SPACEFORCE! Funding Secured. by khaotom
Go for the gold!!


| HTML5 (web) | https://khaotom.itch.io/spaceforce-funding-secured |
| Original URL | https://ldjam.com/events/ludum-dare/42/spaceforce-funding-secured |
Ratings
| Overall | 728th | 3.262⭐ | 23🧑⚖️ |
| Fun | 805th | 3⭐ | 23🧑⚖️ |
| Innovation | 964th | 2.81⭐ | 23🧑⚖️ |
| Theme | 80th | 4.136⭐ | 24🧑⚖️ |
| Graphics | 1128th | 2.357⭐ | 23🧑⚖️ |
| Audio | 422th | 3.2⭐ | 22🧑⚖️ |
| Mood | 701th | 3⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 19🗨️ |
Would have liked some quick text instructions at least - it was a while before I realized the "purple border" effect from being near a wall also gave x2 points - without that, I tended to stay in the middle + the game felt a lot slower.
I loved the super-minimalist tutorial. I loved the background audio, which fit super-well with the minimal graphics. The controls were tight and responsive. I experimented with both click-to-move and also a little with hold-it-down but the holding style is not so great when you get super-close to the guy so I went back to click-to-move which is really surgical at times. Very nice.
I also managed to get a x2! I was like wait look at that, very interesting... I tried to get some more but it killed me. An intriguing idea, I wonder if you could take it even further by having that ultraclose range be like x5, but there are also lesser bonuses with slightly further grabs, so sure no problem to get a x2 but let me push it for that x3 and well gee if I'm THAT close might as well go for -- GAMEOVER.
Really a lot to like for such a tight scope, nice design work.
Try our game too, maybe you'll like it)
I feel the gameplay would benefit immensely from a little less randomness. A tiny anticipation animation for walls which are about to move and preventing points from spawning inside of walls would make it feel fairer.
Congratulations on your entry. :clap: