OPERATOR by Hello.Coder

[raw]
made by Hello.Coder for LD 41 (JAM)

All Is Gatling Cover.png

https://youtu.be/6WiutA9bCHo

Text-Adventure/Text-Based Survival game.

The Creatures officially claimed over 50% of the land territory on earth several months ago. Since the Seeding, humans had to set aside their differences and gather together so that they could survive. These people formed colonies, protected by massive Gatlings. The Gatlings were remotely controlled by a single person, commonly nicknamed the colony's OPERATOR.

... You are an OPERATOR as of today.

Untitled1.png

BUG FIX:

FIXED: Name input not being set correctly
FIXED: Unintended misinterpretation of a string.
REMOVED: Unintended repeat of a string.
FIXED: Intro and Death fades, as well as fixing unintended availability of input.
FIXED: Death sequence.
FIXED: Spawn sequence speeds.
FIXED: Tutorial
UNTESTED FIX: Game speed with higher than 60Hz monitor refresh rates.

Ratings

Overall 367th 3.645⭐ 33🧑‍⚖️
Fun 623th 3.274⭐ 33🧑‍⚖️
Innovation 105th 4⭐ 33🧑‍⚖️
Theme 284th 3.967⭐ 32🧑‍⚖️
Graphics 730th 3.242⭐ 33🧑‍⚖️
Mood 22th 4.323⭐ 33🧑‍⚖️
Given 13🗳️ 12🗨️

Feedback

Kobrar
24. Apr 2018 · 02:12 UTC
It's a shame you couldn't spare more time, but I really like the idea. I love the urgency of having to carefully type in the commands and would love to see this idea expanded. Best of luck with future projects!
smallboss
24. Apr 2018 · 03:38 UTC
A really cool idea. I am not a fast typer so i can't enjoy it to the max but it fits the theme very well
sirikan
24. Apr 2018 · 04:55 UTC
Nice game. The typing adds a sense of urgency and the droning noise in the background helped add to the atmosphere of the game.
Extrone
24. Apr 2018 · 05:03 UTC
A really cool Idea.
Reign
24. Apr 2018 · 05:07 UTC
I like the mood and the typing made it tense! The way you used command prompt was well done.
🎤 Hello.Coder
24. Apr 2018 · 05:14 UTC
@Kobrar @smallboss @sirikan @Extrone @Reign Thank you all! Most of the 'story' work came in last minute--literally--and was only possible due to the system I had set up. I'm glad the mood came out as I'd hoped!
Sholf
24. Apr 2018 · 07:16 UTC
Fun game! I really like the little bit of story that you put into it, gives it even a better mood. Great work!
saoi-games
24. Apr 2018 · 07:46 UTC
I liked your game. Its impressive for your first ludum dare.

I'm not sure if you were able to see it, but I played it close to the end of my stream on https://www.twitch.tv/saoigames tonight.
🎤 Hello.Coder
24. Apr 2018 · 08:01 UTC
@saoi-games Thanks so much! I must have left just before or something, my bad. Watching it now :).

There are a few fixes I'm making at the moment, for instance the download name was wrong. Also, entering your name was evidently broken, but I just fixed it. It's great to see people play, because I can then notice what's not working correctly.

Yup... I wanted to implement ammo... and it keeps going... lol.

Oh, and the command line memory feature, that's a fantastic idea!
saoi-games
24. Apr 2018 · 08:04 UTC
@Hello-Coder Thanks for making it. Are you in high school? It's a really impressive game. You focused on a core mechanic and made it work.

