CalligraTree by Roaring Cat Games
:cherry_blossom: CalligraTree is a game about guiding a "growing" Sakura tree painting into it's most full and beautiful form.
:cherry_blossom: As the trunk grows, you are able to guide the branches in a general direction, and their branches, and those branch's branches, and so forth.
:cherry_blossom: Your goal is to guide the tree to its largest form without crossing any branches.
:cherryblossom: If you cross branches, it will still be beautiful, but it won't the masterpiece it could be. :cryingcat_face:
Controls:
Mouse/Touch
Programming:
Barry Rowe barryrowe
Art:
Loi LeMix loilemix
Audio Attribution:
Axton Crolley at freevideogamemusic@gmail.com - https://opengameart.org/content/woods
Screenshots

Ratings
| Overall | 67th | 4.04⭐ | 89🧑⚖️ |
| Fun | 280th | 3.629⭐ | 87🧑⚖️ |
| Innovation | 18th | 4.192⭐ | 88🧑⚖️ |
| Theme | 557th | 3.464⭐ | 85🧑⚖️ |
| Graphics | 75th | 4.46⭐ | 89🧑⚖️ |
| Mood | 10th | 4.471⭐ | 87🧑⚖️ |
| Given | 39🗳️ | 36🗨️ |

This painted tree growing game (or tool) is very well done. I mean, there's not much to it from a game perspective, but for what it is, the trees do look very different in construction, and the dynamics make up for some interesting shapes every now and then. Yes, they're still trees that look like tress, but that doesn't make them any less pretty :P
It's quite a relaxing experience. If anything, I'd say that its greatest success comes from letting reviewers of LD games take a breather from the madness that's all over the place. There's always space for a more chill experience. If there's one submission that can ease the mind and soul, it's this one.
I had a very enlightening time with this one. In behalf of my team, we're looking forward to your future projects in the LD environment. Kudos! :whale:
"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
Oopsy? :)
Checkout **Voxel Mob Arena** here and please leave rating!:
https://ldjam.com/events/ludum-dare/40/voxel-mob-arena
Note: I also got the "out of memory" bug after playing through several times. I am playing on Chrome if that helps!
Amazingly well executed in every way, and an all 5 star rating from me. Congratulations to you whole team!
Here's my game, if you want to check it out. Quite a bit less relaxing hahahaha https://ldjam.com/events/ludum-dare/40/sumo-slam-2d

Nice idea. Had fun. Very artsy. :cherry_blossom:

i love the style you choose it goes very well with the music and the overall theme.
I really wish the tree would last a little bit longer so i could make even bigger and cooler trees but for the time available i would say very good job =D
@bartosz We came to the concept as, the more branches you spawn, the worse your planning gets, since you have to focus on adding branches and not necessarily planning their path. We understand that it might not come through so well.

Nice tree making game.
I enjoyed making odd trees.
Can't think of last line.
i love my tree
Pros:
- Beautiful simple eastern aesthetic
- Relaxing
- A goal that's not really demanding or stressful but just gives you some direction, so it doesnt just feel like a peice of art or a tech demo (although it is both those things but the "make your tree bigger" goal makes it more)
Cons:
- Better for if the theme was "the more you have the more beautiful this tree looks"
- I feel like it would be even coolr if the earlier branches were more thick so that a tree could kinda split into two. It felt a little bit like I had more of a control over the fine detail, the tiny branches of the tree but not the trunk itself.
- I don't know if this is even really a con, but I wanted a way to compare my trees. Not to have points or know which tree was better but just to know how variable the parameters can get. I think this might be against the philosophy of a relaxing game like this though so take it with a grain of salt. That being said, I SO won the zen contest:

Excellent work, top notch. Top 3 so far and definitely my favorite conceptually.
A quality experience. Not 100% on calling it a game.


Kidding aside, thanks for playing our jam's game! Please keep those screenshots coming! We love them!
-Art Cat

(Upper right corner is what happens when you get that error message mid-build.)
I believe it would be a better game if made slower 3 times
Again - outstanding job!
Depending on where you want to go with it, this could be an amazing relaxing game if you slowed down the pace a bit and changed the music to something a bit more "Zen" (hit me up if you want some original music for this post-jam!).
Really nice work.
Dispelling stressful tension
Beautifully
Having that said, I don't really see how the game fits in the theme. You will always have to create branches, so there isn't a way to avoid having more.
Also, there is no goal. After having played more levels, I just felt they were all the same, with just a tree generated differently. No objective nor evolution from level to level.
Trying to purposefully lose by trying to create a branch on top of others, most of the time didn't do anything. It took at least four times for me to lose. And it wasn't really losing, as the tree bloomed anyway. Not clicking in anything also let the tree bloom.
The game also kept crashing on WebGL with an out of memory error: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings".
Overall, the look and feel are amazing, and it is a great concept that can be turned in a wondeful game with some kind of progression and goal, but as it is I feel it is an experience and not a game. However, it was a great job, congratulations :)
This is pure perfection! A game with beautiful user generated art. Nothing to win, nothing to lose, just art. Great job!
This was honestly one of my favourite, if not my favourite game of the ones I played for this Ludum Dare.
Great graphics and concept. Really smooth feel to the game, just all around a great entry.
I personally would have considered antialising the tree, but given the time that's probably unrealistic.
Sidenote: I'm curious about your team now. How can you add more coders or artists to the team if the names codecat and artcat are already taken?!? You should add @SecretPocketCat above ^ while you're at it :)
For@badly-drawn-rod and a few others that have asked, we are planning a mobile release for the game. We took a week to recover and checkout a bunch of other LD entries, and now we are back to work brainstorming what needs fixing/adding before we package up a mobile version. Much of which is driven by all of your all's responses.
Thanks again! And keep sharing those beautiful cherry blossoms!
My only nitpick is that the intersection of the branches causes a jarring effect which seems a bit antithetical to the otherwise calming nature of the game, especially with the camera zoom (which itself doesn't always make it 100% obvious where exactly the intersect happened) and the sound effect. I think something more subtle would have been nice for that part.
Great job overall!
Anyway, it's a very good work and I enjoyed a lot :) I'm glad that you've made this wonderful piece, different from anything that we're used to. Congratulations!

I think I'd like the game even more if it was a bit slower, I felt too rushed sometimes.
Really solid entry. Well done guys! :-)