Earth, 3568 by BoltKey
It finally came the day when the Earth became impossible to live on. Aim well and shoot for the other planets.

Instructions
The destination of the ship is its color. Red ship goes to the red planet etc. Click to send a ship in direction of your mouse. For delivering ship to its destination, you get 20 points. For delivering it to a wrong destination, you lose 5 points, and for losing it you lose 10 points.
Links
| Original URL | https://ldjam.com/events/ludum-dare/38/earth-3568 |
Ratings
| Overall | 291th | 3.281⭐ | 34🧑⚖️ |
| Fun | 217th | 3.281⭐ | 34🧑⚖️ |
| Innovation | 222th | 3.25⭐ | 34🧑⚖️ |
| Theme | 268th | 3.406⭐ | 34🧑⚖️ |
| Graphics | 442th | 2.656⭐ | 34🧑⚖️ |
| Audio | 340th | 2.516⭐ | 33🧑⚖️ |
| Humor | 398th | 2⭐ | 32🧑⚖️ |
| Mood | 298th | 3.033⭐ | 32🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
Overall, a nice game that I enjoyed playing. Keep it up!
Especially the moral decision, do I send a ship into nirvana now to quickly launch the next one as it would take too long to wait for the target planet to be in reach... :)
Keep it up!
Calculating the trajectories manually is very challenging and if the mouse controls worked this would even be proper fun. Right now it is rather annoying and frustrating due to the controls bug.
Tested a bit and it seems that the mouse position is calculated from the top left of the browser window, not from the top left of the drawn area. Resizing the browser window to the drawn area size fixes the problem....
This is pretty great. You should still fix the mouse issue though.
I didn't experience the same issue as @HuvaaKoodia with the mouse, so for me aiming the shot was ok.
However, I felt like the gravity of the different astral bodies was too weak. I was always expecting my ship to be more affected by the sun and the planets.
As a extra nit-pick, the population is already dropping when the introduction text at the start is displaying, making it hard for the first playthough.
This is a very cool concept, congratulation!
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=35m35s )
The version on Kongregate worked always, that's probably why @Togis didn't experience the issue.
Even if it was challenging I really enjoyed it.
I could also imagine it as a mobile game.
The things staying alive even if outside screen is a nice touch, but when you shot the last one, you have to wait until them finishes, even if that last one went outside the screen for a long time before they come back.
Overall though, it was a fun game, and I liked the idea, although the execution hindered it. I think the gravity effects need to be made so that the ships track to the planets easier... it was far too easy to miss a planet even though it looks like it should hit. Also, the two red-ish planets were very similar in color and were hard to distinguish between the two.
It was quite challenging and very fun. I found it absolutely hilarious how ships I'm missed sometimes would return from offscreen, make multiple circles around different planets just to hit the right one by pure luck! Also very nice job with physics!
I'm really, really bad at these kind of games but I had fun. Very difficult, have fun laughing at me sucking.
The gravity stuff is cool, and fun to try and come to terms with. Felt pretty good to manage to hit little Mercury without losing the ship to the sun. The simplicity works, and the colour coding does it's job. As an accessibility patch, for a post-jam entry it'd be neat to also have symbols or something for the colourblind.
It's a nice touch how the population keeps decreasing while the intro texts are rolling!
Good job!