{"author_link":"\/users\/tgb20","author_name":"tgb20","author_uid":"1051524","comments":[{"author_name":"svyatozar","author_uid":"1033176","time":"2018-04-23T20:30:31Z","epoch":1524515431,"modified":1524515431,"text":"It's certainly playable, and the graphics is nice. The music is too repetitive and gets really annoying after a while. But overall it's a good try. I know, two days, no team - it's tough.","likes":0,"format":"md"},{"author_name":"ildfuglen","author_uid":"1005198","time":"2018-04-27T10:54:48Z","epoch":1524826488,"modified":1524826488,"text":"Hi!\nI agree with the previous comment, the music was way too repetitive, had to mute it to keep on playing. I love the graphics and the fact that you can discard cards. I didn't really get the point of the move count, it would go to 0 when jumped and to 7 when moving on the ground. Collecting coins did not do anything either, wish there was a count for them. There were some bugs, like moving to the right through ground and grass. Overall, it is a very good entry given the hours you were behind! good work. Fell free to check out my game!","likes":0,"format":"md"}],"format":"md","images":["ld41\/79766-26fe6cc83dffb5a5387c469129997d58.png"],"links":[{"url":"https:\/\/github.com\/tgb20\/LD41\/releases\/tag\/1.0.0","text":"macOS"},{"url":"https:\/\/github.com\/tgb20\/LD41\/releases\/tag\/1.0.0","text":"Windows"}],"metadata":{"g_key":"46823","g_author":"1051524","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"244746","g_title":"Super Bario Man","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"79766","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"79766","n_urlkey":"244746","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/super-bario-man","n_slug":"super-bario-man","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"51524","n_created":"1523999256","n_modified":"1524449700","n_version":"250453","n_status":"COMMIT"},"node":{"id":79766,"parent":73256,"superparent":9,"author":51524,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T00:52:24Z","created":"2018-04-17T21:07:36Z","modified":"2018-04-23T02:15:00Z","version":250453,"slug":"super-bario-man","name":"Super Bario Man","body":"\nFor LD41 I have made a game combining Turn Based Card Games and Platformers. Together I present Super Bario Man. \n\nDidn't have time to write a tutorial so please read the instructions\n\n***Note:***\nSeems I forgot to upload the newest version but it's too late now. In some levels the grass tile goes two deep, and it seems that the changes I made to the level generation system didn't go through or I forgot to apply some settings as you can use a move 2 card to move through the terrain. Features, not Bugs\n\nInstructions:\n- The cards explain what they do\n- Right Click a card to view it, Right Click Again to Play it, Left Click to Dismiss it\n- After you use a card, unless it says otherwise, the enemy gets a turn, moving one enemy monster.\n- If you want different cards, discard one, but it uses up your turn\n- It might be smart to skip your turn if you want to make sure you can kill and enemy monster\n- If an enemy monster hits you, you lose one heart\n- You can kill an enemy monster by landing on their head or using an attack card\n- You advance to the next level when you reach the end\n- All levels are unlocked if you want to skip around using the level select menu\n\n![screen1.png](\/\/\/content\/449\/c\/z\/109f6.png)\n![screen2.png](\/\/\/content\/449\/c\/z\/10a4b.png)\n\nI am much happier with this game than my previous LD40 game. Even though I got a super late start, about 17hrs late, I got a lot done and feel happy. Wasn't able to do everything I wanted to do with the game but its playable and works so thats good! I also had to leave in the default Unity launcher as I didn't have time to add a settings menu besides the volume switch.\n\nThings I wanted to do but couldn't:\n- More Cards like powersups or multipliers\n- Ranged Attacks\n- A ranged enemy\n- An actual story was planned where you would play as Bario, then Buigi, and finally Beach, before fighting the mighty Bowser, but I finished core gameplay and Bario sprites 30min before the deadline. (This also explains why the main characters animation is based on Mario. I wanted it to be clear that its supposed to be like Mario, without actually ripping the sprites.)\n\n","meta":{"author":[51524],"cover":"\/\/\/content\/449\/c\/z\/10a4b.png","link-02-tag":"42339","link-03-tag":"42337","link-01":"https:\/\/github.com\/tgb20\/LD41\/releases\/tag\/1.0.0","link-02":"https:\/\/github.com\/tgb20\/LD41\/releases\/tag\/1.0.0","link-03":"https:\/\/github.com\/tgb20\/LD41\/releases\/tag\/1.0.0"},"path":"\/events\/ludum-dare\/41\/super-bario-man","parents":[1,5,9,73256],"love":0,"notes":2,"notes-timestamp":"2018-04-27T10:54:48Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":1,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1.75,"smart":-24.407105398155}},"text":"\nFor LD41 I have made a game combining Turn Based Card Games and Platformers. Together I present Super Bario Man. \n\nDidn't have time to write a tutorial so please read the instructions\n\n***Note:***\nSeems I forgot to upload the newest version but it's too late now. In some levels the grass tile goes two deep, and it seems that the changes I made to the level generation system didn't go through or I forgot to apply some settings as you can use a move 2 card to move through the terrain. Features, not Bugs\n\nInstructions:\n- The cards explain what they do\n- Right Click a card to view it, Right Click Again to Play it, Left Click to Dismiss it\n- After you use a card, unless it says otherwise, the enemy gets a turn, moving one enemy monster.\n- If you want different cards, discard one, but it uses up your turn\n- It might be smart to skip your turn if you want to make sure you can kill and enemy monster\n- If an enemy monster hits you, you lose one heart\n- You can kill an enemy monster by landing on their head or using an attack card\n- You advance to the next level when you reach the end\n- All levels are unlocked if you want to skip around using the level select menu\n\n![screen1.png](\/\/\/content\/449\/c\/z\/109f6.png)\n![screen2.png](\/\/\/content\/449\/c\/z\/10a4b.png)\n\nI am much happier with this game than my previous LD40 game. Even though I got a super late start, about 17hrs late, I got a lot done and feel happy. Wasn't able to do everything I wanted to do with the game but its playable and works so thats good! I also had to leave in the default Unity launcher as I didn't have time to add a settings menu besides the volume switch.\n\nThings I wanted to do but couldn't:\n- More Cards like powersups or multipliers\n- Ranged Attacks\n- A ranged enemy\n- An actual story was planned where you would play as Bario, then Buigi, and finally Beach, before fighting the mighty Bowser, but I finished core gameplay and Bario sprites 30min before the deadline. (This also explains why the main characters animation is based on Mario. I wanted it to be clear that its supposed to be like Mario, without actually ripping the sprites.)\n\n","title":"Super Bario Man"}