Her Final Words by Eliana
The psychic superhero Mind has lost to her greatest nemesis. In her final moments, as her powers are draining away, she must chose who she wishes to say one last goodbye to.
A short piece of interactive fiction.
| HTML5 (web) | https://storysingergames.itch.io/her-final-words |
| Original URL | https://ldjam.com/events/ludum-dare/39/her-final-words |
Ratings
| Overall | 464th | 3.3⭐ | 22🧑⚖️ |
| Fun | 673th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 302th | 3.25⭐ | 22🧑⚖️ |
| Theme | 196th | 3.842⭐ | 21🧑⚖️ |
| Audio | 341th | 3.158⭐ | 21🧑⚖️ |
| Humor | 509th | 2.118⭐ | 19🧑⚖️ |
| Mood | 34th | 4.2⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 12🗨️ |
Your game looks interesting too; the screenshots look lovely. I'd love to give it a go, but it's Windows only, & I have a Mac. :(
All the best to you! ^_^
Do you write for a living?
@quaternius Yeah, I playtested the game a lot to get the timing juuuuust right; I'm glad it turned out well! I don't write for a living, but I would love to do freelance game narrative designer work. :)
@uniday studio Thank you very much! I definitely agree with you on the UI; I didn't change too much of Twine's defaults, except for some of the colors. I wrote, coded, & made SFX for this in 24 hours, so I unfortunately didn't have time to alter the UI much! I'm hoping to release a post-jam version that updates the UI & also adds background music, so stay tuned!
I think that the sound effects, and especially the timing of the gradually appearing paragraphs, worked well to enhance the effect of the storytelling.
The story was also both compelling, and well written. It could have been a bit longer, perhaps with a few branches further detailing the Mind's relationship with the people chosen in the end. But as it is, it still feels both focused and complete.
A very nice game!
>As the Mind, I run,
>in pursuit of the Reaper.
>Cornered! I must choose...
The writing was great, suspense kept me locked to my screen. The timing of the appearance of transitions and of the sound effects was spot on and heightened the mood of a story that already had a great one.
Whether or not it was intentional, I like that it would take several minutes of clicking to redo the choice at the end. It makes the choice more final and real.
Was the story perhaps inspired by Worm? Do you intend to do more with the world of this game?
@simonhutchinson I'm glad my game helped you reconsider interactive fiction as a medium; I think IF has a lot of potential. Thank you for playing, and I'm glad you enjoyed it!