{"author_link":"\/users\/chronodrax","author_name":"Chronodrax","author_uid":"1004035","comments":[{"author_name":"stellaryyan2","author_uid":"1113532","time":"2018-08-14T03:28:49Z","epoch":1534217329,"modified":1534217329,"text":"i have no friends to play with me right now,but I think this will be a great board game.","likes":2,"format":"md"},{"author_name":"Yukki","author_uid":"1114715","time":"2018-08-14T03:37:10Z","epoch":1534217830,"modified":1534217830,"text":"The music was relaxing, I liked it. It took me a little while to figure it out, but overall great job.","likes":2,"format":"md"},{"author_name":"jerripo","author_uid":"1104919","time":"2018-08-14T03:59:50Z","epoch":1534219190,"modified":1534219190,"text":"This is a really fun game, even playing against myself! The graphics look really good, and the game is easy to pick up. I really enjoyed the gameplay, however I have one problem: if player 2 copies everything player 1 does, or moves even remotely similarly, player 1 will lose first because once they run out of room, player 2 will have one less pollution than player 1 (since player 1 goes first, and so they lose first).\n\nI had fun playing it though, and I really enjoy the graphics. The music was relaxing and fit well too. This fits the theme perfectly and was pretty innovative as well. Great game!","likes":2,"format":"md"},{"author_name":"Chronodrax","author_uid":"1004035","time":"2018-08-14T12:15:13Z","epoch":1534248913,"modified":1534248913,"text":"Thanks for the comments! Yes player 1 is more at risk of generating more pollution, but by being first player 1 can force player 2 into a corner and block him with pollution \"walls\" then keep developing on small level tiles on his side of the board. At least that's one way of doing it. \nTBH we didn't have time to play the last iteration enough to check if both players' chances of winning balances out in the end of if we have to give one of the players a small starting bonus.\nFeel free to share some images of your game boards near the end of the game :p","likes":1,"format":"md"},{"author_name":"paruthidotexe","author_uid":"1001904","time":"2018-08-14T13:31:52Z","epoch":1534253512,"modified":1534253512,"text":"Great game concept + good music","likes":2,"format":"md"},{"author_name":"Bungalow","author_uid":"1100867","time":"2018-08-15T11:35:35Z","epoch":1534332935,"modified":1534332935,"text":"This game is really nice and the graphics are pretty good","likes":2,"format":"md"},{"author_name":"paulhocker","author_uid":"1005112","time":"2018-08-16T01:13:03Z","epoch":1534381983,"modified":1534381984,"text":"its a shame i had no one to play with - very interesting concept and well executed - the french\/english translation was a nice touch - nice job","likes":1,"format":"md"},{"author_name":"angry-cyboot","author_uid":"1003783","time":"2018-08-21T15:46:41Z","epoch":1534866401,"modified":1534866401,"text":"nice concept with cool graphics well done!\nstill here's some details I noticed the end message is always saying that a player ran out of space yet the game also end when you run out of resources creating a bit of confusion about the rules... and \"Terrien\" se dit \"earther\" en anglais ^^","likes":0,"format":"md"}],"format":"md","images":["ld42\/114709-737c8cb237aa8bfbec47855545f0b223.jpg"],"links":[{"url":"http:\/\/www.teradem.net\/LD\/Acropolution\/index.html","text":"HTML5 (web)"},{"url":"http:\/\/www.teradem.net\/LD\/Acropolution\/Acropolution_v102_Win.zip","text":"Windows"},{"url":"http:\/\/www.teradem.net\/LD\/Acropolution\/Acropolution_v102_Mac.zip","text":"macOS"},{"url":"http:\/\/www.teradem.net\/LD\/Acropolution\/Acropolution_v102_Linux.zip","text":"Linux"}],"metadata":{"g_key":"46689","g_author":"1004035","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"229384","g_title":"Acropolution","g_status":"USEAR3","g_place":"99999","g_commentcount":"8","g_site2_node_id":"114709","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"114709","n_urlkey":"229384","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/acropolution","n_slug":"acropolution","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"4035","n_created":"1534197848","n_modified":"1534771138","n_version":"353026","n_status":"COMMIT"},"node":{"id":114709,"parent":97793,"superparent":9,"author":4035,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-14T00:31:14Z","created":"2018-08-13T22:04:08Z","modified":"2018-08-20T13:18:58Z","version":353026,"slug":"acropolution","name":"Acropolution","body":"![Acropolution_2.jpg](\/\/\/raw\/3cf\/z\/1a4ff.jpg)\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ D E S C R I P T I O N \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n## Develop pour city to make it bigger and taller than our opponent's, but be careful not to generate more pollution ! \n## The game ends when a player has no resources or space to improve his city, and then the player who generated the less pollution wins !\n\n- 2-player local game (no AI or online multiplayer... yet?)\n- Turn-based\n- 5 to 10 min per game unless you play with a friend who takes 20 min to think each turn ;)\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ C O N T R O L S \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\n- Mouse (or pad)\n- Left click: place city\/pollution\n- Right click: turn camera\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ G A M E _ R U L E S \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\nPLEASE READ !!\n(the rules are not explained in-game... yet)\n\n- Each turn, you must select 4 tiles to \"develop\" by selecting a development shape (those tetris-like shapes).