1,"notes-timestamp":"2018-08-16T19:31:19Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":1,"grade-05":2,"grade-06":2,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1.7142857142857,"smart":-23.623738417403}},"text":"![Naga_Cover_Border2_Narrow_Large_Dark.png](\/\/\/raw\/d71\/2\/z\/17e3f.png)\n\n**In this turn-based dungeon crawler, help a youngster grow big and strong as he explores the creature-filled subterranean world. In this nostalgic reimagining of the classic Snake, defeat monsters while avoiding severing your own tail in the confusion!** \n\n*Growing up has advantages, but what happens when you continue to grow? Will you find yourself running out of space or will you maneuver out of the dangerous depths to freedom?* :snake:\n\n### How to Play\n\n- WASD to move\n\n - Clear the level of monsters\n - Retrieve the golden key to unlock the trapdoor\n - Go through the trapdoor to the next room\n\n\n- The Naga has an indiscriminate palate. Be careful or you might end up eating your own tail!\n\n![Loading_Screen_4_Animation_Completed.gif](\/\/\/raw\/d71\/2\/z\/17d8b.gif)\n\n### Team\n\n                                         Andrew Ballinger: Developer\n![Rabbit_Brown.gif](\/\/\/raw\/d71\/2\/z\/17f26.gif)\n\n                                         Alex Welsh: Developer\n![Rat_Black.gif](\/\/\/raw\/d71\/2\/z\/17f21.gif)\n\n                                         Amy Ballinger: Art\n![Spider_Joro.gif](\/\/\/raw\/d71\/2\/z\/17f20.gif)\n\n                                         Jennifer Welsh: Product Manager\n![Key_Bronze.gif](\/\/\/raw\/d71\/2\/z\/17f2e.gif) \n\n                                         Dana Ballinger: Music and Sound\n![Spider_BlackWidow.gif](\/\/\/raw\/d71\/2\/z\/17f32.gif)\n\n                                         Chris Ballinger: UI\n![Rat_Brown.gif](\/\/\/raw\/d71\/2\/z\/17f30.gif)\n\n                                         Nic Ballinger: Junior Developer\n![Rabbit_White.gif](\/\/\/raw\/d71\/2\/z\/17f2f.gif)\n\n### Behind the Scenes\n\n- The naga is affectionately (or sarcastically) referred to as Bob the Snake by the members of the team\n\n- The game went through several concepts, at one point our creature had loftier goals and wanted to conquer the world before we agreed on a Baby Snake (or Baby Bob) maturing into adulthood and learning the pitfalls of growing too big.\n\n### Post-Mortem\n\n- We weren't able to implement *nearly* as many gameplay elements as we wanted. Including, but not limited to: levels with increasing difficulty, damage\/health, game-end scoring, real-time play, a puzzle-strategy mode, dungeon loot, upgrades, curses, more monster types and abilities, and bosses. But, we did it! It's there!\n\n- This was our first time using our two primary tools: Unreal Engine 4 and Aesprite. The whole team learned a lot of the ins and outs the software via the traditional method of Ludum Dare Trial By Fire.\n\n\n- As is, it ended up having a pretty short play time. We're hoping to flush it out a bit more post-jam, so let us know what you'd like to see added!","title":"Naga"}