Abbey Massacre by Sempiternal
In the dark bowels of the House of the Lord stands the Altar of Satan. The priest, who, obviously, has a bipolar disorder or is not the best priest, to begin with, worships the Lord of Hell. He must make bloody sacrifices to his master. And by lucky coincidence, all these sacrifices are in the church right now. Of course. Now our βheroβ needs to find a way to get to his victims.
Controls:
WASD to move
Shift to run (if not carrying the body)
Z to highlight kill targets
1-2-3-4 for selecting dialogue options
E/F when prompted for contextual actions
Basic rules:
Kill targets and drag their bodies to an altar to make a sacrifice;
Avoid being caught or bodies being detected.
Hint: some targets can be lured into your room via dialogues
Crew and tools:
Programming
Unity + C# - @sempiternal (me, a person to blame behind having to cut down on so many features)
Graphics
3DMax + Maya + Layout - DaniilMaly (@daniilmaly) and Kate (@kateb)
Audio
FLStudio + Arcade by Output - @sempiternal

| Windows | https://ovoronin.itch.io/abbey-massacre |
| Original URL | https://ldjam.com/events/ludum-dare/43/abbey-massacre |
Ratings
| Overall | 307th | 3.658β | 21π§ββοΈ |
| Fun | 663th | 3.079β | 21π§ββοΈ |
| Innovation | 441th | 3.237β | 21π§ββοΈ |
| Theme | 156th | 4.026β | 21π§ββοΈ |
| Graphics | 386th | 3.775β | 22π§ββοΈ |
| Audio | 477th | 3.083β | 20π§ββοΈ |
| Humor | 396th | 3.083β | 20π§ββοΈ |
| Mood | 211th | 3.711β | 21π§ββοΈ |
| Given | 22π³οΈ | 11π¨οΈ |
The only errors found were with the bodies when sacrificing them, sometimes they did not count.
But excelent game for a Jam, good job!
The reason why some bodies weren't counting as a proper sacrifice is that they were not the specific targets assigned to you by Satan (you can hold Z to have assigned targets highlighted). We were trying to force the player after specific targets associated with some dialogues (some of them were not implemented) and not just kill the most convenient targets ;)
My biggest complaint would be that there desperately needed a way to move faster, like a run button or something. This was especially annoying after getting caught and having to start back at the beginning only to slowly walk around to do everything again.
I feel like what could've worked really well here was a radar system with enemy FOVs (similar to metal gear solid), since sometimes you are caught by a passerby from miles away with no way of avoiding it. Overall, great little game with fitting music and nice graphics!