Reply All by Dilem
A management game about keeping your inbox empty, screen clean, RAM empty and wallet full.
You are working in the office. Your duties are to go to meetings, replying to emails, not punching Bob from hitting "Reply All", you know, the usual office stuff. The job is not perfect, but you have to pay the bills, if only your boss would give you a bit more space. Manage your inbox by deleting the mail, you have a limited inbox space, but make sure to read them, you never know if they require a reply. New challenges come up every day, can you manage to finish your 2 day trial and earn enough money to pay rent?



This was my first ever Jam and I really enjoyed it. A loooooooot if things I wanted the game to do are not in place, but I am sure I will add the post Jam.
P.S. - Anyone looking a source code, I am sorry... The last day was just full on panic... A mess is not a word strong enough to describe it :(
Version "Windows (fixed reward)" change log: - Player is no longer penalised for not sending Bob the file he didn't ask for. - Changed the reward to be 10$ instead of 5$. - Fixed the bug where current money didn't reset on game over.
So turns out there was major flaw in the values and it was actually impossible to beat the game. New version fixes this. I am not sure about the rules on bug fixes so I uploaded this as a separate build.
Ratings
| Overall | 221th | 3.595⭐ | 39🧑⚖️ |
| Fun | 242th | 3.473⭐ | 39🧑⚖️ |
| Innovation | 60th | 3.865⭐ | 39🧑⚖️ |
| Theme | 116th | 4.054⭐ | 39🧑⚖️ |
| Graphics | 351th | 3.27⭐ | 39🧑⚖️ |
| Audio | 557th | 1.786⭐ | 30🧑⚖️ |
| Humor | 47th | 3.653⭐ | 38🧑⚖️ |
| Mood | 307th | 3.044⭐ | 36🧑⚖️ |
| Given | 62🗳️ | 1🗨️ |
@tinamil On design it's possible to beat, but boy did I not have to properly tune the difficulty. But I will look at difficulty when I work on it further.
@sita yeah that's where the inspiration came from.
Thanks for playing everyone, hope you enjoyed it at least a bit. I wish it could anything close to what the plan, but hey it's something and I will finish it outside the jam.
I really like "do not run out of RAM or you will be fired," wish I could have told some of our 3D artists that a few jobs ago...
Cool game :) Keep coding :)
It is really fun nonetheless. Sure it could have benefited some musics to get along with the tense gameplay of day 2, but achieving such a nice game in 48 hours, that's really impressive.
I just found the font quite hard to read in fullscreen, so for any future player reading this, you may want to turn down the window size ;)
Yeah, originally the font was like that for art style and to set a limitation on email size so you had to open files to keep reading. Later I realised that it may be hard to read (I was struggling to read the email I wrote), but I was too deep into development :( Day 2 was just a lot of panic, messy code and more panic :P
I am sad about not having any sound at all. 6 hours before the closing time I had to make a choice between "story" (writing all of the mails that come in and timing them) and making some sound effects and maybe a single song. At this point I had cut down the "story" from being 5 days to 3 and 2 hours later it became 2 days.
Thanks for the font feedback, I will make sure to plan my art/UI better next time:D
Unfortunately, because this was a jam game, the concept didn't get to be explored to its fullest potential. I'd have loved to see more variety and comedy in ads and in emails. Similarly to papers please, characters began to be established, but more fleshed out "storylines" for these characters could have been fun to see.
Regardless, the lack of depth is easily forgiven for the lack of time to work. I would still definitely recommend playing this game!
Keep up the good work! :slight_smile:
@guin36 Thanks for playing and thanks for feedback. The original idea that was on paper was about closing ads to keep RAM and screen space clean. After some thought I realised it needed something else so the inbox management came in and as I was thinking of the kind of emails the player will receive I started to like the idea of mails more and more. My big mistake here was that I enjoyed it so much I didn't stop to think how much it will impact my scope and it did a lot.
Because of this I agree that the game is lacking a lot in terms of actually content. I have spent a lot of time just making systems work (something I could have planned better). I am planning to finish it as a separate game, but that's besides the point, I will plan and estimate my scope better next time :D