Born to jump by Blix
https://youtu.be/6RZVVxE9W5E
Pitch :
In this game embody a crazy old man on the most Xtreme experience of his life : To Jump from a tower and try to pass through cibles during his free fall!

Technology :
-Unity
-MagicaVoxel
-Adobe Audition
-Adobe Photoshop
=============================================================================================
Team :
Justin Nony
Maxime Bougnoux
Kristofer Tatéossian
Etienne Lagarde
GiGiChef (Music) -https://soundcloud.com/user-952441591/tracks

| Windows | https://bl1x.itch.io/born-to-jump |
| macOS | https://bl1x.itch.io/born-to-jump |
| Linux | https://bl1x.itch.io/born-to-jump |
| HTML5 (web) | https://bl1x.itch.io/born-to-jump |
| Original URL | https://ldjam.com/events/ludum-dare/42/born-to-jump |
Ratings
| Overall | 639th | 3.345⭐ | 44🧑⚖️ |
| Fun | 525th | 3.298⭐ | 44🧑⚖️ |
| Innovation | 237th | 3.583⭐ | 44🧑⚖️ |
| Theme | 928th | 3.048⭐ | 44🧑⚖️ |
| Graphics | 518th | 3.548⭐ | 44🧑⚖️ |
| Audio | 431th | 3.19⭐ | 44🧑⚖️ |
| Humor | 154th | 3.536⭐ | 44🧑⚖️ |
| Mood | 642th | 3.073⭐ | 43🧑⚖️ |
| Given | 48🗳️ | 24🗨️ |

However, the game definitely needs to loosen up on the difficulty. Some of those jumps require seemingly pixel perfect precision since the hitboxes are way to large. It's also difficult to tell what your next
obstacle is when the player is covering it. Adding an image to the side of the screen showing the player what the next jump is would alleviate that issue.
Some more balancing and this could be a pretty fun experience.
I found the limbs a bit hard to control in the web player, maybe it works better in native versions. A bit too hard for a casual LDjam playthrough. I also found it annoying that the player blocks the view if the obstactle - maybe some transparency, a minimap or an outline would have helped.
The slowmo thing is nice, but I found it hard to predict movement (de)acceleration during the slowmo phase.
The blocky graphics are well polished and fits well with the setting. However the connection with the theme is a bit weak. Falling out of space? Not enough space for all limbs? I dunno...
Keep it on !
On the difficulty... it was HARD, There's not enough time between spawn and the obstacles, so you really had to rush moving the limbs, also it got pretty annoying that you had to fall to the ground/wait in order to restart the level.
Also, nice use of the theme!
The mouse control and the hit detection need a little polishing (at least on WebGL player). I missed a quicker/easier restart button.
I completed all levels!
Than it becames really frustrating. I think the fall speed was a bit too fast or the drag controls too slow.
Anyway, the art style is really cool and it it has a lot of humor. :D
But it's so hard! I struggled to get past the 3rd level!
The gameplay is very unique and the setting is fun.
When you start a new level you have almost no chance because you can't see what's beneath you, but that's just part of the game I guess. Poor mustache guy has do die a lot.
I could play more with it, more and longer levels with other type of falling figures...
i like the idea of this game. But it is way too hard to beat. I cannot pass the third level, not because i am lazy :sweat_smile: - it's because the arms and legs just move too slow or i could not select it properly (even in your trailer you couldn't :wink:). My first idea to cope with it is, just let the user select the body part and press a key to adjust it's angle. So it would be way more effective :smiley:
It is a very nice submission with a lot potential!