Please keep the "feature" of infinite bullets. That was fun, and I liked the option to just rotate around based on the coordinates for the enemy.
detectiveLosos
24. Apr 2018 · 08:08 UTC
This game definitely has it's mood. Grim, cold, technical. Console typing really enforces the feeling of working with a machinery, as well as screen shake really enforces the impact of your turret. Very well done and especially for the first LD project. The only thing is it could really use some up arrow action to get to the previous commands.
svdvorak
24. Apr 2018 · 09:03 UTC
Amazing mood, really sets the stage perfectly. Great having an intro and tutorial like that. Enemies could be a bit more visual (kinda hard to see the blips). With more refinement I definitely could see this as a fun, smaller, game. Until then I'll just continue running "rot 5000" and "fire 10000" :D
Tiberon
24. Apr 2018 · 13:49 UTC
A very cool idea. Took me a while to figure out how to play but once I grasped the basic it was very fun to play! Good job!
AfroAnt
24. Apr 2018 · 17:26 UTC
Loved the mood. I really felt alone out there. The text, the darkness, the sounds, it all added up to a real world. Nice job!
Gregor
24. Apr 2018 · 18:59 UTC
Really great concept. I wasn't great at typing fast enough to react to enemies. I did set it to fire 1000 rounds so I didn't have to worry about firing for a while :)
Well done!
CalebLewis
24. Apr 2018 · 20:27 UTC
I like the idea of controlling the turret via text, but didn't find much fun in it's usage. It's a good concept and I think you did a good job with the overall feel of the game and I'd love to see where you could take this idea given more time to work on it.
🎤 Hello.Coder
24. Apr 2018 · 20:46 UTC
@CalebLewis I appreciate the feedback! I agree, there aren't many console games anymore because it's not a very popular genre. I'm an oddball of sorts when it comes to games, so I absolutely understand if some don't enjoy the functionality.

Thanks again!
jsmars
24. Apr 2018 · 20:47 UTC
I really like command terminal games like this, nice work! Really nice mood with minimal graphics. Check out the game Duskers on Steam if you haven't already, it reminds me of that.
CalebLewis
24. Apr 2018 · 20:56 UTC
@Hello.Coder I feel I should clarify a bit, when I say I wasn't a fan of it's usage I mean specifically just fighting wave after wave of enemy. I feel it could be given more depth beyond that with some more challenge as well. A system like this could be interesting for a tower defense game or something similar.
Yack Sebblen
24. Apr 2018 · 22:07 UTC
Really interesting game. The setup is great, and it helps you get into the mood and mindset of the controls. Slightly slower paced than expected, but other than that everything looks and feels great.
MZA
24. Apr 2018 · 23:17 UTC
Cool coding game. It really tests your reflexes. One thing to note is that I forget to press enter again to write a new command. Like the cody aesthetics too and the sound effects too.
smt
25. Apr 2018 · 00:22 UTC
This is super cool, I really like the concept and the mechanics here, the feel and mood is really fitting too, would love to see this later down the line with more work
Kindred
25. Apr 2018 · 05:58 UTC
Omg. I raged the first try. Lol Then it got better when I noticed the coords were laid out for me. Phew. Then I did much better and the game won me over. Awesome theme and mood. Really immersive.
🎤 Hello.Coder
25. Apr 2018 · 06:02 UTC
@Kindred lol. I didn't have anybody to test for me, and ran out of time. I'll make an extended version with all the features I wanted to include at first. Maybe you'll have fun with that one :).
GhostGoatsGames
26. Apr 2018 · 04:40 UTC
Very cool man. Would love to see you take it a little further, nice job in a short time though!
Logic Monkey
26. Apr 2018 · 09:35 UTC
It would have been nice to type in commands without having to press enter first. It would also have been informative if it greeted a syntax error with a syntax error message instead of refusing to accept the input. But I think there is something good here.
Yahialds
26. Apr 2018 · 11:35 UTC
Love the narrative and the idea. I love text based games. I would love to do something like this one day :)
🎤 Hello.Coder
26. Apr 2018 · 18:06 UTC
@Yahialds Thank you. A little motivation makes anything possible, so go for it!
Tim Ruswick
05. May 2018 · 04:19 UTC
The mood and atmosphere are great!! I loved it.
Kobrar
16. May 2018 · 01:55 UTC
Congrats on 22nd Mood! Totally deserved!