Verdurous Harmony by Buddaccio
In this Bullet Hell Game, you play an evil skeleton flying in a forest in order to steal the energy of the fauna and flora. But they won't let you act freely, while traveling you'll encounter enemies able to block your path with their magical boxes.
(The game was made with Gamer Maker Studio 1.4, every pixel arts were made with GraphicsGale, the elements of the U.I. with Photoshop and the little bit of music and sounds we have were made with Fruity Loops 12.)
Press "R" in game if you want to go back to menu and Escape if you want to quit the game. (The controls are displayed in the top right corner of the menu.)

| Windows | https://buddaccio.itch.io/verdurous-harmony |
| Original URL | https://ldjam.com/events/ludum-dare/42/verdurous-harmony |
Ratings
| Overall | 1054th | 2.933⭐ | 32🧑⚖️ |
| Fun | 912th | 2.9⭐ | 32🧑⚖️ |
| Innovation | 1091th | 2.586⭐ | 31🧑⚖️ |
| Theme | 1070th | 2.776⭐ | 31🧑⚖️ |
| Graphics | 786th | 3.133⭐ | 32🧑⚖️ |
| Mood | 924th | 2.69⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 16🗨️ |
I think my main problem is I was confused on a few points:
- Can you kill the first large butterflies without bombs?
- Is the enemy with 1500 health the final boss? I was taken to the home screen immediately after fighting it, but it may just be that I died twice.
Speaking of dying twice, if you are killed and there are bullets where you respawn, you basically lose immediately no matter how many lives you have left. As mentioned by others, invincibility frames would help.
There was one bug -- some of the large flower bullets stopped moving after the "running out of space" box disappeared, and they simply stayed on screen for a while until despawning. Also, z to shoot didn't work on my computer.
Overall, a good, solid game.
We also planned to add more bullet patterns for this boss, but like I said the time was against us. That's why this end was such light.
Yes, you can kill the first large butterflies without bombs. Originally, it was imagined like a long to beat ennemy with an other bullet pattern, which was too difficult to create without a longer play testing, so I replaced it with this pattern, but his health stayed the same.
About the invincibility frames, they were of course planned, it's just a ridiculous oversight. -_-'
@sauski I'm sorry for this issue. I forced the fullscreen to prevent problems with screen resolution. In the future I'll work on a "clean version" of the game with a real level, a real boss and (I hope) without bugs. I'll take the occasion to add an "option" screen, so you can set the fullscreen yourself.
Otherwise, I'm happy with your feedbacks! Keep in mind that this is our first game and our first Ludum Dare!
A cute theme, a nice artstyle. Great sound, even though I felt some effects were missing.
At first I didn't get how it implemented the theme but when I got a bit farther I got it.
And it was really cool that you restricted the moving space in more than one way.
Yup, I definitely like this.
And since this is your first game and first Ludum Dare, I'd say job well done.
On the whole is was good little experience.
Giant bomb are awesome =)
My only gripe is that the enemies do kinda blend with the BG like @josh-klecka said. I'd recommened you you do a bit of contrast such as making the BG a bit more unsaturated while the enemies are more saturated so that they pop out.
And as @wetbox also said, because there's no invulnerability, you'll more likely to die on the next hit the second you are spawned especially as it's a 1 Hit KO. This is just a personal preference but I'd much rather I had a bar of health or the three hearts instead of the 1 hit but adding a vulnerability would really help on a fundamental level.
I'm pretty impressed as this is your first game and Ludum Dare, I'm very proud of you my dood!
Nicely packed! By the way I managed to finish it and beat the giant buterfly-ish boss with a couple extra lifes. Yay! :yum:
I've got a little bug: I've lost a life against the boss and when I was back, I was outside of the limited box, a lot easier to kill it obviously. x)
Good job! :D
Now, we have a little options menu where you can set the fullscreen yourself.
After dying, you have 3 seconds of invincibility.
Some bugs have been fixed.
The boss is a bit harder to beat, now. :D
Thank you for testing our game !