{"author_link":"\/users\/ifire","author_name":"iFire","author_uid":1000048,"comments":[{"author_name":"camilo","author_uid":"1001106","time":"2017-04-29T00:28:43Z","epoch":1493425723,"modified":1493425723,"text":"I just appeared on a white world and don't know what can i do.  \nstill, i will try it when more people arrives.  \ngood luck!","likes":0,"format":"md"},{"author_name":"dakikad","author_uid":"1008428","time":"2017-05-03T03:40:12Z","epoch":1493782812,"modified":1493782812,"text":"I'm curious now 6_6\nI couldn't find other players...","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"46806","g_author":"1000048","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"244728","g_title":"Sunshine's BATTLEACADEMY","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"28080","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"28080","n_urlkey":"244728","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/sunshines-battleacademy","n_slug":"sunshines-battleacademy","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"48","n_created":"1493093792","n_modified":"1493476320","n_version":"71370","n_status":"COMMIT"},"node":{"id":28080,"parent":9405,"superparent":9,"author":48,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-25T04:27:37Z","created":"2017-04-25T04:16:32Z","modified":"2017-04-29T14:32:00Z","version":71370,"slug":"sunshines-battleacademy","name":"Sunshine's BATTLEACADEMY","body":"![chrome_2017-04-24_21-23-32.png](\/\/\/raw\/03\/z\/2404.png)\n\nhttp:\/\/battleacademy.chibifire.com\/\n\n**We did not finish the game portion.**\n\nA battle royale tech demo: I (iFire) and djdduty implemented multiplayer chat and movement and promptly ran out of time.\n\nThe concept was that the players would have a battle royal with bullets and a shrinking playfield until a winner was determined.\n\n## Tech\n\nInspired by virus eating games.\n\nGithub repo: https:\/\/github.com\/fire\/sunshines_battleacademy\n\nUses a javascript client and elixir phoenix for the server. \n\nThe server is stateless except for an in-memory cache. There is no global game loop. Each player spawns a process on the server that queries the in-memory database repeatedly.\n\nThe site is hosted on a docker container on a Kubernetes cluster.\n\n![chrome_2017-04-24_21-23-02.png](\/\/\/raw\/03\/z\/2406.png)","meta":{"author":[48,1563]},"path":"\/events\/ludum-dare\/38\/sunshines-battleacademy","parents":[1,5,9,9405],"love":0,"notes":2,"notes-timestamp":"2017-05-03T03:40:12Z","grade":{"grade-01":1,"grade-02":1,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":2,"grade-08":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":1.75,"smart":-24.407105398155}},"text":"![chrome_2017-04-24_21-23-32.png](\/\/\/raw\/03\/z\/2404.png)\n\nhttp:\/\/battleacademy.chibifire.com\/\n\n**We did not finish the game portion.**\n\nA battle royale tech demo: I (iFire) and djdduty implemented multiplayer chat and movement and promptly ran out of time.\n\nThe concept was that the players would have a battle royal with bullets and a shrinking playfield until a winner was determined.\n\n## Tech\n\nInspired by virus eating games.\n\nGithub repo: https:\/\/github.com\/fire\/sunshines_battleacademy\n\nUses a javascript client and elixir phoenix for the server. \n\nThe server is stateless except for an in-memory cache. There is no global game loop. Each player spawns a process on the server that queries the in-memory database repeatedly.\n\nThe site is hosted on a docker container on a Kubernetes cluster.\n\n![chrome_2017-04-24_21-23-02.png](\/\/\/raw\/03\/z\/2406.png)","title":"Sunshine's BATTLEACADEMY"}