Birds in Space by PopDaddyGames

Welcome to Birds in Space!
You are Zaalu, and your goal is to avoid the ever encroaching Black Hole! Fly through space toward the Warp Gate, stopping along the way to gather Space-Seeds. You can turn in these seeds at various Bird Stations to upgrade your stats.
Hint: Upgrading your boost also increases your base speed.
With this Ludum Dare submission, we wanted to emphasize player input and controls while navigating 3D space. We hope that you are able to have fun just flying around and messing with our unique yet basic control system.
Programming: James Tusha (http://www.twitter.com/PopDaddyGames)
SFX & Music: Joshua Damian (http://www.twitter.com/AtmcType
Art & Models: Anthony Tusha
Note: The bird currently implemented in this build is an asset purchased from the Unity Asset Store- we were not able to complete the rigging process for our own bird during the jam. We will be adding our bird at a later date. The background (space stars) is also an asset from the same artist on the asset store.
Nightsound Games Low Poly Bird: https://assetstore.unity.com/packages/3d/characters/animals/low-poly-bird-114438
Nightsound Games Space Skies: https://assetstore.unity.com/packages/2d/textures-materials/sky/spaceskies-free-80503
http://www.twitter.com/NightsoundGames
- Game Engine: Unity3D
- Models: Blender
- Art: Photoshop
- Music: Garageband
- SFX: Garageband
- Code: Visual Studio Code
[Backstory]: If you follow us on Twitter, you may notice that we actually started this project earlier in the week. We put about 7 hours of development time into the core concepts prior to the jam (not knowing what the theme would be) because all three of us had work and real life events we had to partake in over the course of the jam. James did about 50 hours of programming, Anthony about 30 hours of modeling, and Josha bout 20 hours of audio / music 'for this jam'. While we wanted to participate wholly in the jam experience, we simply could not afford the time this particular weekend. We still had a blast, and hope you enjoy what we were able to come up with!
* _ P.S. You can enter a "Cheats" menu by holding "Q" and "W" at the same time. Have fun! :) _ *

Ratings
| Overall | 383th | 3.579⭐ | 40🧑⚖️ |
| Fun | 404th | 3.395⭐ | 40🧑⚖️ |
| Innovation | 490th | 3.184⭐ | 40🧑⚖️ |
| Theme | 871th | 2.868⭐ | 40🧑⚖️ |
| Graphics | 198th | 4.095⭐ | 39🧑⚖️ |
| Audio | 174th | 3.681⭐ | 38🧑⚖️ |
| Humor | 725th | 2.419⭐ | 33🧑⚖️ |
| Mood | 291th | 3.608⭐ | 39🧑⚖️ |
| Given | 33🗳️ | 35🗨️ |
Graphic and audio are nice, basic mechanic seems interesting. It is hard to say more, I would consider it more like tech demo, than game.
But dont take me all negative. It has potential and I hope that in future you will have necessary time to exploit it.
I just wanted to comment on the artwork, it is supper impressive. Anthony is clearly an excellent artist.
Don't forget to pick up oxygen bubbles (bubbles with blue inside) while you fly! :)
Thanks for your comments and positive messages!
The bird stations are the bird cages-- they have a blue bubble on the opening that you can fly into, which initiates a landing sequence.
Glad you were able to make it to the end-- thanks for playing!
I actually developed this while on my laptop, and that was the inspiration for trying to build 'really good flight controls' purposely for the trackpad. I love space games, and flight games, but I have yet to find many that do it well enough to play on my mobile devices or laptop. We very much intend to use this control scheme in other projects, which is why we spent so much time trying to hone them during this jam.
Thanks for playing! :)
If you check out any of our previous work, you will see that our player controls SUCKED. Full stop. None of my partners were the cause of those shitty controls, it was all my fault as the programmer. Alex, Josh, Anthony, and Ali all did amazing work, but I was never able to keep up my end and make the player controls "right". I've been studying player input since the last jam, and put everything I've learned to work in this project with the hope of it landing well.
Thanks again for playing, we're excited that you had a blast, even if it is just a mini experience! :):):):):)
The Game mood is awesome, i liked it !
The Game mood is awesome, i liked it !
I loved the aesthetics half star fox.
I just thought the song did not mix much, it could be rethought a bit.
Good stuff :8ball:
:thumbsup: for creating all the different menu options like graphics and mouse sensitivity and for the fluid controls.
Congratulations for your job.
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=35m05s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
i found it a bit hard to control and hard to tell what the seeds were at first. Also, what do all of the stats do? Shields didnt seem to do anything it feels.
nice graphics nice concept