Space Goats 2 by Tim Ruswick
Help Billy the space goat escape Jim - a monster that eats the very fabric of spacetime - before he consumes the space viking planet of Hornhelmet Prime. Fight as many vikings and poop as many cupcakes as you can. You will never look at a game the same way again.


| HTML5 (web) | http://skullboxstudios.com/jam/space-goats-2/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-goats-2 |
Ratings
| Overall | 365th | 3.598⭐ | 84🧑⚖️ |
| Fun | 297th | 3.549⭐ | 84🧑⚖️ |
| Innovation | 729th | 3.049⭐ | 84🧑⚖️ |
| Theme | 803th | 3.244⭐ | 84🧑⚖️ |
| Graphics | 432th | 3.671⭐ | 84🧑⚖️ |
| Audio | 32th | 4.123⭐ | 83🧑⚖️ |
| Humor | 34th | 4.11⭐ | 84🧑⚖️ |
| Mood | 287th | 3.476⭐ | 84🧑⚖️ |
| Given | 60🗳️ | 0🗨️ |
SPAAAACCCEEEEE GOOOOAAATTTSSSSS!!
I would have improved a bit gameplay, but I know you already worked a lot on other sides of the game... good job!
I never did make it past the group of vikings near the end, and found it faster if instead of eating things to just dash and dodge.
Has serious potential with some polish and more content levels/items. Has an urgent Kirby-esque feel to it.
The only thing I would suggest is some sort of timing system when eating things (Perhaps the closer you are to them the less you slow down), that is really forgiving at the start, but gradually gives you less and less time to time eating enemies correctly. I didn't watch your stream, due to me making my own game, so I don't know if you planned to do this, but I think it would add a nice touch to the game. Also, I think it would be nice if there was a shorter death animation.
But overall, great job, Tim!
nice game
Other then that the art and music is lovely : ) and the theme is funny xD
Great job anyways, really enjoyed it! :)
I can't say much for the gameplay, for how simple it is, but it's not bad.
Game is great but design could have some polish to it - imho slowing down player feels like penalty and i makes game less enjoyable, graphics is not terrible but there could be at least some shading involved :)
I really appreciate that his was made for the compo! Hats off to you sir! ;)
The trees are in sync with the music too, which added a really nice feel to the title menu.
For the critques, I'm aware that time was a major factor. But just going to name off a few things of note ignoring that fact.
The music ends abruptly on the title menu when you start. If possible I would try to make it crossfade with the cutscene music, or at least just fade out. And the intro can only be skipped with space, which I only just now found out when testing for it. Would be nice if any input skipped it. Perhaps with a double press confirmation if you're worried about it accidentally being skipped, or at least some text that tells you [SPACE] to skip after you've pressed any input.
Other than the intro cutscene, you may never see Jim in-game or for a while not really know what you're running from. To make him more interesting as a character, I think it'd be cool to start the camera closer to him, have the goat on auto-run, pan towards the goat, then give a countdown timer to let the player know they'll be taking control of the goat soon.
I think the restart cutscene should also be skippable, it takes a while to run through, the fadout is too slow imo, and too light of a gray. Though that is all personal opinion and preference.
And it's a bit odd and anti-climactic that Jim stops as soon as you reach the ship, and the goat flies off without the camera. Leaving nothing of interest on the screen during the end cutscene. I think it'd be really cool to have Jim barreling down on the ship and the goat takes off at the last second, Jim still hot on his tail, then flies upwards into some parallaxing clouds.
Overall a very good and funny game. Well done.
Gameplay was short and simple, but it worked well, no major bugs or glitches I can remember.
Very solid entry, nice job!