A Really Bad Case of the Mondays by Amatwiedle

[raw]
made by Amatwiedle for LD 41 (JAM)

(Play in Fullscreen)

It is Monday. T. Hardy came back from his Sunday bar crawl, passed out, and has just woke up late for work. His only hope to keep his job is to sneak in, sit in his home cubicle, and pretend like nothing's wrong.

In A Really Bad Case of the Mondays, you must make your way to work without being noticed by your coworkers or security. Use the mouse to drag T. Hardy around the screen dodging cars, coworkers, and security in this Stealth Action x Bullethell game!

Make your way down the street, but there seem to be a lot more people and cars out and about than you remember... Unity 5.6.1f1 Personal (64bit) - GameScene.unity - Stealth Bullethell - PC, Mac & Linux Standalone_ <em>DX11</em> 2018-04-23 20.22.08.png

Crossing the parking lot is arduous normally, but being hungover doesnt help. Unity 5.6.1f1 Personal (64bit) - GameScene2.unity - Stealth Bullethell - PC, Mac & Linux Standalone <em>DX11</em> 2018-04-23 20.19.27.png

Once in the office you'll have to slide into your cube at the end of the hallway. Unity 5.6.1f1 Personal (64bit) - GameScene3.unity - Stealth Bullethell - PC, Mac & Linux Standalone <em>DX11</em> 2018-04-23 20.39.28.png

Really enjoyed LD this year, got a finished project out the door this time around :D

We used public domain production music and sound effects along with Unity to make this game.

Ratings

Overall 318th 3.705⭐ 24🧑‍⚖️
Fun 174th 3.833⭐ 23🧑‍⚖️
Innovation 501th 3.455⭐ 24🧑‍⚖️
Theme 927th 3.068⭐ 24🧑‍⚖️
Graphics 843th 3.045⭐ 24🧑‍⚖️
Audio 232th 3.658⭐ 21🧑‍⚖️
Humor 223th 3.571⭐ 23🧑‍⚖️
Mood 477th 3.409⭐ 24🧑‍⚖️
Given 21🗳️ 20🗨️

Feedback

Otso Turpeinen
24. Apr 2018 · 05:18 UTC
Fun game, works well with the music choice. Not sure what the combined genres were.
Oeathus
24. Apr 2018 · 05:20 UTC
I thought I'd be clever and ride the sidewalk, I wasn't clever. Addicting and very well done!
Extrone
24. Apr 2018 · 05:21 UTC
Really enjoyed the game, Great work.
Badical
24. Apr 2018 · 05:21 UTC
Loved the music! Just getting through the cars was hard! lol. Congrats on the game, GG!
Felipe Guimaraes
24. Apr 2018 · 05:25 UTC
Very nice music choices!
Bhavin
24. Apr 2018 · 19:42 UTC
Woah man!! it was a lot harder than i expected!! it was really amazing, i enjoyed playing it alot!! Great work!!
GregWLyons
24. Apr 2018 · 19:59 UTC
haha! I liked when you hit a car, really dramatic with the screams. I think it would be easy at first but was pleasantly surprised. Well done. Cheers!
Solange
24. Apr 2018 · 20:18 UTC
Fun game! But it was a bit frustrating that I kept dying xD Still, pretty good job!
GastricSparrow
25. Apr 2018 · 02:07 UTC
Great job! It's quite tough but that's exactly how hangovers feel, isn't it ? xD Nice music!
Ashtrail
25. Apr 2018 · 04:55 UTC
Cool game !

Simple concept but well implemented, and pretty funny.

I liked the tutorial through the UI on the first level. It just lasted a bit long in my opinion. Perhaps a bit of tweening (scaling, blinking, you name it) when it appears to get the player's attention and then it fades away after 10 seconds or so ?

The music fit well, and in the level in the office the red dudes in the beginning spawn in sync with the tune. In don't know if that was on purpose but it was really cool XD.

I feel like the game could do with a bit more juiciness (https://www.youtube.com/watch?v=Fy0aCDmgnxg) like particle effect explosion when two cars collide and such. (then again you never have enough juiciness :P ).

Good job guys !
ProdigalSon
25. Apr 2018 · 19:21 UTC
Woah, what a rush! Not sure if it was me but it looks like I had to press start twice to get going and took me a bit to see who I was so I died soon after the beginning but after that it was on! The collision boxes seems a little too big the player and I would recommend maybe adding a "lanes" I can switch to instead of free floating. I think that would make the experience more fair. Nice work
ZuhairGhias
25. Apr 2018 · 21:31 UTC
Loved it. One of the few games I've played with a little variety in the level progression. The music, sound effects and art style all made for a great experience. Good work.
Yahialds
26. Apr 2018 · 11:57 UTC
Funny and polemic idea :) Had a blast playing it and im sure there is a lot of work behind.
Niker107
26. Apr 2018 · 18:31 UTC
I absolutely adore this game, if only because of the Spongebob (I think?) music. Playing it was genuinely hilarious and challenging, and I liked the variety in levels. Honestly, this is the first game so far that I genuinely wanted to replay... for whatever reason!

But there are some things I'd change: in particular the juiciness and fairness and of the game. As others have said, it'd have been better perhaps to have more feedback to how the player behaves, like making the coworkers do the Metal Gear Solid sound when they spot you or something like that. And fairness - in traditional bullet hell games the player's and the bullets' (in this case coworkers') hitboxes are actually much, much smaller than you'd think. Ideally the player's hitbox would be just slightly bigger than their head, so they could pull off manouvers like moving between cars and only died if they were hit head-on. There also weren't many times when I could wade past the crowds coming at me without having the line-of-sight people wanna chase after me. There usually isn't enough space to pass through.
Rolle
03. May 2018 · 20:38 UTC
Haha, loved the game and the music!
Maybe a bit too easy, I got to work on my first try. Great work!