The legend of the looter and the incredible backpack that never runs out of spac by agar3s

You're on a journey for giving items to the greatest mazes' shopkeepers in the lands of Hurama. Use your mechanic-hook-arm and your unlimited-space-backpack to plunder mazes in search for special items.

How to play
- Use W, A, S, D to move the player character.
- Use the mouse to aim.
- Click to shot your mechanic-hook-arm and grab objects to put them in your unlimited backpack (it is made of the same materials of Hermione's purple beaded handbag).
- Right click to throw items in your backpack (use them to hit the skeletons that want their things back, or stun them and put them also in your inventory).

Credits
- Giovanny Beltrán (@agar3s) - Code & Game Design
- Juan Garcia (@QuietGecko) - Audio (Music & SFX)
- Lorena Marquez (@prinfrexita) - Art
- Mateo 'Carenalga' Robayo (@mapedorr) - Art, Code & Game Design


Ratings
| Overall | 152th | 3.852⭐ | 56🧑⚖️ |
| Fun | 166th | 3.713⭐ | 56🧑⚖️ |
| Innovation | 158th | 3.713⭐ | 56🧑⚖️ |
| Theme | 883th | 3.12⭐ | 56🧑⚖️ |
| Graphics | 148th | 4.185⭐ | 56🧑⚖️ |
| Audio | 105th | 3.84⭐ | 55🧑⚖️ |
| Humor | 360th | 3.04⭐ | 52🧑⚖️ |
| Mood | 308th | 3.45⭐ | 52🧑⚖️ |
| Given | 51🗳️ | 44🗨️ |
Minor bugs:
- what does the compass/map icon do? The one below the backpack. I couldn't figure out how to use it.
- The grabby arm leaves a couple of teal pixels behind when it retracts
Despite this, I love the music, I love the concept, and I love what you've got so far!
The mood and the overall feel of the game are pretty neat!
very polished game for 72 hours.
Definetly one of the best i've seen so far in this Ludum Dare!
Keep up the good work! :smiley:
Also, We are building a boilerplate for phaser3 to speed up our new games: https://github.com/agar3s/phaser3-jam-boilerplate/
PS Found a bug that the skeleton still follows me when it's stunned, I think its a known bug to you guys, probably just a quick fix would do.
Fun to play, good job!
My only complaint will be that it seems that there is no difficulty increase during the game, so it could have been never ending :sweat_smile:
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
@logicon211 That's awesome. Thanks for playing and leaving your comment.
Great work!
The game could use a mini map and a signal telling the player that he has completed the item list. Good concept, needs more digging. Good work!