Conservation of Ninjutsu by kuhnerdm
Endless-enemy, two-button game created in Unity engine
NOTE: You need to HOLD DOWN the buttons to kill the enemies. I'd put this in the instruction screen, but I can't edit it now.
"Conservation of Ninjutsu" an endless-enemy, two-button game created in Unity. The main game mechanic is defeating enemies by pressing either the vertical arrow keys, the horizontal arrow keys, or no arrow keys.
Gameplay
The gameplay for this game is very simple. As an endless wave of enemies runs towards you, you must counter their attacks with attacks of your own. As the game progresses, you have less time to react, and you must complete more consecutive attacks to score points.
Control Scheme
The goal of using two sets of two buttons to choose your attack was to keep in line with the Ludum Dare 34 theme "Two-Button Controls" while removing the issue of players quickly developing muscle memory. Having to reposition the entire hand over the arrow keys makes it harder to subconsciously decide what to do as soon as you see the color of the next indicator.
Note: First LD; bring on the hate ;)
NOTE: You need to HOLD DOWN the buttons to kill the enemies. I'd put this in the instruction screen, but I can't edit it now.
"Conservation of Ninjutsu" an endless-enemy, two-button game created in Unity. The main game mechanic is defeating enemies by pressing either the vertical arrow keys, the horizontal arrow keys, or no arrow keys.
Gameplay
The gameplay for this game is very simple. As an endless wave of enemies runs towards you, you must counter their attacks with attacks of your own. As the game progresses, you have less time to react, and you must complete more consecutive attacks to score points.
Control Scheme
The goal of using two sets of two buttons to choose your attack was to keep in line with the Ludum Dare 34 theme "Two-Button Controls" while removing the issue of players quickly developing muscle memory. Having to reposition the entire hand over the arrow keys makes it harder to subconsciously decide what to do as soon as you see the color of the next indicator.
Note: First LD; bring on the hate ;)
Ratings
| Coolness | 39% | 1766 |
| Overall | 3.14 | 559 |
| Audio | 3.69 | 89 |
| Fun | 3.45 | 267 |
| Graphics | 2.24 | 841 |
| Humor | 2.46 | 433 |
| Innovation | 3.34 | 369 |
| Mood | 2.71 | 665 |
| Theme | 3.38 | 725 |
The gameplay is an interesting take on a classic. I enjoyed it.
Also good balance on the speed increase, didnt get bored at any point :)
Or maybe I'm just too used to the average system of a reaction game. Who knows the reason, still, I like them better that way.