Space To Breathe by kirb
Space To Breathe
Don't let the darkness or monsters get to you. Find the exit to survive.
Links
I noticed from the comments that the links sometimes don't show up. Adding them here just in case:
Firefox: https://www.langep.com/SpaceToBreathe/
Windows: https://github.com/langep/SpaceToBreathe/blob/master/Builds/SpaceToBreatheWin64.zip
MacOS: https://github.com/langep/SpaceToBreathe/blob/master/Builds/SpaceToBreathemacOS.zip
Linux: https://github.com/langep/SpaceToBreathe/blob/master/Builds/SpaceToBreathe_Linux.zip
Controls
WASD - Movement
Left Mouse - Shoot for more space to breathe
Right Mouse - Shoot to kill monsters
E - Throw down a space grenade to generate a lot of space
Note on WebGL
Unfortunately, we got WebGL only to work in Firefox. Chrome had broken keyboard input.
Ratings
| Overall | 357th | 3.605⭐ | 40🧑⚖️ |
| Fun | 491th | 3.329⭐ | 40🧑⚖️ |
| Innovation | 229th | 3.595⭐ | 39🧑⚖️ |
| Theme | 379th | 3.75⭐ | 40🧑⚖️ |
| Graphics | 513th | 3.553⭐ | 40🧑⚖️ |
| Audio | 312th | 3.382⭐ | 36🧑⚖️ |
| Mood | 115th | 3.819⭐ | 38🧑⚖️ |
| Given | 33🗳️ | 36🗨️ |
One issue only, seems harder to see off bottom of screen than top. Marginal, but noticeable.
Great work!
Also, you had a creative idea that nailed the jam theme, well done!
I had fun playing your game, but please give it some love in a Post Jam version
Thanks for you work, have a great day!
Very atmospheric and eerie. I thought you had to kill all the monsters, but then realised I had only 2 ammo. So I started avoiding the monsters instead of hunting them, until I found the door to the 2nd level! I also liked the animations.
Really liked the pixel art, character design, and retro style, but I'm a sucker for that kind of stuff. Only other comment would be, outside of the enimies adding to the claustrophobia, they don't exacty pose much of a threat. They can be outran and avoided pretty easily, and I found myself rarely using the weapon or the grenade.
Nice game art and game implementation itself.
the way you make the game harder just by zoom in is really really smart, simple and work really well.
i just think if i can stack up the ammo i have it would be better, and the "light gun" shouldn't be infinite ammo, you can make a charge meter for it cuz i can spam the light gun all over the place, the darkness means nothing to me, and the monster get stuck in darkness make it super easy to avoid
in general, nice atmosphere, nice game, very good job :)