Power Department by Cameron Seebach
A game by Cam and Caryoscelus about powering the people.
Play here
Post-jam
Source
Tutorial
(in-game tutorial coming soon in post-jam version)
Screenshots

Power Department tells a story about a president of first and eventually the only electric power corporation on a Small Flat Earth. You will have to build electric generators and stations and provide power to city areas. The game currently contains four levels and a bunch of cut-scenes.
Credits:
spirulence - coding, game design, map design, music, president voice, tile art
caryoscelus - story, cut scenes, other voices (renin, secretary and anonymous), additional map design, map art
Ratings
| Overall | 718th | 2.647⭐ | 36🧑⚖️ |
| Fun | 714th | 2.353⭐ | 36🧑⚖️ |
| Innovation | 358th | 3.176⭐ | 36🧑⚖️ |
| Theme | 725th | 2.382⭐ | 36🧑⚖️ |
| Graphics | 699th | 2.273⭐ | 35🧑⚖️ |
| Audio | 252th | 3.294⭐ | 36🧑⚖️ |
| Humor | 510th | 2.241⭐ | 31🧑⚖️ |
| Mood | 569th | 2.875⭐ | 34🧑⚖️ |
| Given | 11🗳️ | 21🗨️ |
Interesting game! I just gave it a couple of plays. "Power company tycoon" sure is an unusual genre and I think I like it :)
I felt like the video cutscenes, while cool, didn't really add a lot to the game experience. I found myself just ignoring them. The levels themselves were interesting. I wish the effort that had gone into the video, had instead gone into the graphics on the level.
There were some UI issues. If I lose a level, I should be able to start again. Currently the game just seems to freeze on me. If an event destroys a line or something, it would be helpful to see where that happened. The interface for building also wasn't terribly intuitive, although once I got the hang of it, it was ok. The SimCity model will be familiar to most users. I'd also like more detail on which generators etc were profitable in my reports, and the ability to undo or delete something I've built. What UI there was could have been better presented as well. Several times I had no idea people were unhappy with me or what the reason was for it. All the reports seemed to suggest they were neutral.
The music was good and suited the format of the game well. More sound effects would have been cool especially since lightning seemed to strike virtually every single quarter. The challenge was very hard, even on easy settings.
So overall, this was an interesting genre that I hope can be polished more! The game has a lot of potential to build on.
Good work ^^
Keep up the hard work! :D
Music was perfect for this kind of game. Not intrusive, easy listening, perfect.
Gameplay - it took me a while to get a hang of it, finally managed to beat some of the levels on easy. I like it! Never played a power-simulator game kind of like this. I think the biggest problem I had was figuring out exactly where I needed to build stations to get everyone "connected". It seemed like the strategy was just putting a ton of power-stations in the city areas. I honestly think that a little clearer graphical support of the gameplay and you have yourself a pretty good game. Thanks for letting me play!
I actually *loved* the intro, it really hooked me, but like most have said some feedback or instruction mixed into the gameplay would have kept me from flipping back and forth from the game to the tutorial page. +1 on using video, that's a good idea.
Now, as for the gameplay, I'll say that I only played the first level and got quite bored, so I looked through the javascript to find and watch the rest of the cutscenes. :P The idea of trying to power cities is interesting, but right now there really isn't that much gameplay to keep one's interest after the first few minutes. Essentially, I mindlessly clicked through the first level without much thought or strategy, and the rest of the levels look like the first except N times as large. I think my biggest complaint is that there isn't much variety or strategy involved right now: for example, I might have found gameplay more interesting if there were more possible random events, if there were more strategy in where to place stations, if the map changed over time, if you had a time limit, etc.
Here are a few specific nitpicks:
- The grid was very small, which made clicking on cells to make power lines somewhat finicky.
- When you have >20 powerlines and you're told that one of them went down, it was really hard to find the one that disappeared. The fact that the powerlines are the same color as the city borders did not help. Also, there is no strategy involved in rebuilding the powerline, because you just click two squares, so this random event doesn't really add much to the game in the first place.
- I had no clue how the numbers (revenue, electricity costs, etc.) or the "popular opinion" were determined. Some indication of that would have been nice, and might have also added to the strategy.
- Also, a more specific final goal other than "reach some %" would have been nice.
Sorry if this comes off as too negative; I hope that all this can be taken as constructive criticism, and I do think you have an interesting idea here and the gameplay could have been awesome with a few more mechanics. Oh, in addition to the cutscenes, I also loved the soundtrack, and I might need to go download it from your Github now...
All in all, nice job!