Space To Breathe by kirb

[raw]
made by kirb for LD 42 (JAM)

Space To Breathe

Don't let the darkness or monsters get to you. Find the exit to survive.

Links

I noticed from the comments that the links sometimes don't show up. Adding them here just in case:

Firefox: https://www.langep.com/SpaceToBreathe/
Windows: https://github.com/langep/SpaceToBreathe/blob/master/Builds/SpaceToBreatheWin64.zip
MacOS: https://github.com/langep/SpaceToBreathe/blob/master/Builds/SpaceToBreathe
macOS.zip
Linux: https://github.com/langep/SpaceToBreathe/blob/master/Builds/SpaceToBreathe_Linux.zip

Controls

WASD - Movement
Left Mouse - Shoot for more space to breathe
Right Mouse - Shoot to kill monsters
E - Throw down a space grenade to generate a lot of space

Note on WebGL

Unfortunately, we got WebGL only to work in Firefox. Chrome had broken keyboard input.

Ratings

Overall 357th 3.605⭐ 40🧑‍⚖️
Fun 491th 3.329⭐ 40🧑‍⚖️
Innovation 229th 3.595⭐ 39🧑‍⚖️
Theme 379th 3.75⭐ 40🧑‍⚖️
Graphics 513th 3.553⭐ 40🧑‍⚖️
Audio 312th 3.382⭐ 36🧑‍⚖️
Mood 115th 3.819⭐ 38🧑‍⚖️
Given 33🗳️ 36🗨️

Feedback

mitsu.artemius
13. Aug 2018 · 07:20 UTC
There is no link to the game
Marcel Oyuela-Bonzani
13. Aug 2018 · 07:28 UTC
Cool spooky vibe and aesthetic. The spritework was pretty good, especially the monsters. Ammo was maybe a little too limited but I liked having to skirt around monsters. Could've used more levels, but even then it was tough to find the exit sometimes.
shockeye
13. Aug 2018 · 07:30 UTC
No links?
RilleP
13. Aug 2018 · 07:31 UTC
Very nice! The darkness effect was very cool! I think the objective could have been better, I was just running in circles, but maybe that's my fault :D
Verbante
13. Aug 2018 · 07:31 UTC
Ohh, the atmosphere is so cool. A limit on "space bullets" would be nice for a higher feeling of desperation
Scott Purcival
13. Aug 2018 · 07:34 UTC
Great concept, great execution. The audio and art are perfect for their genre. The animations and gameplay are clean and polished.
One issue only, seems harder to see off bottom of screen than top. Marginal, but noticeable.
Great work!
Memel06
13. Aug 2018 · 07:35 UTC
Controls are very reactive and I loved the retro graphic stile!
Also, you had a creative idea that nailed the jam theme, well done!
I had fun playing your game, but please give it some love in a Post Jam version

Thanks for you work, have a great day!
toad
13. Aug 2018 · 13:07 UTC
Really fun and atmospheric! The levels are a little too big and empty, which makes them hard to navigate around.
langep
13. Aug 2018 · 20:03 UTC
Sorry for the trouble with the links. It seems the Ludum Dare website sometimes does not show them. I added them to the description so hopefully everyone who wants can try it.
BustosMan
14. Aug 2018 · 07:04 UTC
Gameplay is mostly good, but it may feel repetitive to just keep shooting to temporarily remove darkness. Perhaps add a cool down for the space grenade to help mix up the gameplay instead of relying on the left mouse action event.
Kisamegr
14. Aug 2018 · 07:39 UTC
I thought the character was James Bond at first glance haha.
Very atmospheric and eerie. I thought you had to kill all the monsters, but then realised I had only 2 ammo. So I started avoiding the monsters instead of hunting them, until I found the door to the 2nd level! I also liked the animations.
Sigmath Bits
14. Aug 2018 · 09:00 UTC
Definitely a cool concept, I like it. Unfortunately it does quickly devolve into spamming the mouse button while walking around, but it, combined with the spooky enemies, really does a job of making you feel claustrophobic, which I assume was intended.
Really liked the pixel art, character design, and retro style, but I'm a sucker for that kind of stuff. Only other comment would be, outside of the enimies adding to the claustrophobia, they don't exacty pose much of a threat. They can be outran and avoided pretty easily, and I found myself rarely using the weapon or the grenade.
Rs11s21n
14. Aug 2018 · 17:38 UTC
not bad one
Andrey Ugolnik
15. Aug 2018 · 03:30 UTC
JFYI, firefox version works fine in Safari under macOS.

