Abbey Massacre by Sempiternal

[raw]
made by Sempiternal for LD 43 (JAM)

In the dark bowels of the House of the Lord stands the Altar of Satan. The priest, who, obviously, has a bipolar disorder or is not the best priest, to begin with, worships the Lord of Hell. He must make bloody sacrifices to his master. And by lucky coincidence, all these sacrifices are in the church right now. Of course. Now our β€œhero” needs to find a way to get to his victims.

Controls:

WASD to move
Shift to run (if not carrying the body)
Z to highlight kill targets
1-2-3-4 for selecting dialogue options
E/F when prompted for contextual actions

Basic rules:

Kill targets and drag their bodies to an altar to make a sacrifice;
Avoid being caught or bodies being detected.
Hint: some targets can be lured into your room via dialogues

Crew and tools:

Programming
Unity + C# - @sempiternal (me, a person to blame behind having to cut down on so many features)

Graphics
3DMax + Maya + Layout - DaniilMaly (@daniilmaly) and Kate (@kateb)

Audio
FLStudio + Arcade by Output - @sempiternal

sacrifices.png

sacrifices2.png

sacrifices3.png

Ratings

Overall 307th 3.658⭐ 21πŸ§‘β€βš–οΈ
Fun 663th 3.079⭐ 21πŸ§‘β€βš–οΈ
Innovation 441th 3.237⭐ 21πŸ§‘β€βš–οΈ
Theme 156th 4.026⭐ 21πŸ§‘β€βš–οΈ
Graphics 386th 3.775⭐ 22πŸ§‘β€βš–οΈ
Audio 477th 3.083⭐ 20πŸ§‘β€βš–οΈ
Humor 396th 3.083⭐ 20πŸ§‘β€βš–οΈ
Mood 211th 3.711⭐ 21πŸ§‘β€βš–οΈ
Given 22πŸ—³οΈ 11πŸ—¨οΈ

Feedback

XCVZXC
04. Dec 2018 Β· 19:39 UTC
Quite expanded game. Mechanics work quite well and the graphics look very well done. I doesn't TRY to be climatic - it IS climatic. Good entry !
Carbonara
04. Dec 2018 Β· 19:51 UTC
Maybe the music is to repetitive and you have sometimes the "resident evil" camera problem which is that you think going in a direction by pressing a key but you're not. In the other way, the graphisms are gorgeous + the theme and the gameplay are working nicely. Good job guys, i see all the work in graphisms and programmation and that's huge.
Jannick Larsen
04. Dec 2018 Β· 21:43 UTC
great game! at points the controls are a bit weird but still cool.
PxLucasF
04. Dec 2018 Β· 22:01 UTC
This game is sick! It's very well made and polished. Good job and keep the great work :clap:
Blackwen
04. Dec 2018 Β· 22:21 UTC
Awesome game :) I had a great time playing it and it's fully adapted to the theme of the Ludum.
The only errors found were with the bodies when sacrificing them, sometimes they did not count.
But excelent game for a Jam, good job!
🎀 Sempiternal
04. Dec 2018 Β· 22:32 UTC
@blackwen thank you for the review :) I'm glad you enjoyed the game!

The reason why some bodies weren't counting as a proper sacrifice is that they were not the specific targets assigned to you by Satan (you can hold Z to have assigned targets highlighted). We were trying to force the player after specific targets associated with some dialogues (some of them were not implemented) and not just kill the most convenient targets ;)
Vlad Ilisan
05. Dec 2018 Β· 05:28 UTC
I like the art, good job! 5 stars for mood and graphics;)
sodaraptor
05. Dec 2018 Β· 18:36 UTC
A bit longer than I initially imagined, but I definitely liked the mood and aesthetics. It was a good idea implementing the target highlighting feature, as sometimes I became incredibly lost in the level and wasn't sure where to go or what to do.

My biggest complaint would be that there desperately needed a way to move faster, like a run button or something. This was especially annoying after getting caught and having to start back at the beginning only to slowly walk around to do everything again.

I feel like what could've worked really well here was a radar system with enemy FOVs (similar to metal gear solid), since sometimes you are caught by a passerby from miles away with no way of avoiding it. Overall, great little game with fitting music and nice graphics!
Kaitlin Quick
06. Dec 2018 Β· 03:56 UTC
Fun game! I really like the graphics and the humor in the dialogue. I do have to agree with some of the previous comments for improvements. It really threw me off pressing a key and then not moving in the direction I would have associated with that key. I also agree a sort of radar for enemies would be very helpful because I consistently got caught by people across the map that I didn't even realize were there. Overall, though, I did really enjoy it! Nice work :)
🎀 Sempiternal
06. Dec 2018 Β· 04:24 UTC
@sodaraptor @kaitlin-quick fair points, thanks for the feedback guys! I should've definitely at least removed being detected from too far of a distance. Just doesn't feel fair when you're playing.
Linear
06. Dec 2018 Β· 17:11 UTC
Great game, but a bit hard, since someone who is off-screen can see you being up to no good. I think it would make more sense if being spotted wasn't an instant game-over. Instead, you could enter another phase of the game where police enter the building and start looking for you. That would give you more opportunity to continue sneaking around (albeit with more enemies to dodge).
Haustgeirr
06. Dec 2018 Β· 17:50 UTC
Fun game! Nice art style - reminds me of Little Big Adventure! That damn bishop spotted me every time. Great concept and really nice atmosphere. Seems we weren't the only ones with a clergy theme! :grin:
xPheRe
09. Dec 2018 Β· 23:43 UTC
Good game! Enjoyed sneaking around with the corpses and solving the puzzles, found a bug where I sacrificed the last body and the end screen was shown during a frame just before starting again the game. Really liked the ambient and the graphics. Great job!