Ball Crusher From Neptune by Stending
\*IMPORTANT*/
Prefer the windows version, the web version is having collision bugs I didn't manage to fix yet
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Simple arcade game made in 10 hours because of big exams this week..
You control the little purple ball, and you try to protect the planet from explosion.
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Space to start, Left/Right or A/D or Left Click/Right Click to move the ball (not the planet).
M to adjust volume
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We tried to respect both of the themes.
It was really short to do and I wasn't really in a great mood, but the result looks pretty cool !
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Game by Stending
Music by F3LIZ
Prefer the windows version, the web version is having collision bugs I didn't manage to fix yet
-----------
Simple arcade game made in 10 hours because of big exams this week..
You control the little purple ball, and you try to protect the planet from explosion.
-----------
Space to start, Left/Right or A/D or Left Click/Right Click to move the ball (not the planet).
M to adjust volume
-----------
We tried to respect both of the themes.
It was really short to do and I wasn't really in a great mood, but the result looks pretty cool !
-----------
Game by Stending
Music by F3LIZ
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.72 | 174 |
| Audio(Jam) | 3.70 | 154 |
| Fun(Jam) | 3.79 | 94 |
| Graphics(Jam) | 3.33 | 575 |
| Humor(Jam) | 2.40 | 651 |
| Innovation(Jam) | 3.63 | 175 |
| Mood(Jam) | 3.63 | 200 |
| Theme(Jam) | 4.26 | 71 |
Loved the music. Rotation controls felt backward to me and kept tripping me up, a reverse option would be nice! :)
For the controls, you have to know that you're moving the ball, not the planet/world! When you get that, it feels better :)
Also the music is really great! Great job! :)
Very good game. Music is so mystic and awesome. :)
I do have one quibble with the controls. I don't know if this is intentional or not, but when I tap one direction then quickly tap the other, the ball dashes. This is not expected behavior for me- I'd rather the ball dash only when I tap the same direction twice, rather than risk accidentally dashing when I change my mind about which direction I want to move.
It would also be nice to have some visual and sound effects to reinforce events like bouncing off the light beam, the appearance of a new light beam, and crashing into the planet (in other words, to be more "juicy", if you're familiar with that as a game dev term). Effects like that can subtly make these events more satisfying to the player. But overall, great job, especially considering you did this in just 10 hours.
I love the music, the graphics, the movement, the little touches like having your previous highscore remain on the planet and the overall text positioning and style.
I have no idea how you managed to get to 71(!) even though you are the developer!
Strangely enough, I found it easier to control with the mouse than with keyboard. With a bit more tweaking on speed and controls, you could have something quite awesome there :)
Love how the difficulty scales diegetically
only note: when you click right then left it counts as a double click, and i feel it shouldn't (not sure if a bug or a design decision)
I like the fact that the game is hard, but not punitive. You have to land on the light bean, but not thaaaat precisely on in, so it's not impossible even when you dash to the spot.
I only have two minor criticisms: first, some of the graphics are weirdly aliased, and don't look as smooth as they could, particularly the light target things. Second, some sound effects would be a nice addition to the music.
Aside from that, it's just awesome. My best score currently is only 17, but I'll keep trying for a better one.
I got up to a score of 10, but then I started to get motion sickness. :c