A Really Bad Case of the Mondays by Amatwiedle
(Play in Fullscreen)
It is Monday. T. Hardy came back from his Sunday bar crawl, passed out, and has just woke up late for work. His only hope to keep his job is to sneak in, sit in his home cubicle, and pretend like nothing's wrong.
In A Really Bad Case of the Mondays, you must make your way to work without being noticed by your coworkers or security. Use the mouse to drag T. Hardy around the screen dodging cars, coworkers, and security in this Stealth Action x Bullethell game!
Make your way down the street, but there seem to be a lot more people and cars out and about than you remember...

Crossing the parking lot is arduous normally, but being hungover doesnt help.

Once in the office you'll have to slide into your cube at the end of the hallway.

Really enjoyed LD this year, got a finished project out the door this time around :D
We used public domain production music and sound effects along with Unity to make this game.
| HTML5 (web) | https://amatwiedle.itch.io/a-really-bad-case-of-the-mondays |
| Original URL | https://ldjam.com/events/ludum-dare/41/a-really-bad-case-of-the-mondays |
Ratings
| Overall | 318th | 3.705⭐ | 24🧑⚖️ |
| Fun | 174th | 3.833⭐ | 23🧑⚖️ |
| Innovation | 501th | 3.455⭐ | 24🧑⚖️ |
| Theme | 927th | 3.068⭐ | 24🧑⚖️ |
| Graphics | 843th | 3.045⭐ | 24🧑⚖️ |
| Audio | 232th | 3.658⭐ | 21🧑⚖️ |
| Humor | 223th | 3.571⭐ | 23🧑⚖️ |
| Mood | 477th | 3.409⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
Simple concept but well implemented, and pretty funny.
I liked the tutorial through the UI on the first level. It just lasted a bit long in my opinion. Perhaps a bit of tweening (scaling, blinking, you name it) when it appears to get the player's attention and then it fades away after 10 seconds or so ?
The music fit well, and in the level in the office the red dudes in the beginning spawn in sync with the tune. In don't know if that was on purpose but it was really cool XD.
I feel like the game could do with a bit more juiciness (https://www.youtube.com/watch?v=Fy0aCDmgnxg) like particle effect explosion when two cars collide and such. (then again you never have enough juiciness :P ).
Good job guys !
But there are some things I'd change: in particular the juiciness and fairness and of the game. As others have said, it'd have been better perhaps to have more feedback to how the player behaves, like making the coworkers do the Metal Gear Solid sound when they spot you or something like that. And fairness - in traditional bullet hell games the player's and the bullets' (in this case coworkers') hitboxes are actually much, much smaller than you'd think. Ideally the player's hitbox would be just slightly bigger than their head, so they could pull off manouvers like moving between cars and only died if they were hit head-on. There also weren't many times when I could wade past the crowds coming at me without having the line-of-sight people wanna chase after me. There usually isn't enough space to pass through.
Maybe a bit too easy, I got to work on my first try. Great work!