Momentum by Wumbo

[raw]
made by Wumbo for LD34 (COMPO)
MAKE SURE TO RUN IN A 16:10 SCREEN RATIO, like 1280 by 800, or 640 by 400 et cetera.

Get the other team's flag and return it to your base.

Umm.... Well, this might have been a very poorly-thought-out design. Multiplayer games aren't really any fun when there is no one playing. You live and learn, I guess.

Ratings

Coolness 33% 1922
Overall 2.47 933
Audio 2.87 372

Feedback

f7f5
19. Dec 2015 · 19:53 UTC
I only get a black window/screen on Fedora 20 64bits (music is cool though)
speciesUnknown
19. Dec 2015 · 21:14 UTC
Nobody is playing - this means I can't actually play it. Sorry bro.
hpearson2
19. Dec 2015 · 21:21 UTC
I couldn't get the game to join a server or host a server. Menu had scaling issues for me. Was unable to create web server.
Zaeche
19. Dec 2015 · 23:46 UTC
I actually pulled a friend of mine in to give this a shot. Here's some feedback (I hope it helps!):

- Just a heads up but there were some latency issues (we were playing over the Internet); that said, good job on the network coding (it's such a pain). The initial setup of the UI was a bit confusing, but we did manage to connect in the end, so there's that.

- The controls were clever, I really liked the execution of the theme. They still require some tweaking and balancing but you have something good (iterate it). I felt it was a perfect suit for the mouse (felt a bit off when using A/S).

- The objective was simple but fun, and allowed us to focus on trying to outdo the other. A note on the avatar interactions
(when the players collide): they need some tweaking (right now colliding doesn't seem to do much?) Good job on the level design (didn't seem to be disruptive to the mechanics or objective).

- Kudos on the audio, 'twas pleasant.

((Also consider playing with a press-hold-drag-release scheme for the right-mouse button so that the player can 'choose'
where to dash by 'swiping' the mouse--opposite direction's fine but the game would be more fast-paced/responsive
with more control))
Tselmek
02. Jan 2016 · 01:15 UTC
Couldn't manage to connect to a server, the all interface was very confusing. A few screenshots would also be very welcome before trying the game. Kudos for pulling out a multiplayer game in such time constraints.
Simonaiso
02. Jan 2016 · 12:04 UTC
Too bad it did not find any other players... love the fact you tried to make an online game though!
Instant Noodles
02. Jan 2016 · 18:25 UTC
Can't run the game.
You should make a Blog post and keep playing online a few hours to allow peoples to play and vote.
nihilaleph
03. Jan 2016 · 01:56 UTC
Pro:
+ Concept seems nice
+ Audio is great
Con:
- Didn't find someone to play with >.<
Obs:
o So I'm just voting for Audio this time ^^;

Great work!
Madball
03. Jan 2016 · 09:36 UTC
Hi! It's Rodzos, remember? I was about to play with you on my stream, but you left. I was only able to play with myself by using several windows. So... um... I don't even think you have a second chance to play with me.

Still, a good game. The menu is complicated and messy, but the gameplay is interesting, and I liked the music, too. Also, there was no option to use 16:10 ratio for me.
Phil Strahl
03. Jan 2016 · 18:37 UTC
Sadly found no players but enjoyed the menu music :)