Commercial Mars: Lunar Lander + Tetris Mash up by Yaro
Drop the blocks like in Tetris, but remember not to block the path to the landing pad. After few blocks you'll need to land the spaceship like in lunar lander, you'll have to avoid tetris blocks you previously placed. Landing on the pad removes a row.
High score is equivalent to max height of flight.
You don't lose by overfilling, only by crashing or blocking path to landing site.
You can do tetris( filling row anddeleting it) but it's dangerous since you can easily block path to site, and point reward is small.
I've made this game in one day only, since during the weekend I was working on different idea that didn't work out(it was supposed to be RTS with landing, only some placeholder sprites remain in this version)

| HTML5 (web) | https://yaroslav-674496.itch.io/commercial-mars |
| Original URL | https://ldjam.com/events/ludum-dare/42/commercial-mars-lunar-lander-tetris-mash-up |
Ratings
| Overall | 1193th | 2.673⭐ | 28🧑⚖️ |
| Fun | 1171th | 2.5⭐ | 27🧑⚖️ |
| Innovation | 795th | 2.981⭐ | 28🧑⚖️ |
| Theme | 745th | 3.32⭐ | 27🧑⚖️ |
| Mood | 1108th | 2.125⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 14🗨️ |
Here's my playthrough: https://youtu.be/dydqnCOo3cQ
The 5 block wide insta-kill got me as well lol
But overall fun game, I like how you have to fly through your own design. Good job!
guess 48 ain't enough for 90deg rotation.
There were several issues: You die if you get a horizontal line as a first piece. No feedback about whether the ship landed or crashed. No time to realise I have to switch from tetris control to rocket control, which ends up in an instant crash. The gameplay is very poorly explained on the menu page, you should put the description you wrote for this page inside the game :P
I'd like to see your game become something bigger, good job!
Next issue is that controls are rough to use. Rocket took several tries to learn to fly and due to the hard handling was very difficult to land.
To go with this issue there seems to be no way to rotate the blocks. Only rotation seems to be to invert the block over the y axis. This makes it impossible to play in a few cases. Especially when the first block is a wide block that will block the landing pad.
Overall its a decent start and could be enjoyable with more work.