Moon Dozer by sararyCow
Moon dozer the Earth.


Link (web, windows, macOS, linux): https://sararycow.itch.io/moon-dozer
EDIT: now also on GameJolt: http://gamejolt.com/games/Moondozer/252853
https://twitter.com/SararyCow/status/856707567749345280
| Original URL | https://ldjam.com/events/ludum-dare/38/moon-dozer |
Ratings
| Overall | 367th | 3.4⭐ | 22🧑⚖️ |
| Fun | 411th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 176th | 3.55⭐ | 22🧑⚖️ |
| Theme | 76th | 4.053⭐ | 21🧑⚖️ |
| Graphics | 493th | 3.2⭐ | 22🧑⚖️ |
| Humor | 45th | 3.944⭐ | 20🧑⚖️ |
| Mood | 356th | 3.278⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
Once I got to Europe though, it was game on! I wrecked that place!
Thanks for your comments!
Funny idea and the music certainly elevates it to a new level..., but there is no challenge of any sort.
Well, I guess I can chalk it up to *experience* and be done with it.
This is a funny and enjoyable short experience. Good work!
Destroying is fun and the theme is very clear.
The ball moves a bit strangely, sometimes going more in reverse than the desired direction. The camera switch is a bit irritating, i think i lose sense of direction in it. Is there a way to turn it off? From gameplay perspective, the top view would give better feedback as how my shot turned out. The occasional action cam would be nice. Good work!
There were some problems in understanding shooting correctly (it seems that full power *sometimes*works and sometimes doesn't, not very sure about it. Also, sometimes the way the camera reset after a shoot kinda "swung around", and what I felt was the way I was going now was behind me. It was kinda weird.
And maybe the cities were way to small or maybe too similar to the background to notice them correctly.
And just a nitpick, but I would have loved that the game ended when the music did. Would have been amazing, like this grand finale and a final say "you destroy x cities".
However, It was a ton of fun and I really enjoyed it and laughed abut destroying random cities. Really nice!
Otherwise: congrats on a great entry! Had a laugh, concept fits the theme to a T, the choice of background music is perfect!
The one places where it falls a bit flat, unfortunately, is the gameplay itself. This idea has a ton of potential, but it'd be a lot more fun if you were rolling over cities , bouncing off mountains, and leaving a trail of destruction in your wake; as it is, you generally bounce off the first city you hit and roll to a stop almost immediately, even if launched with full power. I'd adjust the physics so that the moon doesn't actually collide with the cities at all, it just bowls through them with a slight loss of velocity (and maybe occasionally a small direction change). Mountains should act as they do now, but volcanoes should act like pinball bumpers, bouncing you away with more velocity than you came in with.
Also, I totally agree with @glitchy-pixel, if the game ended with the end of the music, that'd be pretty sweet. You could get a score based on how much you managed to destroy during the time limit.
All i all, though it has some flaws, I think this idea has legs; I'd love to see a more polished version in the future!