Spectr-ace by Tednesday
A game written in my own custom C++ engine.
Salaciously shoot the spectrum of primary colours in this sophisticated spectacle of spectral, spacious satisfaction!
Press Q to change shoot colour.
Press R to reload. Time your reload and Press R again to increase your multiplier. Increasing your multiplier increases your lethality.
Don't let the colours get you!
https://www.youtube.com/watch?v=MMEp-59casA
(I'm aware the presentation looks dreadful)
Would have released for the Compo but didn't want to release the source code.
| Windows | https://tednesday.itch.io/spectr-ace |
| Original URL | https://ldjam.com/events/ludum-dare/42/spectr-ace |
Ratings
| Overall | 1039th | 2.953⭐ | 34🧑⚖️ |
| Fun | 1059th | 2.719⭐ | 34🧑⚖️ |
| Innovation | 814th | 2.967⭐ | 32🧑⚖️ |
| Theme | 759th | 3.3⭐ | 32🧑⚖️ |
| Graphics | 1137th | 2.297⭐ | 34🧑⚖️ |
| Audio | 764th | 2.194⭐ | 33🧑⚖️ |
| Humor | 838th | 2.017⭐ | 32🧑⚖️ |
| Mood | 1090th | 2.25⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 26🗨️ |
Thinking about the upgrades the player could have to destroy gigantic blob of color expand the whole game mechanics to a new level
Kudos for creating your own engine with a game destructible spheres.
Only issue I had is, I didnt seem to have sound, but other people are mentioning sound :/
And the only thing I would suggest to change would be to remove the reload and have basically infinite ammo, quickening the game up. Its a game I could see myself playing over and over again, if each play through was only a minute or so long.
Also, I noticed that the colour changed on a reload. Was this intentional? It appeared a bit random.
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a