They come at night by bar0net


They Come At Night is a tower defence game where you, not only need to deal with the monsters that would try to attack the city every night, but also manage how you allocate your power to avoid running out of energy to keep your defences firing!
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Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using: - Unity 5.6.0f3 - Photoshop - Audition - IPython Notebook and music21 toolkit
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Directions
The game is divided into two segments: - Daytime: nothing major happens here. Every morning, your generating buildings earn you more power and the surviving population will pay you some taxes. When you are ready, press the sun-button (low-right of the screen) to advance time until night - Nighttime: The monsters will attack!
- You can build on green tiles
- You can use the light bulb buttons to power up or down any tower to try to make a more efficient use of your available power
You can speed up or slow the game using the time controls on the upper-left part of the screen
Press P or ESC to toggle the pause menu. There is the option to mute the sound effects
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MODES
- Level 1: Single path hand crafted level
- Level 2: Dual path hand crafted level
- Random: Single path procedurally-generated level
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COMMENTS
Music is not properly implemented. The files are there and the python script I used to generate the midi are included in the source files though...
I will be trying to properly comment some of the code and upload it to Github for reference. The Source Code Submission will be left as is (if there are no major bugs found)
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Changelog
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Contact
Ratings
| Given | 11🗳️ | 5🗨️ |
Now we are talking. A tower defense game! This looks pretty nice, I like the isometric view!
The gameplay is intuitive, once you know what is what, however I never seem to have enough power to defeat all guys, but then again that's the theme and I was able to beat level one anyways. Trying level 2 right now.
Overall this game is fun. A little music and better sound effects would have been nice. Did you do the wolve sound yourself? :-)
I agree that it lacks some kind of tutorial but I did run out of time (I'll need to plan better for the next jam).
But i like the idea and i am impressive in what you had done in this short time.
by the way, random level generator placed roads outside of the screen once (because of my screen resolution maybe, idk).
I think the isometric view really suited the game and the simplistic 3D models. The sound was OK, somewhat funny. I think it really boosted my overall enjoyment.
Only one problem:
***The power system***
At the beginning of the game, i didn't even realize that there was a power system and midway i just see how my towers stopped shooting at enemies. I was extremely frustrated, and that went on for a while. Also, the bigger enemies move extremely slow. After running out of power, i had to wait a lot for day time because of their slow movement which really annoyed me. And when i finally produced enough energy, GAME OVER. After a few more trials, i learnt that you can shut down towers to keep energy and started not to lose that much power. I had quite some fun c:
***GREAT JOB, THANKS FOR THE AWESOME GAME***
I think it's a great that you have the box on the bottom for tool tips to help people understand your game a little better because one thing the game lacks is an explanation of how to play. However, that tool tip box only covers so much and some elements are not explained at all. For example, I had no idea what the "people" icon meant or what it was used for until enemies started getting through. Maybe exploring the idea of defending people and bringing that to light can be used to create a more emotional mood for the player. I think you could have a tool tip box appear near you cursor when you mouse over something instead of a fixed box, that way you keep relevant pieces of information close to each other on the UI.
On the game board itself, everything looks visually clean and clear. The sound effects are funny and I would definitely prefer to have them than without but at the rate and frequency they're playing I can see it getting quite annoying.
Quick question - what exactly did you use the music21 toolkit for? It's an interesting looking package, but you don't have music here.
@aycan Thanks for the report. I will check the path generation.
@thuvareyn Thanks for playing!
@abc64 the game really really lacks a tutorial (which would have been a better time investment than trying to tackle randomness for a compo, noob mistake on my part. Using isometric view was a complete gamble, I had never done that before. I still have to learn how to work with 3D modeling and I went with 2D sprites... I am quite happy with the result, to be honest. Thank you for playing!
@raymoclaus I should have invested time to work on a tutorial. You could mute sounds in the pause menu, but I should have made clear that there is a pause menu and that the player has the possibility to mute the sound effects. I will try to improve communication on my next jam. Thank you for spending some time with my game!
@pbg You are right. It was definitely too ambitious for a compo, that was a noob mistake on my part and something to learn for the next jam. I thought of using music21 to create some music but I could not get my audio source for the music to work and I run out of time.