cargOS by tigerj
cargOS WASD + E or Arrows + Right Control
Move the cursor around the cargo bay and pickup shipments
Place shipments on the teleporter(s) to send them to the planet!
More shipments will arrive! Get the stuff off the belt before hits the spikes or you will lose!
note: there are only two teleporters and 6 colors of shipments. each time you ship something the teleporter might change colors! (may RNG be with you)
Please comment with your score!
Music was made with Bosca Ceoil
SFX: SFXR
Unity was the engine
Art with Aesprite
I streamed every second of development on twitch:
---> https://www.twitch.tv/collections/0fuOuYFGShX78A
Post Mortem
https://www.youtube.com/watch?v=_lLde7Rn5uA
| Source code | https://github.com/TigerJ/Ludum-Dare-42 |
| HTML5 (web) | https://tigerj.itch.io/cargos |
| Original URL | https://ldjam.com/events/ludum-dare/42/cargos |
Ratings
| Overall | 315th | 3.448⭐ | 60🧑⚖️ |
| Fun | 430th | 3.121⭐ | 60🧑⚖️ |
| Innovation | 287th | 3.319⭐ | 60🧑⚖️ |
| Theme | 180th | 3.905⭐ | 60🧑⚖️ |
| Graphics | 314th | 3.362⭐ | 60🧑⚖️ |
| Audio | 202th | 3.289⭐ | 59🧑⚖️ |
| Given | 56🗳️ | 71🗨️ |
I did run into a small issue while I was rushing towards the end, where a box got stuck halfway on one of the teleporters so I couldn't drop things on the teleporter anymore :(. I would have taken a screenshot for you, but I lost a few seconds later.
Graphics and sound are pretty good too!
@omniorcus thanks! It has the action and excitement of a shipping warehouse!
@gaoyuan-chen understandable! I will do better next time to have additional controls and/or options thanks for your feedback!
You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468
I was noticing while playing that the numpad would have been a good key combination if the 5 key was an action key.
Thanks for streaming! I will give you a shout out tonight on my channel :)
Just one thing I would improve: It was sometimes a little bit tricky to catch boxes. It was especially frustrating in late game when you try to optimize your movements. Butthat's just a detail, i really enjoyed it! GG
Fits really nicely the theme !
The only thing was that the music was a bit repetitive in my opinion.
Thank you for the review on your channnel and keep it up !
Otherwise, it is a nice little game! I actually felt like a part in a factory due to the unusual moving mechanic, and soon enough I came up with more and more strategies for placing and sorting.
Thank you for playing!
Thanks!
Good music & art too!
It indeed gets stressful when the space fills up, knowing the belt comes in faster than you can put the boxes.
Also not sure if it's a bug, but on my second round, I got a box stuck on the conveyor belt that I couldn't pick up.

@bustosman yeah I ran out of time to do some of the other ideas I had. One was to connect them side by side with matching colors and have a larger pad to send them off with. Another was to ignore color all together and use shape based mechanic imagine Tetris shaped peaces that would lock out certain patterns on a 3x3 grid of pads. essentially playing Tetris on a 3x3 playfield that has a cooldown for each section. Ambition got the best of me though and I had to scrap the prototypes for a color matching game. damn compo time limits!! ;)
@adonisdevs wow thanks a lot! yeah it is harder than I had hoped, in the end when I ran out of time I just threw extra life instead of balancing (ran out of time story of my LD life)
My preference would be for the cargo deliveries to come in waves with breathing room between, and reduce the health to 3 - then when things start going wrong it's a lot faster.
I can imagine the concept working quite well as a mobile game, where you can just tap the next spot you want the crane to go!
@radical-dog very specific feedback with regards to the mechanics I really appreciate that and will take it into consideration next week as I update a fork of the game.
Also, perhaps it's just me, but I found the white boxes quite confusing. The first time I dropped a colored box onto a goal it turned white, and I thought it had closed -- it took me quite a while to realize that it was in fact just waiting for a white box!
Otherwise, really good entry. Very different to a lot of the other games I've played this time, and very complete.
There were times that I had to hit the [E] action key to pickup the crates..
It gets addicting, attempting to try out various sorting strats.
Best solution involved at some point to utilize the drop the crates at the conveyor belt for easier access and to buy time..
Optional suggestions:
- Conveyor belt (split into 2 lanes), and option to either:
- "Hold-it!": Temporary stop the one of the lanes..
- "Return to Sender": Reverse its direction.. (Only this time if crates went back-up and no ship in docking area then you'll see it fly to space; perhaps limit to a number of tolerable 'space-mulligans')
- "Vertical-Cycling": For controls of the crane, there are times it would feel nice that by simply move further down its limit the crane would cue to automatically move back to the top (like cycling its values in a loop)
- "Latch-mode": another alternative control scheme for crane mechanic; hold [e] action key to pick up and let go to drop.. or have opportunity to rearrange dropped boxes on conveyor belt
- Power-up drops (just to name a few..):
- Control-time;
- Stack boxes (act like multiplier but heavy, slow response in transit);
- Auto-pilot (automatically pick nearest box to correct teleporter for a limited time)
- Repair (Recover Health)
- "Key-Sort": boxes are sorted to its Alpha+Numeric [eg. battleship-esque]ID: eg. range: Horizontal A-M (1-13)[note: not including the conveyor-belt tiles] and 1-9 vertical; Whereas [9D] and [9H] are the teleporter coords.. type or key-in coords to have the robo-crane pickup and drop towards its destination.
My best score as of this writing: 0004900 :dizzy: