The TV Install Man by doomshmuck
You are a TV install man. It isn't a glorious job, but someone's gotta do it. And those pesky customers! They never know quite how they want those wires set up. Some want MORE exposed, and others like NONE exposed! None of em can agree... It's a sad day for all man kind. It is your duty to satisfy these customers, or else you might get fired!
Controls: * Click and drag on an OUTPUT port to an INPUT. The Output port looks kind of like an HDMI port (sorry for the terrible art). * While dragging, the furniture will go transparent so you can see what you are doing :) If only that was a thing in real life. * You can hide the furniture without dragging by holding the "Tab" key.
Objectives: On the right is a list of objectives for you to beat the level. * Exposed wires counts the total number of wires, and those that are visible. Some levels may require you to have the percentage of wires exposed be less than the percentage listed, while others require you to have more. * You must connect up all of the output and input ports, which is shown on the right. The devices will turn on when they are connected. * The speech bubble on the bottom right gives contextual hints, so be sure and pay attention to that if you get lost! * Generally speaking, each puzzle will have one (or a very small few) solutions, requiring all of the space supplied, thus "Running out of Space" (yeah, it's a little loose).
And if the sound gets annoying, there are volume sliders.
Have fun!
| HTML5 (web) | https://doomshmuck.itch.io/ludum-dare-42 |
| Source code | https://github.com/mbstraus/LudumDare42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-tv-install-man |
Ratings
| Overall | 469th | 3.2⭐ | 22🧑⚖️ |
| Fun | 400th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 400th | 3.125⭐ | 22🧑⚖️ |
| Theme | 581th | 3.05⭐ | 22🧑⚖️ |
| Graphics | 611th | 2.55⭐ | 22🧑⚖️ |
| Audio | 307th | 3⭐ | 22🧑⚖️ |
| Humor | 161th | 3⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
Good job !
Yeah, the two different modes was an attempt to add some variety to the mechanics... The idea kind of came from pictures I've seen of people's wiring setups where the wiring layout was like a circuit board-ish design, if you are curious on that. I do agree that it would be neat to have it auto-generate the levels... I am pretty wary of adding random generation content in a game jam game just because it is hard to balance it in that time frame, but yeah, that would be a pretty logical extension.
One feature I would have loved to see is to ability to clear one wire. So you don't have to do all the good ones again.
The mechanic for minimum wire exposing were weird, sometimes adding an extra tile actually lowered the percentage?
Were well done!
I love the quirks here (what are those people outside "Prase"ing??)
I didn't quite figure out how to restart the level after losing, and I feel like the game had you think in terms of percents and fractions (and I don't think us humans like that) but I loved the idea and I feel like the game's got some soul to it. If there wasn't a required "percent" exposure and the goal was something clearer, or if it was explained in a clearer way rather than just dealing with percents, that would make for some really cool puzzles!
Good job, keep it up!