Space Bear Panic by Chris Coe
LD39 Version: itch.io / gamejolt
Post Ludum Dare Edition: itch.io / gamejolt (Receives regular updates)
Synopsis
The Space Station has been infested by an alien hive-mind life-form known only as The Entity. You need to escape, but your shuttle is out of power!
Search the station for energy cells and return them to your shuttle. Do this enough times, and you will be able to escape safely! You can only carry one at a time, however.
The Entity spreads itself throughout the station while you explore, so beware! One touch leads to instant death. You can slow its progress by welding doors shut. And if you accidentally weld yourself into a room, you can always bash down the door.
Tools Used
- Code: Stencyl (using Haxe)
- Graphics: Piskel using NES palette
- Sound: Bfxr and Audacity
- Music: Schism Tracker and autotracker-bottomup
Devlog
1.0.3 8/2/2017
- Fixed a bug where the Entity sprite occasionally was one pixel off-grid.
1.0.2 8/1/2017
Added in alternate key bindings: - Control1 (Welding) is now triggered with Z, Y, or Space - Control2 (Bash & Use Energy Cell) is now triggered with X or Shift
1.0.1 8/1/2017
- Fixed a bug where filling up the shuttle's energy bar could happen an infinite number of times after bringing back an energy cell
- Fixed a bug with the collision box of the player character when performing certain actions
Screenshots

| HTML5 (web) | https://chris-coe.itch.io/space-bear-panic-ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/space-bear-panic |
Ratings
| Overall | 308th | 3.528⭐ | 55🧑⚖️ |
| Fun | 289th | 3.358⭐ | 55🧑⚖️ |
| Innovation | 509th | 2.925⭐ | 55🧑⚖️ |
| Theme | 443th | 3.453⭐ | 55🧑⚖️ |
| Graphics | 519th | 3.269⭐ | 54🧑⚖️ |
| Audio | 280th | 3.321⭐ | 55🧑⚖️ |
| Humor | 351th | 2.569⭐ | 53🧑⚖️ |
| Mood | 462th | 3.154⭐ | 54🧑⚖️ |
| Given | 59🗳️ | 84🗨️ |
EDIT: Picture for clarity

I'm disappointed about the balance myself. If I had more time before submitting, I would have liked to tweak the difficulty balance a bit more to ensure The Entity was always a threat. At the very least, I'm happy to say that everything seems to function correctly.
As for the balance, I don't know how random the game is, but in a few playthroughs (for a new player like me), The Entity was actually pretty intimidating. Especially for Ludum Dare, making games too easy is always better than too hard. At least we can see what we're judging instead of just losing every 5 seconds.
Overall a solid entry, great art, good music, and fun gameplay. Well done.
If I'm nitpicking though, it's not exactly running out of power, more of ran out of power.
As far as "running out of power" goes, the shuttle's energy continuously drains until you max out the gauge. However it's really slow, maybe too slow.
Cool game, but too easy. I didn't used the door mechanic once and win.
That said, I like the soundtrack and the lava mechanic. If you made it harder, so the player have to use the door mechanic, it would be more challenging and fun.
Interesting mechanics of blocking doors, but I have gathered energy for the ship too quick and don't need to use fuel at all.
Ice bear rocks!!!
The noise when you add power to the shuttle is so shrill that it hurts, but you nail the old school vibe. This is a great entry.
The game felt a little too easy, and in all honesty to win I only needed to block three doors. In the end, the entity wasn't that threatening and I wish it was. One idea would be if you placed instances of the entity behind an already sealed entrance with a fuel cell behind it. That way the player has to break through and destroy the entrance, while in the process release the entity! But that's just one suggestion, and the easiness is a minor nitpick. This game is decidedly a polished gem. Excellent job.
I hate that I made the difficulty as easy as it is. I've been tweaking it in the newer versions, but I pretty much gotta leave the Ludum Dare version as it is. Oh well!
If I have to point something to improve is that the collisions are harder than they should be when trying to enter a door and you have to correct your position most of the time. This kind of things are hard to pull of but believe me they are really worth it!
However, the game is well designed, the idea is easy to understand, I wasn't stuck trying to know what to do, I immediately started gathering energy. And this is a really good point. The graphics and music are quite good too!
And I think you already got feedback about the collisions so I won't say much more.
I'm unhappy about how laggy it got. It was caused by having way too many actors out on the field at once, all performing their own calculations. More recent versions fixed that.
A small bug where, if you die with an energy in your pocket, you keep it when starting over.