Bleach Beach by Steffo
Welcome to Bleach Beach!
The sea is draining, and you have been assigned the task of catching the most fish possible before the water is gone. However, BotBoat Corp is competing with you: be careful of them, as they may resort to shady tactics, or surprise them by stealing the fish on their boats.
Move with the A and D keys, use your jetpack with W, aim your cannon with the mouse and shoot your harpoon by holding the left mouse button.

The Boats

All boats feature a grappling hook, a recharging jetpack and a storage space for the caught fish.
The Fish

Fish roam the sea, waiting to be caught by someone...
After getting on a ship, they can be stolen by hitting the fish stack with an harpoon.
Large fish are worth double!
| Source code | https://github.com/Steffo99/ld42 |
| Windows | https://steffo.itch.io/bleach-beach |
| HTML5 (web) | https://steffo.itch.io/bleach-beach |
| Original URL | https://ldjam.com/events/ludum-dare/42/bleach-beach-1 |
Ratings
| Overall | 465th | 3.5⭐ | 42🧑⚖️ |
| Fun | 387th | 3.447⭐ | 40🧑⚖️ |
| Innovation | 241th | 3.579⭐ | 40🧑⚖️ |
| Theme | 806th | 3.237⭐ | 40🧑⚖️ |
| Graphics | 129th | 4.231⭐ | 41🧑⚖️ |
| Humor | 333th | 3.091⭐ | 35🧑⚖️ |
| Mood | 679th | 3.041⭐ | 39🧑⚖️ |
| Given | 42🗳️ | 24🗨️ |
Somehow I got stuck 3 times in a row and couldn't move very well.
Still very engaging and fun little game. Good job!
I love the art style, the physics are strange but can be twisted to aid you can be quite fun.
Overall: good entry.
Alos, @edgelord I have Mac/Linux builds avalible: https://ldjam.com/events/ludum-dare/42/we-need-space
The graphics make it something really special
I wish you great success!
I downloaded the windows version, but it seemed like the WebGL version wasn't integrated in the page
If I didn't make any mistake (and the game wasn't on the page), make sure you choose on your project (in itch.io->dashboard->edit below the project)
Kind of project: HTML
And below the .zip that contains the WebGL build (with index.html and all), mae sure to check "This file will be played in the browser".
Ignore this if it was my mistake though, good luck :)
Graphics good !!!
https://www.youtube.com/watch?v=fNLpZVNDQqc
Great job
Super nice game !
> I thougth that I could use the arpoon to attach to places, that would be cool :)
Actually, @sensei 's original idea included the attaching harpoon, but we discarded it when we changed the physics code, since the original one was [a bit bugged](https://gfycat.com/ArcticThriftyCurassow). :P
- I really like the **graphic style**.
- I like the **details in the surrounding**.
### What could be better
[*General*]
- Everything could feel more "snappy". Atm the **game feels very floatish**, which suits the fact that the boat swims but doesn't help the gameplay.
- The **physics** were interesting but I think a bit over the top. For example pulling in fish shoots my boat around which is really distracting. Maybe remove that effect - generally I like a bit wonky physics.
- Some catchy **background music** would really help.
- Something to **indicate where I should move** to not get stuck on land would be nice.
- The **enemy boats** were mainly an unwelcome distraction for me. They didn't have a huge impact on what I did other than annoy me and when they touched me I got shot into the air.
[*Bugs / Gameplay breaking*]
- Fish clipped behind the environment.
- Enemy boats got stuck.
I would suggest either removing the enemy boats and going all in on the fishing aspect or really fleshing them out. They need a more major impact on the gameplay. I'd also love to be able to use the harpoon as a grappling hook and maybe allow the player to dive deeper into the water. I think the mechanic of popping in and out of water is interesting and has great potential.
With all that said, I think there is a place for a fast paced hardcore fishing game with exaggerated physics ;) Congratulations on the entry.