Nice game art and game implementation itself.
BMOPAPA
15. Aug 2018 · 04:15 UTC
Very Cool Ideas and game play experience. I feel the tension!
AkirAssasin
15. Aug 2018 · 07:03 UTC
Really liked how the enemies emit those sound waves when they're hidden! Nice game :)
comenoha
15. Aug 2018 · 07:07 UTC
The music and sound design really did a great job at creating a nice, tense atmosphere! Controls worked well and graphics were nice.
oats
15. Aug 2018 · 07:20 UTC
This is great! Everything was very atmospheric!
gmaker
15. Aug 2018 · 07:27 UTC
I liked the darkness and mood part as well. Well Done.
Lortuk
15. Aug 2018 · 07:39 UTC
i loveee the sound in this game, i love how spooky it is and it fit so well with the graphics, which can be a bit more polish, the bullets sprite color is match with a ground texture so i ignore it a few times until i "accidently" walk on it.
the way you make the game harder just by zoom in is really really smart, simple and work really well.
i just think if i can stack up the ammo i have it would be better, and the "light gun" shouldn't be infinite ammo, you can make a charge meter for it cuz i can spam the light gun all over the place, the darkness means nothing to me, and the monster get stuck in darkness make it super easy to avoid

in general, nice atmosphere, nice game, very good job :)
El-Metallico
15. Aug 2018 · 09:33 UTC
Wow, dude, very interesting concept, I really did enjoy this!
nidup
15. Aug 2018 · 11:14 UTC
Cool concept! Great atmosphere which fits well with the graphics and music, easy to start to play and good increasing difficulty with enemies. Well polished entry, congratz :clap: :clap:
randdir
15. Aug 2018 · 12:33 UTC
Nice job you did here. Very good concept. Just miss a better sound/music (in my opinion). Keep it up team !
Raivk
16. Aug 2018 · 11:12 UTC
Great atmosphere, you can really feel the eery and stressful ambiance ! Well done.
kingdork
19. Aug 2018 · 03:01 UTC
Fun look! Good Sound! PEW PEW!
Lexyvil
21. Aug 2018 · 06:33 UTC
Lots of constant shooting for air, but that alone is quite a unique concept! The song during the level is really tense too, it fits the mood a lot. It was short, but fun~ It makes me wish there was more to it.
Ephoria
21. Aug 2018 · 11:44 UTC
Nice concept, the game apply a constant pressure on the player that forces us to always be in action. Good achievement I liked. Good job !
cr0w
22. Aug 2018 · 04:21 UTC
Made it! Definitely a big fan of the limited ammunition and the struggle to balance aiming with breathing. Atmosphere and mood were great. Reminded me of LISA, or the laboratory in Undertale. Really cool game. Very original mechanic, and well executed.
Balance686
22. Aug 2018 · 04:22 UTC
An ever encroaching killer fog of war - I dig it! Nice concept and use of the theme. I dig the limited palette you used and the audio creates a creepy, panicky atmosphere. I think to increase the challenge you could put some kind of limitation on the air gun. I had it held down the whole time and was in no danger of running out of air. Also maybe speed up the enemies a bit because it's easy to not engage them at all. I like how you show them through the darkness though. Great submission!
Frederika
01. Sep 2018 · 17:31 UTC
I like it, the mood was very claustrophobic and the way the darkness closed in was creepy. I did have some trouble moving sometimes and it wasn't clear why. I played the HTML5 version on Firefox.