The Lost Company by Whismirk

Use your mouse to select your troops and give them orders for the day/night. Please read tutorial below before playing.
14/12/2018 : Quick bugfixing update. Also fixed typo and changed some text.
Stats
Health : Self-explanatory. If it reaches 0, the character will die.
Morale : Will decay after each day/night. If it gets too low, it can have some dire consequences...
Orders
Marine :
Scavenge : Spend the day/night looking for a low amount of food and/or ammo.
Hunt : Costs one ammo. Spend the day/night looking for a moderate amount of food.
Delay : Costs one ammo. Slows down the rebels. Highly risky.
Engineer :
Repair : Spend the day/night repairing the radio.
Craft ammo : Spend the day/night crafting a significant amount of ammo.
Medic :
Heal : Restore a moderate amount of health and a slight amount of morale to every resting soldier.
Everyone :
Rest : Will restore a slight amount of health and morale.
Eat : Spend one food to restore a low amount of morale. Characters that don't eat during both day and night will lose health at dawn.
Execute : Kills the character. One mouth less to feed, but will cause a severe morale drop to every other soldier.

| Windows | https://whismirk.itch.io/the-lost-company |
| Source code | https://whismirk.itch.io/the-lost-company |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-lost-company |
Ratings
| Overall | 191th | 3.556⭐ | 20🧑⚖️ |
| Fun | 155th | 3.5⭐ | 20🧑⚖️ |
| Innovation | 152th | 3.444⭐ | 20🧑⚖️ |
| Theme | 108th | 3.917⭐ | 20🧑⚖️ |
| Graphics | 171th | 3.583⭐ | 20🧑⚖️ |
| Mood | 100th | 3.611⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 3🗨️ |
I want to play it but I can't 😟
@codesity Thank you for your feedback ! ^^
:thinking:
Just two suggestions:
1. Add some sound, it would be nicer if the game had sound, you can just use [bfxr](https://www.bfxr.net/) to create some pixel-style sounds
2. You should mark the itch.io Windows build as it, like this (now you have only linux and macosx marked):

So people like me (nerds) who use the itch.io client can try it more quickly! (Also you can use [butler](https://itch.io/docs/butler/) that does this quite "automatically")
@rodel77 Thank you for your feedback ! I indeed planned to make some sound effects with bfrx during the last few hours of the jam but I really ran out of time at the end (that's also why I couldn't implement a tutorial and more traits/soldier types).
Oh, and I checked the Windows mark on itch.io, it should be fine now :wink:.
Really liked the random events that happen and I laughed a lot when marines started deserting and stealing food :P
Overall a very nice game ... Good Job!
When selecting a person and sending him off on his mission, sometimes multiple characters would then disappear. I later realised that I had accidentally sent them all on that mission as left clicking stacks the selected people. However I think this wasn't very obvious. I understand that the soldiers play a hand up animation when selected but I was distracted by the animated speech bubbles that I didn't notice that. I think having some indicator like a circle underneath selected soldiers would be more visually noticeable so it is clearer to the player that there is multi-selection.
As for instructions, it will be nice if hovering over the some buttons in-game could show what the effects are. For example, with a soldier selected and the mouse hovering over the 'Rest' or 'Eat' button, it could perhaps show the boost it would have to health, or morale bars to the selected soldier. This is also a possible improvement as some tasks are vague until you try them out - what does repair do? What is it repairing? A hover tooltip to say "Repairs the radio to enable communications" would help slightly or even hint at any negative consequences a task may have (Execute could say that this would make your soldiers unhappy). These will help to make the game a lot more understandable. Since you already have implemented the hover on soldiers to display their info, having this for the buttons would be great as well.
The text illustrating the happenings at the end of the day could also animate faster. After a few times, the player will have gotten the flow of the game and would not necessarily want to read or wait through the crawling text to read what happened and move on with the gameplay. Perhaps left clicking once should instantly show all the text, skipping the animation, and another click would skip the screen altogether.
Some sounds would also help to establish the mood of the game as I didn't know how I was supposed to feel (dire?) in the game. Some ambient sounds would have easily set up some atmosphere and made it so it wasn't silent all the way. You could take this a step further to have some sound effects for when people leave or die, to make the consequences or sacrifices more impactful.
Introducing a "feed all" when there is sufficient food to feed everyone would introduce some quality of life as right now the player would need to select the entire army one by one to feed them, and then select them one by one again to distribute tasks. Otherwise, a click and drag to select soldiers would be useful, though this may be slightly more technical to introduce.
Lastly, I lost the first time but having an option to restart the game at the end would be nice and also unlock the ability to skip the introduction text in subsequent playthroughs as we have already read it and we don't have to wait for the animation to run before we can start the game.
Thanks for making this game. It is interesting to see a decision making game like this one, as I have not tried one like it so far here! With the above improvements to make the game more intuitive to play, the experience would definitely be a lot more enjoyable. All the best with the compo! :)
You should definitely add some music.
Very happy to see a Godot game though, and thanks for providing Linux binaries!
Also, I think a background behind the text in the button right would also help. I completely missed the two percentages at the start.
Finally, having the descriptions of each button on here is good, but having a a description pop up when you hover over the buttons in-game would improve the experience a lot more.
Game-play wise, I think healing needs to do a lot more, even when my troops had all eaten twice, rested, and were healed by the older doctor, their health barely improved. And even surviving another 10 day after repairing the radio is a bit rough.
Overall though, still a great game which great executing of a great concept that really fits the theme. :thumbsup: