The Big Crunch by psjuk0
In 1927 Belgian astronomer Georges Lemaitre theorised that the expansion of the universe could reverse, eventually resulting in the collapse of all matter into a singularity triggering another big bang.
This theory later became known as THE BIG CRUNCH.
This is my first ever Ludum Dare project. I created the whole game and all the source code, shaders, graphics and sound effects from scratch in 48 hours. Please don't judge the sound effects too harshly, they were made in a rush in the last hour of the game jam. There is no music, sorry I ran out of time before I could make any. The Big Crunch was made using Unity 2018.2.3f1, visual studio community, gimp & sfxr.
The concept of The Big Crunch is quite simple. Collide matching planets and stars to compress them together as the universe shrinks. Its basically match 2! With the gameplay itself being quite simple my priority was to make a more well rounded and polished looking game. I have a title screen, in game UI and even a small tutorial. A lot of my time went into making the planets and collisions look as good as possible, not so easy for someone like me who isn't very artistic.
During development I wasn't sure about the shrinking mechanic, I had 2 different ideas: The planets and star shrink towards the centre and you lose when 2 collide OR the planets and stars stay in the same place and you lose when the edge of the shrinking universe hits them. In the end I implemented them both as Mode A and Mode B which can be selected from the title screen.
In a rapidly collapsing universe smash and compress planets and stars together before running out of space.




https://youtu.be/GDWV7klHeCw
UPDATE: I've added macOS & HTML5:WebGL builds created from the same source code as the windows version so more of you can play my game.
UPDATE 2: Now that the voting is over I have released an updated version of The Big Crunch with bug fixes and visual improvements. From now on the game will continue to be updated here: https://psjuk0.itch.io/the-big-crunch
Ratings
| Overall | 303th | 3.463⭐ | 42🧑⚖️ |
| Fun | 273th | 3.413⭐ | 42🧑⚖️ |
| Innovation | 138th | 3.638⭐ | 42🧑⚖️ |
| Theme | 303th | 3.675⭐ | 42🧑⚖️ |
| Graphics | 328th | 3.325⭐ | 42🧑⚖️ |
| Audio | 419th | 2.725⭐ | 42🧑⚖️ |
| Mood | 339th | 2.974⭐ | 40🧑⚖️ |
| Given | 50🗳️ | 15🗨️ |
I do intend to put out a new version with some fixes and improvements when the rating period is over.
https://www.dropbox.com/s/l4gvfu92jt8q262/TheBigCrunchMac.zip?dl=0
Try our game too, maybe you'll like it)
The only improvement I would make would be some particle effect near the edge of the universe, just to remind the player that the universe is shrinking. I had forgotten and thought it was kinda turn based for a minute.
Very good :D
Vector3 centroid =
((planet[0].transform.position + planet[1].transform.position) / (float)planet.Length);
Then you can lerp to that position.
great game. love the take on the classic 2048. great graphics and cool audio.