\n- Selected tiles will be improved and gain 1 city level\n- You must have 1 of your current city tiles in the development area, and you can't take more opponent tiles than tiles you own within the development area\/shape.\n- When a city tile reaches level 4 or 5, it will generate 1 pollution. You must then place that pollution on natural tiles or on your city tiles.\n- You can't improve polluted city anymore !\n- The cost of the used development shape increases\n- At the end of turn you earn resources: 5 per adjacent natural times (-1 per pollution level), and 1 per city tile and its level (-1 per pollution level)\n\n![Acropolution_3.jpg](\/\/\/raw\/3cf\/z\/1a500.jpg)\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ C R E D I T S \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\n- [Chronodrax](https:\/\/www.twitch.tv\/chronodrax) - Game design, programming & 3d\n- Yelma - Game design & balancing\n- Music from free music archive under creative commons (non-commercial reuse)\n- Music (menu) : \"Before You Leave\" by Ketsa\n- Music (game) : \"Music Box Sunshine\" by Daniel Birch\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ L D _ V E R S I O N \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\nv 1.02\n- Added Game end message and \"score\"\n- Fixed some bugs\n\nGame optimized for Windows version, please write a comment if you find any bugs\/issues with other versions.\nWebGL version has some too small text so fullscreen is recommended for now.\n\nNo sound FX yet... :(\nPost-LD patches and features on the way... well... yeah 72h weren't enough, again :D\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Have Fun ! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n![Acropolution_1.jpg](\/\/\/raw\/3cf\/z\/1a4fe.jpg)","meta":{"author":[4035],"grade-06-out":"1","link-01":"http:\/\/www.teradem.net\/LD\/Acropolution\/index.html","link-01-tag":"42336","allow-anonymous-comments":"1","grade-07-out":"1","link-02":"http:\/\/www.teradem.net\/LD\/Acropolution\/Acropolution_v102_Win.zip","link-02-tag":"42337","link-03":"http:\/\/www.teradem.net\/LD\/Acropolution\/Acropolution_v102_Mac.zip","link-03-tag":"42339","link-04":"http:\/\/www.teradem.net\/LD\/Acropolution\/Acropolution_v102_Linux.zip","link-04-tag":"42341","cover":"\/\/\/content\/3cf\/z\/18bcb.jpg"},"path":"\/events\/ludum-dare\/42\/acropolution","parents":[1,5,9,97793],"love":0,"notes":8,"notes-timestamp":"2018-08-21T15:46:41Z","grade":{"grade-01":19,"grade-02":19,"grade-03":19,"grade-04":19,"grade-05":20,"grade-07":11,"grade-08":20},"magic":{"cool":133.78774108215,"feedback":9,"given":26.625,"grade":21.166666666667,"grade-01-average":3.412,"grade-02-average":2.882,"grade-03-average":3.559,"grade-04-average":3.912,"grade-05-average":3.333,"grade-05-result":669,"grade-07-average":2.167,"grade-08-average":3.083,"grade-08-result":626,"smart":14.679590384271}},"text":"![Acropolution_2.jpg](\/\/\/raw\/3cf\/z\/1a4ff.jpg)\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ D E S C R I P T I O N \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n## Develop pour city to make it bigger and taller than our opponent's, but be careful not to generate more pollution ! \n## The game ends when a player has no resources or space to improve his city, and then the player who generated the less pollution wins !\n\n- 2-player local game (no AI or online multiplayer... yet?)\n- Turn-based\n- 5 to 10 min per game unless you play with a friend who takes 20 min to think each turn ;)\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ C O N T R O L S \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\n- Mouse (or pad)\n- Left click: place city\/pollution\n- Right click: turn camera\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ G A M E _ R U L E S \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\nPLEASE READ !!\n(the rules are not explained in-game... yet)\n\n- Each turn, you must select 4 tiles to \"develop\" by selecting a development shape (those tetris-like shapes).\n- Selected tiles will be improved and gain 1 city level\n- You must have 1 of your current city tiles in the development area, and you can't take more opponent tiles than tiles you own within the development area\/shape.\n- When a city tile reaches level 4 or 5, it will generate 1 pollution. You must then place that pollution on natural tiles or on your city tiles.\n- You can't improve polluted city anymore !\n- The cost of the used development shape increases\n- At the end of turn you earn resources: 5 per adjacent natural times (-1 per pollution level), and 1 per city tile and its level (-1 per pollution level)\n\n![Acropolution_3.jpg](\/\/\/raw\/3cf\/z\/1a500.jpg)\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ C R E D I T S \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\n- [Chronodrax](https:\/\/www.twitch.tv\/chronodrax) - Game design, programming & 3d\n- Yelma - Game design & balancing\n- Music from free music archive under creative commons (non-commercial reuse)\n- Music (menu) : \"Before You Leave\" by Ketsa\n- Music (game) : \"Music Box Sunshine\" by Daniel Birch\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ L D _ V E R S I O N \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n\nv 1.02\n- Added Game end message and \"score\"\n- Fixed some bugs\n\nGame optimized for Windows version, please write a comment if you find any bugs\/issues with other versions.\nWebGL version has some too small text so fullscreen is recommended for now.\n\nNo sound FX yet... :(\nPost-LD patches and features on the way... well... yeah 72h weren't enough, again :D\n\n## **\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Have Fun ! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/**\n![Acropolution_1.jpg](\/\/\/raw\/3cf\/z\/1a4fe.jpg)","title":"Acropolution"}