Please Come In by Steve Johnson
An interactive fiction game about a party you can't seem to stop.
The game is unfinished but playable. The stats do not affect the outcome. So have fun, and please do try playing more than once! Every decision branches down a separate path.
"The more you have, the worse it is" really applied to the story writing process for this game, so I guess you could call it jam theme as performance art.
| HTML5 (web) | http://steveasleep.com/please-come-in |
| Original URL | https://ldjam.com/events/ludum-dare/40/please-come-in |
Ratings
| Overall | 684th | 3.333⭐ | 23🧑⚖️ |
| Fun | 674th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 368th | 3.405⭐ | 23🧑⚖️ |
| Theme | 340th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 744th | 3.19⭐ | 23🧑⚖️ |
| Humor | 423th | 3.237⭐ | 21🧑⚖️ |
| Mood | 563th | 3.289⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 24🗨️ |
It needs some sounds!
Sometimes this happens:

I can only go between the dining room and the porch, then the option to hang around appears, but what about the guy waiting in the porch? It may be due to the game being unfinnished, but was this part intended to work somehow?
Despite anything, nice work. =]
I played a bunch of differents games and saw some of the different endings, it was fun although it was short.
Maybe a simple but coloured background would have add to the mood, too.
- only showing one text at a time with the option to toggle a longer feed; or
- having clearly delineated boxes around each message and no scroll; or
- centering / enlarging the current message and have the older messages in a vertical carousel above it.
Something like that.
The [Jumbo Groove](https://github.com/irskep/jumbogrove) engine also seem interesting. It looks a lot like things I've been experimenting with, so I might check it out for future jams.
The idea of mixing the story with the decisions having an impact on the stats was interesting, especially since it opens up more possibilities of early choices impacting later events, without them being directly connected.
From a game mechanic perspective, I agree with previous comments that the appearance of additional text feels a bit abrupt, since the screen does not scroll to the last of the text. A more traditional "each new paragraph replaces the old one" might have worked better.
The instant charactization of the charaters by way of introducing them with a pixel art portrait worked really well indeed, and could even be expanded upon with having their expressions change depending on their current stats.
While it is a pity that you didn't have the time to finish the game, the game concept is interesting, and could be developed further into a complete interconnected story.
All in all, it is an interesting idea, and a fun take on the theme!
>Flat overflowing
>with unwanted visitors...
>Please, kindly go home!