The TV Install Man by doomshmuck

[raw]
made by doomshmuck for LD 42 (COMPO)

You are a TV install man. It isn't a glorious job, but someone's gotta do it. And those pesky customers! They never know quite how they want those wires set up. Some want MORE exposed, and others like NONE exposed! None of em can agree... It's a sad day for all man kind. It is your duty to satisfy these customers, or else you might get fired!

Controls: * Click and drag on an OUTPUT port to an INPUT. The Output port looks kind of like an HDMI port (sorry for the terrible art). * While dragging, the furniture will go transparent so you can see what you are doing :) If only that was a thing in real life. * You can hide the furniture without dragging by holding the "Tab" key.

Objectives: On the right is a list of objectives for you to beat the level. * Exposed wires counts the total number of wires, and those that are visible. Some levels may require you to have the percentage of wires exposed be less than the percentage listed, while others require you to have more. * You must connect up all of the output and input ports, which is shown on the right. The devices will turn on when they are connected. * The speech bubble on the bottom right gives contextual hints, so be sure and pay attention to that if you get lost! * Generally speaking, each puzzle will have one (or a very small few) solutions, requiring all of the space supplied, thus "Running out of Space" (yeah, it's a little loose).

And if the sound gets annoying, there are volume sliders.

Have fun!

Ratings

Overall 469th 3.2⭐ 22🧑‍⚖️
Fun 400th 3.175⭐ 22🧑‍⚖️
Innovation 400th 3.125⭐ 22🧑‍⚖️
Theme 581th 3.05⭐ 22🧑‍⚖️
Graphics 611th 2.55⭐ 22🧑‍⚖️
Audio 307th 3⭐ 22🧑‍⚖️
Humor 161th 3⭐ 21🧑‍⚖️
Given 24🗳️ 13🗨️

Feedback

phantomopenboxing
14. Aug 2018 · 00:40 UTC
HTML link is broken.
Andre van Zuydam
14. Aug 2018 · 00:46 UTC
Check that your io page is not in draft mode, hope that helps
Whismirk
14. Aug 2018 · 00:56 UTC
Yup. 404 not found.
mike_inPrinciple
14. Aug 2018 · 01:05 UTC
Same here. No link.
Jose Rodriguez
14. Aug 2018 · 01:48 UTC
Please post in HTML5 :) we want to play it!
Tyler Funk
14. Aug 2018 · 02:22 UTC
Link is broken, please fix! I'll try it when it's working :)
StateOff
14. Aug 2018 · 02:29 UTC
:frog:
Predominant
14. Aug 2018 · 02:33 UTC
Link is broken, can you update?
jerripo
14. Aug 2018 · 02:37 UTC
Maybe you have the game set to private instead of public on itchio.
PopDaddyGames
14. Aug 2018 · 02:45 UTC
Links!
Andrew Friedman
14. Aug 2018 · 02:48 UTC
link broken :(
BloodJohn
14. Aug 2018 · 03:02 UTC
404 :(
Cary Stanley
14. Aug 2018 · 03:13 UTC
⛔404 ⛔
🎤 doomshmuck
14. Aug 2018 · 04:26 UTC
Ahhh, sorry. First time posting on itch so didn't realize that! Should be good now. It was still in draft mode for those curious.
hiFructose
14. Aug 2018 · 05:21 UTC
Pretty cool! It's a bit confusing at first, but I got it after awhile. Cool concept and an interesting take on the theme. Well done! :)
Quorusa
15. Aug 2018 · 01:33 UTC
Original ! I like the music, the tempo is cool. Pictures are great too. I think it's fit with the atmosphere. :)

Good job !
incobalt
15. Aug 2018 · 23:17 UTC
This was a cool puzzle game :) It got really confusing when we switched to needing to expose a lot of wires. Those were the toughest levels, but I felt it was really a strange thing to be doing. I think, though, with some work, you could generate these puzzles, rather than make them by hand. That might extend gameplay. If you did that though, you'd probably want a kind of grading mechanic rather than a target percentage, so you could advance even if you're not perfect.
🎤 doomshmuck
16. Aug 2018 · 00:19 UTC
@incobalt
Yeah, the two different modes was an attempt to add some variety to the mechanics... The idea kind of came from pictures I've seen of people's wiring setups where the wiring layout was like a circuit board-ish design, if you are curious on that. I do agree that it would be neat to have it auto-generate the levels... I am pretty wary of adding random generation content in a game jam game just because it is hard to balance it in that time frame, but yeah, that would be a pretty logical extension.
Echo Team
17. Aug 2018 · 00:49 UTC
Cool idea. BGM slider didn't work for me, but that's ok.

One feature I would have loved to see is to ability to clear one wire. So you don't have to do all the good ones again.
Alan Lu
17. Aug 2018 · 00:57 UTC
Nice work! I enjoyed your game, the puzzles were interesting, and the premise was funny. Admittedly after a while, the music started to wear on me, but it definitely kept me engaged until the puzzles started looping.
Endurion
17. Aug 2018 · 18:51 UTC
Really nice game :)
The mechanic for minimum wire exposing were weird, sometimes adding an extra tile actually lowered the percentage?
Were well done!
adrisj7
24. Aug 2018 · 03:12 UTC
"There are too many exposed wires! What are you doing!? You haven't hooked up everything yet! What"
I love the quirks here (what are those people outside "Prase"ing??)

I didn't quite figure out how to restart the level after losing, and I feel like the game had you think in terms of percents and fractions (and I don't think us humans like that) but I loved the idea and I feel like the game's got some soul to it. If there wasn't a required "percent" exposure and the goal was something clearer, or if it was explained in a clearer way rather than just dealing with percents, that would make for some really cool puzzles!

Good job, keep it up!
candlesan
24. Aug 2018 · 05:52 UTC
The "clear wires" button I didn't see right away. Would love a way to remove wire that I had laid. I got to the 3rd or 4th level and it said I had to be below 90% and I was but it wouldnt' let me advance :(
Wolfrug
24. Aug 2018 · 07:28 UTC
The clear wires button was super hard to see :D also the BGM slider didn't work, but no biggie. Until I figured out the 'clear wires' button I actually restarted the whole page several times to clear stuff :P That notwithstanding, this was really nice! Would have been cool to have e.g. different pieces of furniture (painting, couches, book shelves) to drag wires behind, could have done some fun environmental storytelling through that too ;) But yes, compo game, I know! All works fine otherwise, great work!
kromeboy
24. Aug 2018 · 13:28 UTC
Mechanics was quite hard to pickup especially in Lever 3 where you have to Expose cables instead of hide it. Clear Wires button was really hard to find. Other than that I enjoyed the game (I like especially the sounds) and I think that an overhaul on the UI and more levels it could become a solid game
Rayaarito
24. Aug 2018 · 19:09 UTC
Definitely a fun game to play. I enjoyed the puzzle aspect. I feel like the basic controls could be a little better. For example, how to restart the page - I couldn't see that button. Or back button to go to previous level instead of keep clicking next. Otherwise, GREAT GAME AND I HAD A LOT OF FUN!