Baka-Pipes by overpoweredteam

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made by overpoweredteam for LD 41 (JAM)

BAKA-PIPES

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Baka-Pipes is a chess-tower defense game in which you will face hordes of explosive lolis using automated chess pieces as weapons.

Hold out for as long as you can managing your Ener-Gear bar to build your defences against these perilous beings!

CONTROLS

Select a piece by CLICKING on the desired icon whenever you have enough ENER-GEARS, and then CLICK again in the green area to place it.

Every piece has its own HEALTH POINTS and will MOVE AUTOMATICALLY based on their CHESS BEHAVIOUR.

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POST MORTEM

We tried to make a hard game and with a risky mixture of genres (Tower Defense - Chess / Steampunk - Lolis) but we think it's cool, so we hope you like it!

We couldn't have this great audio without the help of parejomusic. Thank you dude <3.

We recommend to download the game for a better experience :DD

CONTACT

OPTeam

overpteam@gmail.com

OverPowered Web!

Ratings

Overall 187th 3.871⭐ 33🧑‍⚖️
Fun 397th 3.484⭐ 33🧑‍⚖️
Innovation 101th 4.016⭐ 33🧑‍⚖️
Theme 141th 4.177⭐ 33🧑‍⚖️
Graphics 51th 4.484⭐ 33🧑‍⚖️
Audio 165th 3.767⭐ 32🧑‍⚖️
Humor 273th 3.483⭐ 32🧑‍⚖️
Mood 328th 3.586⭐ 31🧑‍⚖️
Given 64🗳️ 0🗨️

Feedback

Lyxil
23. Apr 2018 · 23:45 UTC
This was pretty fun! I do get more "tower defense" than "chess" vibes. I really like the creativity, and the look of the main title! It's definitely a unique combo, and I found it really difficult.
ccglp
24. Apr 2018 · 12:03 UTC
So, you know, I took this 2 hour-course about loli-chess...

Game is pretty hard! But the polish is awesome. Maybe some pieces aren't moving correctly? Like I feel the horse for example, takes some turns before moving correctly?

Awesome experience :D
Jupiter_Hadley
27. Apr 2018 · 22:58 UTC
Lovely graphics, challenging game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=gXJupUD8gt4
torcado
04. May 2018 · 02:28 UTC
really interesting game! the graphics are great, except for that its hard to tell when you have a piece selected. The music is pretty nice too

the gameplay however just seems unfair to me. maybe im missing something, like a way to generate more ener-gears, but it feels like there's no way to place pieces fast enough to hold back a few seconds of waves. even if you only place pawns, they spawn way quicker than you'd ever be able to hold back.

Other than that, i thought it was cool! nice job :grin:
Ja_viera
10. May 2018 · 22:28 UTC
Gampleay concept is very fun, although very difficult, I couldn't get to spawn the last character. The art was cute but it felt a bit inconsistent...like it's chess, but also papercuts, but also with metal stuff... I feel it would benefit from picking a single direction since the execution is so well done. Like if everything was papercuts, or if everything was metallic, etc
SecretPocketCat
11. May 2018 · 17:28 UTC
What was the record again? :smirk_cat:
![2018-05-11 19_21_19-Baka-Pipes.png](///raw/7f2/3/z/14c44.png)

The visuals just ooze style, the music the great, there's a lot of polish and the idea is pretty damn solid.

Suggestions/nitpicks:
* the difficulty curve is nuts
* it would be nice if killing the lolis gave back some energears or if the pieces didn't take damage (although I'd probably prefer the first) to be able to battle the ever-increasing number of them

BTW. Profane looks cool :heart_eyes: , givin' ya a follow.
Samurai Ducks
11. May 2018 · 18:06 UTC
Mad props for the graphics and the music! Couldn't get past 35 waves so I would suggest that you lower the difficulty a tiny bit so one can get around to using other pieces besides the pawn and the knight. I hope you'll push the game further because this idea has a lot of potential. Good job!
krammetje
11. May 2018 · 20:52 UTC
Very fun game. Really enjoyed it and really like the art!
Only thing is it becomes really difficult really fast.
maymakegame
11. May 2018 · 21:28 UTC
Really cute and fun! I got to 36! The girls were really cute, but they were really hard to get past. Overall, this was a pretty fun game!
DaragonGames
11. May 2018 · 23:36 UTC
This game is really great. The only problem I had was that i could not place the pieces fast enough maybe something like drag and drop would have worked better here and the Difficulty was going up to fast. I like how well the two genres and stilles got mixed. Sound and graphics are both really good. Overall a very enjoyable experience.
Rosik
12. May 2018 · 00:03 UTC
Nice idea with chess movement! It's a pity that you can't realize it's potential, cause almost ever resources end in the thirty wave. Also queen has too little health for her cost. Actually pawns are the best buy (cost/health), cause you dont need to move forward anyway.
nervous-composers
12. May 2018 · 04:15 UTC
good concept, graphic and music! too bad its too difficult, max i reached was 37 but usually i cant get past 34. nice and cute.
Doccrazy
12. May 2018 · 09:17 UTC
I think something was wrong with placing the pieces, often nothing would happen when clicking. Also the game seems way to difficult. All the great art, music and polish seems wasted when the average player only sees 10 seconds of it.
Linky439
12. May 2018 · 12:42 UTC
I like your game even if it doesn't love me back :p As others pointed out, it gets real hard real fast.

Overall, nice graphics, with a good idea. I did have some trouble correctly placing the pieces, but overall your game is nice and fun. Congrats!
Lucas Hoffmann
12. May 2018 · 21:25 UTC
I only survived 29 waves xD I love the graphics!
glimaleite
13. May 2018 · 21:10 UTC
Woah! Congratulations! Really well done. Loved the graphics, loved the concept and execution. It took me a while to figure out how many 'lives' I had, but the second playthrough was a breeze.

Congrats! If you have time, take a look at my entry, hope you find it amusing: https://ldjam.com/events/ludum-dare/41/last-stand
DDRKirbyISQ
14. May 2018 · 04:05 UTC
Really interesting concept, but in the end pawns are the best unit since they are the most efficient? The game wasn't so much "difficult" per se, more that there's no winning strategy and there's no point to using any unit other than the pawns.

Maybe something like units can attack the spots that they can move to in chess without losing any hearts, but they lose health if enemies run into them directly? Not sure...but right now the design doesn't really work. Great presentation though.
epb9000
14. May 2018 · 18:30 UTC
That was pretty great. I loved the art. The response on unit spawning felt a little sluggish, but not sure if that was just my computer being my computer.
Aei
14. May 2018 · 18:42 UTC
That was pretty fun, even though I didn't get past wave 27 after soo many tries. I sometimes had problems to see if I have selected figure or not. I think it would be great idea to give like 1 energy point for killing figure.
lagpu
14. May 2018 · 19:57 UTC
The game is cool, the art is great too. It tends to be very hard next to impossible at some point (I ended with wave 37 iirc), and I couldn't test some of the pieces, using the pawns almost all the time. But that can be solved easy :P
Mowztouch
15. May 2018 · 00:57 UTC
I liked it, nice concept, good use of the theme, you managed to do something original, well done ;)