Star Something by liquidmedia

[raw]
made by liquidmedia for LD34 (COMPO)
Greeting all. I made this for LD 34 Compo solo Theme 2 button controls

The game Star Something... by me Liquid Media Games.

UP Date 2

YouTube Video Warning Spoilers
https://www.youtube.com/watch?v=COhmtix6OzI

Web site
www.liquidmediagames.com

UP Date WebGL is running Full screen is working for the button scroll Down and Right in the player window it's not showing on the page at startup
(below are other known bugs in WebGL).


The game player controller is almost the standard FPS with out it's limits

“P” = pause menu at any time T = Tractor beam “Q” speed down / “E” speed up

I have only tested the game on Mac OS. I will try to test on Web player, Windows, and Linux


I used Unity 5.2 for the game engine

Blender 2.7 for the 3d modeling

Gimp for the art

GarageBand / lmms for the Music and sound efects.

Enjoy the Game

Hello everyone. UP DATE the web player seems to not be working correctly ( never loads )

I have rebuilt the web player did not change any part of project and put the new link in.


I will try the “Unity WebGL (Preview)” now running.

The WebGL build known bugs.
Some times No audio (if no audio hit "P" and select level 1 normally fixes it).
Intro missing green LASER just before exploding text (shows as a black line).
Main game much lower graphics settings.
Missing most reflections / and real time lighting from red shot flares

I think it's just part of how WebGL is for now some cutbacks but it runs fast.


The game some more info when you start the main scene you can see 2 glowing “buttons” that control the red and green glowing doors when you fly over them or place the glowing red and green keys on the buttons the doors open.

You can use the “T” key for the Tractor Beam to move the glowing keys on to the 2 buttons.

Extra the “E” increases your speed by %10 every time you press it down if you press it about 10 – 20 times you can pass through most solid objects in the game.

Ratings

Coolness 78% 2
Overall 2.09 965
Audio 2.80 405
Fun 1.89 953
Graphics 2.60 731
Humor 2.10 596
Innovation 2.00 920
Mood 2.16 838
Theme 1.86 963

Feedback

Mixer
14. Dec 2015 · 03:43 UTC
Didn't really understand the goal of the game, I ran around shooting red a blue things, but they didn't seem to do anything. Maybe the voice at the start explained that, but I couldn't really understand it. Still, looked interesting.
jcmonkey
14. Dec 2015 · 03:43 UTC
interesting
batmanasb
14. Dec 2015 · 03:44 UTC
Fly around in editor mode: the game
Kortuga
14. Dec 2015 · 03:45 UTC
Your Web link doesn't quite work; I get a [useless] download of the .unity3d file rather than an actual web build. I got the Windows version going though - short of flying around and knocking some shapes around I wasn't totally sure what to do... Also, it seems that there are [way] more than two buttons used to control your game...
internetpaulicy
14. Dec 2015 · 03:45 UTC
I really like the low poly world. The day/night cycle adds an interesting atmosphere. It is fun to fly around.
Thepattybeast
14. Dec 2015 · 04:33 UTC
What is this and what inspired you to create it?
eerongal
14. Dec 2015 · 04:42 UTC
Fun little game to fly around in, but I wasn't entirely sure of there was a point here or not... :)
🎤 liquidmedia
14. Dec 2015 · 13:19 UTC
Hello eerongal Thepattybeast and internetpaulicy and all others Thanks for playing my game

The game goal is to get the 2 button control pressed at the same time. Find the Green and Red keys to do that. They are not on the surface. Go under ground.

The idea that I had was to make something with global illumination and real time lighting, also to try some video the opening scene.

The green shots add force to small physics objects, and the red shots are lights ( might be hard to see in the day but at night or underground they light up the area for a few seconds )

I used the low poly trying to keep the game small and running smooth the just map including the underground part is still about 6000 triangles for a single blender fbx model.
mlepage
15. Dec 2015 · 03:01 UTC
I had the same issues, I could fly around in editor mode, but I couldn't seem to get a tractor beam working. I could shoot, but I didn't know what to shoot. Maybe the wrong build was uploaded? It shows promise.
🎤 liquidmedia
15. Dec 2015 · 17:31 UTC
Hello. “in editor mode,” do you mean you loaded the game in the Unity 5.2 game development engine?

I have now had a couple of people say “in editor mode” There is no editor mode in the game.

I have updated the link for the Web based player to the WebGL version on Monday morning.

The Tractor beam only works on the red and green keys some times it can be a bit picky about needing direct ray cast hit to lock on.
blackwires
15. Dec 2015 · 22:43 UTC
Crazy !! But what's the goal ?
oparisy
15. Dec 2015 · 22:52 UTC
I flied in various directions with great pleasure, admiring your various shaders and low-resolution shadow maps. Didn't really understand what was expected of me, and the visual design didn't help (I was not sure what I was looking at most of the time).

But, heeey, shiny.

Oh and I got in a secret-passage-bowel-like thing. Then got out of it due to a collision bug I suppose. That was rather nice, got to see the whole map from the outside and all that. Felt like doom II!
🎤 liquidmedia
16. Dec 2015 · 01:00 UTC
RE: oparisy you can also fly around the side of the map no rules about how you get to the glowing keys in the underground part. all 3 pyramid like objects have tunnels going down.

The "E" key will increase your speed hit it about 15 times and you can fly through almost anything. it's not a bug it a feature.

Use the "T" key to pick up the glowing red and green objects (keys) and bring them back to the start to open the doors.

The 2 button controller is where you start the Red and Green buttons on the big white box :)

I was mostly going for some 3d real time lighting / reflections, and object interactions like the red flares

(WebGL will turn down most lighting settings)
kabel
16. Dec 2015 · 01:12 UTC
This was more like tests for a game than a game, I am now reading instructions in the comment section, but you should've explained this during the game or before it.
tanjent
16. Dec 2015 · 09:10 UTC
Needs some dub shake on the logo box in the intro :) Also, agree with many comments above, I flew around, spewing bullets, but the bullets didn't seem to interact with that much so I guessed you had run out of time and released what you had.
🎤 liquidmedia
16. Dec 2015 · 15:07 UTC
The green bullets only inter act with the star field objects the small black and white near the start and in the underground area.

The red flares don't work correctly in the WebGL version They will light up the area around them in the other versions I will have a YouTube Video up soon
Ybalrid
16. Dec 2015 · 18:21 UTC
I did not understand what I just played. But shooting green and red stuff is still kind of fun.
The music alternate eraticly between two tracks. It's a bit annoying
Anachron
18. Dec 2015 · 09:05 UTC
sweet low-poly graphics
Codexus
18. Dec 2015 · 13:30 UTC
Nice star something references.
lolfrad
19. Dec 2015 · 17:20 UTC
Nice graphics, I like the reflection of lasers. But the game made no sense...
Sim00n
20. Dec 2015 · 04:47 UTC
My mouse was bugged and I couldn't move it around because it would "leak" outside of the game to one of my other 2 monitors either to the left or right. Because of that I couldn't really move around. I like the music but I think you could give us an option to see the help screen for longer and have a little tutorial level. Good effort.
🎤 liquidmedia
22. Dec 2015 · 19:50 UTC
RE: Sim00n I have heard about a bug on the windows mouse lock, but I don't know how to replaced the bug so I have not been able to fix it.
teamvr
23. Dec 2015 · 06:22 UTC
Felt like a great arena game was about to break out at any moment.